My nation was merely 6 steps ahead of me
Its so overpowered???? communist players that have tons of resources such as russia or china are going to benefit so MUCH from this new update, yes 100 billion income is possible now, gg.
33 Votes in Poll
This idea would be a little more indirect than policies and technology. What if you could guide your culture for autonomous, compounding buffs that can be modified with various different interactions? For example, certain interactions could boost manpower growth, research, and economic growth, while certain interactions would decrease this.
It wouldn't be as simple as hitting button to do X, but you would instead begin designing campaigns to introduce new customs which should hopefully lead to intended results. These would not be customizable to keep the game's simplicity intact, but each could have their own unintended consequences. For example, you could introduce the custom of not throwing trash out of your window so the government has to pay to clean it up, (serbia) boosting decreasing government spending. However, since they are Serbian, they will call you a fake Serbian, hurting your political points. These effects could be increased or reduced by the tactic you choose to execute and spread the new idea.
This could help add additional flavor to a nation and boost its potential depending on how well you execute it, but it probably isn't worth adding to the game because of its limited effects on anything meaningful and it mostly being an afterthought. Also, the abbreviation for cultural points wouldn't be so uh.. good
Edit: I forgot to mention it would over complicate the game 🗿
Im just gonna leave it as a concept, play with it how you will
So I am playing as Austro-Hungary and I realized I can justify on three nations at once while my ideology is non-alligned, is this a bug or a feature I didn't know
59 Votes in Poll
30 Votes in Poll
14 Votes in Poll
21 Votes in Poll
Someone explain and help
- as empires fall, republics rise due to the "collapse" in which all empires that were strong fought each other for dominion, none for alliances at all making the land into the aftermath of the collapse though republics can pick up the pieces after the collapse and rebuild it or start another collapse for this planet is almost became unhabitable, either history repeats itself or a new soicety will form -
-[NATIONS]-
- seoa sister republic
- the republic of seoa
- the sultnate of rugan
- the song of PHOK
- the holy soba
- republic of soba [namely the holy of soba on the island]
- the horde of bazon
-idealogy-
- democrat: the seoa sister republic and the republic of seoa
- dictatorship: sultnate of rugan and the horde of bazon
- christanity based: the holy soba
- neutrality: the song of PHOK and the republic of soba
-[technology]-
The technology is mostly cold war tanks, guns and warships, there may be aircraft but those are used rarely so only use it on important battles and also don't kamikaze that's stupid [btw i put those in case if u wanted to know]
Systems of Governance, Unitarianism, Federalism and Confederalism.
Government Systems, Oligarchy, Democracy and Autocracy.
Economic Systems, Communism, Socialism, Welfarism, Distributism, Corporatism, Regulationism, Capitalism, Feudalism.
Levels of Authority, Anarchism, Libertarianism, Liberalism, Statism, Authoritarianism and Totalitarianism.
Social, Alt-Left, Cultural Revolutionism, Progressivism, Conservatism, Traditionalism and Reactionism.
Ideologies, Nationalism, Liberalism, Fascism, Black Nationalism, Integralism, Islamism, Neoconservatism, Environmentalism, Falangism and Populism.
I hate how politics isn't even an afterthought, I can't think about more than political features (policies, stability, events, war exhaustion, political power, politics research tree, and ideologies)
All of these political features would normally be enough for a war game, but they are executed so underwhelmingly that I think there should be an update where politics gets completely reworked
RON is still a war game, yes, but it really needs more depth
I don't want politics to be too complex, but it certainly is way too simple as it is
I just want some more replay value other than people slaving away at formables (this is why the game's youtube scene is dead)
Discuss some ideas for better execution of this stuff down below if you wanna
This dynamic fascist flag for the United States is exactly that of a white supremacist group known as Patriot Front.
[Ideological Roulette]
Difficulty: 8/10
"Become every ideology as a nation before 2040."
Requirements:
Must be any nation
Must become following ideologies at least once: "Communism, Socialism, Fascism, Nationalism, Liberalism, Democracy, Non-Aligned"
Timer must not be over 1/1/2040
Difficulty Scale:
1-2: Normal
3-4: Hard
5-6: Harder
7-8: Insane
9-10: Impossible
Based off of Hearts of Iron IV Achievements
America (F yeah) is a massive powerhouse with any ideology, but where it can really do some overpowered things is with its sworn enemy C O M M U N I S M. If you liberate yourself early game on something like Bermuda to switch your ideology fast, this can bring some major problems due to the modifier it gives you for the next in-game year (Forced Regime Change). However, if you change immediately to Communism from Cuba, and then enact the 'Forced Labor For Dissidents' policy, this negates the debuffs to your factory and resource outputs. And America can (Tested this myself) survive without major stability loss from the modifier as well, thanks to Communism's stability boost, as well as putting on low taxes and low government spending.
You would need to build actually less factories to upkeep America during the modifier's duration, however you still need to buy the resources to upkeep them, since the FLFD policy only makes you break even on resource production. So buy the basic resources you need and wait a year for your tax money to return and you have what could likely be the most overpowered nation in the game.
(This, along with my other 'best' thoughts came from me eating Italian food with steak.)