People have told me that stuff like encirclement and flanks do extra damage, and since I'm sick and too lazy to put this to the test, can someone tell me if this is true?
Poggers, thanks.
People have told me that stuff like encirclement and flanks do extra damage, and since I'm sick and too lazy to put this to the test, can someone tell me if this is true?
@EEE4life123 Yeah, I realized that the ai is bad so i took down my suggestion on the discord, but I'm gonna keep this one up anyway.
Nevermind, just had to redo the access thing.
I just see Considered Suggestions, Considered Formables, and Suggestions Guide. @OfficialKhrome
I dont know where to post suggestions that aren't about releasables and formables. @OfficialKhrome
So, I was thinking, this does kind of make the game a direct copy of HOI4, but it already was one just with different GUI and cities instead of tiles and states. So, maybe there can be political party support in your country, very similar to hoi4, except you can still change ideology. This is only there to show how many citizens want an ideology. Now, for stability, if you go under 40%, eventually civil wars and independence wars will start breaking out. In your colonies or territories, a rebel population will secede with 10% of that country's territory. Independence wars will be just like the ones for puppets, but can happen randomly when your stability gets low, and the country will declare independence and immediately you will be at war with them. Now, if someone funds rebels, it will increase the amount of territory a country gets when it secedes, going all the way up to 60%, depending on how much you pay for funding, yes thats right, I also have an idea for funding. So you can basically choose to spend within 100,000,000 - 2,000,000,000. Also, other countries can stage a coup in your country which depending on the funding (same amounts of money as before) they can get certain amount of territory. It will start a civil war between 2 ideologies. For instance, say USSR is staging a coup in germany and they are communist, and say germany is fascist. Part of germany will break away under your ideology after about 365 seconds or 1 ingame year, and you will immediately be in a war against the original germany with the communist germany as your ally. Also, staging a coup will cost 50 political power to start and 1 political power maintenance. You can also boost your party popularity, which if you do that for a while the civil war will happen sooner (can only go down to 200 days) If your political party popularity is at atleast 70%, it will only take 200 days for the civil war. Since ideological flags arent out yet, it'll just say Communist, Fascist, Democratic then the country's name. However, if you lose the civil war, you and the side you're supporting can face harsh terms due to everything being allowed just like Independence Wars. Also, if you're less than 20% stability the highest supported political party/ideology will declare war and secede from you, however unless supported with rebels, will only have 10% territory.
Players should be able to play XP locked countries no matter their XP inside of private servers, however XP gain will be entirely cut.
@Superduperwhoopershmooperregularperson Thanks for the feedback, I honestly couldn't find a good way to explain that first one, but I do agree the second one should definitely be added.
Alright, first, here's a big one, I think that the economy system should be a little revamped, I'm gonna mainly go over factories. So first of all, when you connect your factories with roads, both factories will get a 5-10% output boost. There will also be like a trade export/import building. Basically, this is going to be where you manage your trades instead of the resources/trades in economy. Also, the building can just be super cheap like 5 million and no resources required. There can be a normal linking system or you can use roads. Alright, second, this one is a lot more minor. Basically, there will be a carrier and a transport helicopter. Both are unlocked in the infantry mobility tree. On motorized divisions, you get the carrier. On air mobility, you get the transport helicopter. The carrier will go super fast but will get destroyed quickly if you drive through another country. The transport helicopter will be sluggish, but will mostly be immune unless you're at war with a nation and fly over it, however they must have anti air or a fighter to destroy it. You create the carrier at any city with 250k+ population, and the transport helicopter must be on an airport. They will both spawn 10k at a time. The carrier can hold 200k troops per each 10k carriers, and the Helicopter can hold 100k troops per each 10k helicopters. (20 units of infantry per 1 unit of carrier, 10 units of infantry per 1 unit of helicopter) Both will also consume 1.5 units of oil.
@Panzerofthelake I don't have sergeant.
@InterPiggy Very true, I genuinely think it should atleast just be different from just slapping the emblem on the top right corner. Probably like just style it to make it look decent on the flag.
@RedElephantKing I would, but I don't have sergeant and don't know how to get it.
Alright, first of all, here's an easy one. I think it should be possible to produce aircraft on a carrier. Doesn't have to be much, just add a small units button when you click on the carrier, then when you click that button it can be like the ordinary units gui but with only aircraft. Alright, now for my second suggestion, I think we should have different variations of tanks. So, you can build Light Tanks, which have lower damage and armor, but have a much higher speed and is great for traversing through mountains. Then the medium tank, it's a nice balance between the two. Then, the heavy tank. This one will have a lot of firepower and armor, but sacrifices mobility by a lot, and is very vulnerable to scorched lands. Finally, this one is the simplest, just add a option to revert from a formable.
So, I was playing this game with a friend of mine as france, and he was japan. We started a war together and he sent a bunch of troops to me, and I ended up becoming a puppet nation. Then, I looked at the puppet flag and well, yeah. These puppet flags aren't really that great, infact, the French-Japanese puppet flag looks pretty bad. Personally, I think when you get a puppet state, you should be able to make your own union out of it. The names dont have to be pre set but I reccomend some preset flags, that way people cant draw inappropriate things. So, For instance. There can be like a French-Japanese Union flag, or other types of flags. Anyways, thats all I have for today.
@RabbyDevs Oh, sorry, I didn't know someone else suggested it.
Wish I could but I don't have sergeant, thanks anyway though.
They should add something like private server admin commands, basically, you can go into the console and you'll see a button that says "Enable Cheats" when you click it, it'll permanently remove XP gain and anything else gainable from playing inside a VIP server, then, you can get a GUI with either buttons or a command list. It can help out a lot with simulating wars, for instance me and some friends were trying to do WW1, but we'd always run out of manpower and would have to wait. For some basics, lets go over money and manpower. So if its a GUI with buttons, then you will click it, a slider will open up with 2 boxes. You type in a player's name and the amount of cash/manpower you'd like to set for them. For commands, it'll be something like !setmanpower (player name) (amount) or !settreasury (player name) (amount). Another basic command/gui would be for maximum manpower. Anyway, I hope this gets added so it's easier to do big wars and stuff.