Whenever a nation is completley released, they select the largest city, which is unrealistic. Such as when California becomes independent, their capital is Los Angeles, yet IRL, it's Sacramento. Or with Veracruz, it's capital is automatically selected as... Tampico, & not Veracruz. AI nations should be able to automove capitals to the most logical choice. Although this should happen when the nation has 1000PP. Like the CSA always choses Miami instead of the much more central, & logical choice of Atlanta. I know when nations are not entirley released this may not be possible. Yet it is just so infuriating when I see Tibet pop into existance... & Lhasa is not the capital. Capitals should have a substantial population, & should be in the center of the nation.
When I was on Google Street View in Teresina, Brazil, I saw a McDonald's with this flag:
I know what this flag is.
Mod Note: please delete this post, the reply section is a literal war
Yes, this is a repost of my blog post of the same name cuz discussions are back.
Also turkey tag cuz Batman is a city in turkey
No, I'm not try to be biased, please be the least biased here. This is just a proposal. I am not making a Pro-Israel or Pro-Palestine article here.
While Israel is an easy target for Egypt, other countries with similar sizes are harder:
Burundi (similar size) - 13 cities
Rwanda (similar size) - 11 cities
Albania (1.66x size) - 26 cities
That makes it harder to invade than Israel. This is a map for the cities that are sizable and can give Israel some background:
Hyperant being Hyperant, he may add some of the cities or not at all, or alter the population by a slight multiplier. He could not add it even.
The cities are referred by number, and their "dots" are scaled by the population, and have a valid amount of population for RON - Total city count: 19
#0 - Eilat; 52,753
#1 - Mitzpe Ramon; 5,178 (smallest)
#2 - Dimona; 36,192
#3 - Ofakim; 34,666
#4 - Netivot; 47,863
#5 - Ashkelon; 149,160
#6 - Ashdod; 225,975
#7 - Rishon LeZion; 257,128 (Biggest)
#8 - Petah Tikva; 253,529
#9 - Netanya; 228,204
#10 - Tiberias (Tveria); 49,876
#11 - Acre (Akko); 49,614
#12 - Kiryat Shmona; 22,336
#13 - Bet Shemesh; 147,212
Blue - Existing Cities
Red - Capital
Green - New Cities
Yellow - Disputed/Shared Area
Have a nice day.
How do you highlight/select a tile of land and all the cities on the tile whenever you click on a piece of land.
If you're not on the Discord server or don't use it a lot, I could share some feedback that you guys might have! I am an Administrator on Rise of Nations and therefor if there's urgent things or gamebreaking things like gamebreaking bugs or abusive glitches, I could attempt to make sure it is made aware of as soon as possible! (No promises.)
Formables but you have to form with EXACT borders
For example: Kingdom of Saxony requires 1 city from Germany then you formed it if you have that city, no more, no less
Kinda like Age of Civilizations
If you need only some cities in your country, then you cede to other countries
Thoughts?
Imagine, you are invading a country with your superior army against an actual play controlled country, then when they begin losing the war, they set all their remaining cities on fire(aka scorch them) to make it so that when you annex the territory you will have low stability from the unrest in the scorched cities and if you don’t take then the war will keep going until you lose or you have high war exhaustion due to the ongoing war. I bet this happened to you and maybe you’ve done it before but this is my opinion: when I do it, it’s strategic decision making but when someone else does it it’s so annoying I don’t even want to take the territory and sometimes just straight up dip. So in conclusion has this happened to you or have you done it to someone else? If so please notify me in the comments.
Tårnby and thisted
Recorces Thisted Oil 1
Tårnby steel 0,5
Tårnby
Thisted
Now that Hyperant has begun experimenting with formables that require specific cities, which formables would you like to see in-game?
Finally realist cities (civilian casualties, growth so more 1mils) finally