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The anti aircraft (AA) is a ground unit used to effectively counter enemy aircraft. It is only capable as defensive purposes, as it is not designed to perform in close-quarters combat with other ground units, such as infantry or tanks.

Both the artillery and anti aircraft fall under the 'Support' category and share similar characteristics. However, the key distinction lies in the purpose of anti aircraft units, which is specifically designed to counter and crush air superiority.

Costs[]

A single anti aircraft division cost $15,000,000 and 2,500 manpower for production, and has an upkeep of $64,000.

Usage[]

  • Anti Aircraft is not commonly used by most players, as the unit is inefficient in direct combat. However, it's very effective especially in large portions. 5 divisions, (with each division comprised of 10 units), are recommended for rapid eradication of planes.
  • Anti Aircraft are primarily treated as defense, since they should be stationed in key locations that would be targeted by bombers, such as metropolitan cities, factories, the capital city, and more.
  • If you are transporting large divisions of infantry or tanks during a war, against another country that has aircraft, anti aircraft is convenient for escorting as support, since attackers can inflict heavy damage to unprotected squadrons.
  • Anti aircraft is the only device capable of mitigating the aircraft carrier's bombardment damage towards ground units that are in its range. However, if multiple anti-aircraft divisions cover a ground unit within the bombardment range, the damage reduction will not increase. The reduction modifier will remain the same as that of a single division (10 anti aircraft).
    • When ground units are near anti-aircraft, the aircraft carrier's damage is divided by 5.
    • The anti aircraft is the only ground unit that is completely immune from aircraft carrier bombardment.

Unit Modifiers[]

Doctrines[]

Anti Aircraft Doctrines Chart
Static Lines
(1) Static Lines
"Trenches and static positions will truly never go away contrary to what some military theorists believe."
Military Power Cost Entrenchment Defense Defense
500 1.25x 1.2x
(2) Greater Support
"We must throw as much shells as we can at anything that can threaten us, both land air threats."
Military Power Cost Attack Defense
250 1.25x 1.1x
(3) Fortification Effort
"We will support a vast network of defensive structures, lines, bunkers aimed at repelling the enemy."
Military Power Cost Defense
250 1.25x
(4) Stalwart Defense
"They will not break us!"
Military Power Cost Defense
250 1.5x
Total Modifiers
Entrenchment Defense Attack Defense
1.25x 1.25x 2.475x
Massed Attack
(4) Downfall Initiative
"Through pressing every person available no matter their age or occupation into the army, we will make the enemy pay dearly."
Military Power Cost Entrenchment Speed
250 1.25x
Specialization
(1) Specialization
"We only have so much people willing to fight for us. Lets make the most out of them."
Military Power Cost Attack
500 1.1x
(2) Adaptability
"Our forces are expected to fight in any climate and landscape."
Military Power Cost Advanced/Specialized Training Speed Starting Experience
250 2x 1.2x
(3) Arid, Mountain, Winter, and Jungle Specialization

  • Arid Specialization: "Our military will be geared towards fighting along the hot and dry lands." (Arid)
  • Winter Specialization: "Our military will be geared towards fighting along the freezing cold lands." (Mild Winter, Severe Winter, and Arctic)
  • Jungle Specialization: "Our military will be geared towards fighting under the dense jungle covers." (Jungle)
  • Mountain Specialization: "Our military will be geared towards fighting along the rough and tough hilly and mountainous terrain." (Hilly, Semi-Mountainous, and Mountainous)

All doctrines are exclusive among each other, but they all cost 250 military power to implement, along with boosting attack within their respective terrain or biome.
Arid Attack Winter Attack Jungle Attack Mountain Attack
2x 2x 2x 2x
(4) Advanced Training
"Being in the army is more than just picking up a gun and learning how to shoot. Tactics, Coordination, Discipline are all core factors that must be instilled in every new recruit."
Military Power Cost Training Speed Starting Experience Upkeep ($)
250 1.25x 1.15x 1.15x
Total Modifiers
Attack Training Speed Upkeep ($)
1.375x 1.25x 1.15x
Arid Attack Winter Attack Jungle Attack Mountain Attack
2x 2x 2x 2x
Starting Experience Specialization Training Speed
1.38x 2x
Manoeuvre Warfare
(1) Manoeuvre Warfare
"Strike First, Strike Fast, Strike Hard. We will try to exploit gaps in their defenses to seize the opportunity."
Military Power Cost Attack Defense Speed Attack against Entrenched Units
500 1.25x 0.9x 1.25x 1.265x
(2) Armored Fist
"Tanks remain the future of warfare. We will form columns of armored units to punch a devastating strike through their lines."
Military Power Cost Attack Against Fortified Units
250 1.15x
(4) Steel Division
"With Iron, Steel and Guns we shall conquer all that can be seen."
Military Power Cost Attack Against Fortified Units
250 1.2x
Total Modifiers
Attack Defense Speed Attack Against Entrenched Units Attack Against Fortified Units
1.25x 0.9x 1.25x 1.265x 1.38x

Skins[]

Anti Aircraft Skin Packs
Modern (2019)
Nation United States India China
Counterpart LAV-AD Akash System Type 95 SPAA
Creator CaptianSmollett CaptianSmollett CaptianSmollett
Requirement Free (Default) Form Maurya Empire as India Form Qing Dynasty as China
Image
DefaultNewAntiAir
Indian aa
China aa
Nation Italy Germany United States
Counterpart SIDAM 25 Flakpanzer Gepard MIM-104 Patriot
Creator CaptianSmollett EcologicalTree CaptianSmollett
Requirement Form European Union as Italy Form European Union as Germany Gamepass - 250 Robux
Image
Italian aa
Germ aa
American Modern Anti-Aircraft
Nation Japan Rebel (Several) N/A
Counterpart TYPE 87 SPAA Toyota Land Cruiser + AA N/A
Creator CaptianSmollett CaptianSmollett N/A
Requirement Gamepass - 250 Robux Form African Union as Chad N/A
Image
Japanese Modern Anti Aircraft
RebelAntiAir
N/A
Cold War
Nation Russia Serbia Sweden
Counterpart ZSU-23-4 9K35 Strela-10 MIM-23 Hawk
Creator External Game CaptianSmollett CaptianSmollett
Requirement Form Soviet Union as Russia Form Yugoslavia as Serbia Form European Union as Sweden
Image
SovietAA
Yugoslav Cold War AA
Sweden Cold War Anti Aircraft
World War II
Nation Germany United States France
Counterpart Wirbelwind N/A CCKW 353
Creator External Game External Game uviser23/PenguinTech
Requirement Form German Empire Gamepass - 250 Robux Form French Empire
Image
GermanAA
N/A
French aa
Nation United Kingdom Russia N/A
Counterpart Crusader AA MK II BTR-152A N/A
Creator EcologicalTree uviser23 N/A
Requirement Form British Empire Form Russian Empire N/A
Image
UK WWII Anti Aircraft
Russia WWII Anti Aircraft
N/A

Technology[]

Anti Aircraft Technology
(1) Support Improvements
Basic Statistics
Description Modifier Growth per Level
Improved radar systems, stronger launching mechanisms, and enhanced mobility allow our support crews to deliver more accurate and lethal firepower where it's needed most.
  • Attack: +3%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • None
+150 +0
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
1 45 7.5
  • 45
  • 7.5
  • Attack: +3%
2 195
  • 240
  • 15
  • Attack: +6%
3 345
  • 585
  • 22.5
  • Attack: +9%
4 495
  • 1,080
  • 30
  • Attack: +12%
5 645
  • 1,725
  • 37.5
  • Attack: +15%
(2) Modern Missile Launchers
Basic Statistics
Description Modifier Growth per Level
Using autocannons have proven to be obsolete in the modern era, hence, we must develop new ways to combat aerial threats from the ground.
  • Attack: +20%
  • Upkeep: +2.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Support Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +20%
  • Upkeep: +2.5%
2 225 8.5
  • 375
  • 16
  • Attack: +40%
  • Upkeep: +5%
3 300 9.5
  • 675
  • 25.5
  • Attack: +60%
  • Upkeep: +7.5%
4 375 10.5
  • 1,050
  • 36
  • Attack: +80%
  • Upkeep: +10%
5 450 11.5
  • 1,500
  • 47.5
  • Attack: +100%
  • Upkeep: +12.5%
6 525 12.5
  • 2,025
  • 60
  • Attack: +120%
  • Upkeep: +15%
(3) Support Motorization
Basic Statistics
Description Modifier Growth per Level
Investing in new self propelled designs will allow our support units to be more mobile on the battlefield.
  • Movement Speed: +10%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Support Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Movement Speed: 0%
  • Anti Aircraft Speed: 0%
1 150 7.5
  • 150
  • 7.5
  • Movement Speed: +10%
2 225 8.5
  • 375
  • 16
  • Movement Speed: +20%
3 300 9.5
  • 675
  • 25.5
  • Movement Speed: +30%
4 375 10.5
  • 1,050
  • 36
  • Movement Speed: +40%
5 450 11.5
  • 1,500
  • 47.5
  • Movement Speed: +50%
6 525 12.5
  • 2,025
  • 60
  • Movement Speed: +60%
(3) Improved Radar Detection
Basic Statistics
Description Modifier Growth per Level
Radars are a fundamental part of spotting and neutralizing an aircraft; therefore, development of more powerful radars is required.
  • Range: +10%
  • Upkeep: +10%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Modern Missile Launchers 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Range: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Range: +10%
  • Upkeep: +10%
2 225 8.5
  • 375
  • 16
  • Range: +20%
  • Upkeep: +20%
3 300 9.5
  • 675
  • 25.5
  • Range: +30%
  • Upkeep: +30%
4 375 10.5
  • 1,050
  • 36
  • Range: +40%
  • Upkeep: +40%
5 450 11.5
  • 1,500
  • 47.5
  • Range: +50%
  • Upkeep: +50%
6 525 12.5
  • 2,025
  • 60
  • Range: +60%
  • Upkeep: +60%

Operations[]

Anti Aircraft Operations Chart
Elastic Defense
Operation Description
"Rather than static lines, we need to be more flexible in order to respond to enemy breakthroughs""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
  • Attack: -35%
  • Defense: +65%
  • Movement Speed: +20%
  • Entrenchment Speed: +35%
  • Attack Against Entrenched Units: -20%
Operation Duration 180
Global Cooldown 365
Guerilla Warfare
Operation Description
"We will do what we can to whittle down their superior forces while avoiding direct confrontations!""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
  • Attack: -80%
  • Defense: +165%
  • Movement Speed: +10%
Operation Duration 180
Global Cooldown 180
Maginot Theory
Operation Description
"We are under a threat of invasion. We must boost our defensive lines if we are to hold what is ours!""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
  • Attack: -15%
  • Defense: +25%
  • Movement Speed: -15%
  • Entrenchment: +50%
Operation Duration 180
Global Cooldown 365
Lightning Offensive & Blitzkrieg
Operation Description
"We will pour all our resources into conducting a swift and decisive advance into our enemy territory. The best defense is a good offense!"
Military Power Cost/Durations (Days) Lightning Offensive Modifiers
Military Power Cost 1250
  • Attack: +20%
  • Defense: -30%
  • Movement Speed: +20%
  • Entrenchment Defense Modifier: -75%
Blitzkrieg Modifiers
Lightning Offensive Duration
(Coincides with Blitzkrieg)
180
  • Attack: +20%
  • Movement Speed: +20%
  • Attack Against Entrenched Units: +5%
  • Attack Against Fortified Units: +10%
Blitzkrieg Duration
(Coincides with Lightning Offensive)
30
Global Cooldown 365
Island Hopping Campaign
Operation Description
"We need to master the arts of naval transport and naval invasion!"
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
  • Transport Boat Attack: +65%
  • Transport Boat Embarkment Speed: +40%
  • Transport Boat Movement Speed: +25%
  • Upkeep ($): +30%
Operation Duration 180
Global Cooldown 365
Deep Battle Theory
Operation Description
"In order to break through our opponent's fortifications, it is imperative that we coordinate several enveloping strikes into the enemy, shattering their defenses and disrupting their lines."
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 700
Operation Duration 180
Global Cooldown 365

Trivia[]

  • Anti aircraft is one of the two units that can damage aircraft universally, with the other force being naval ships.
  • Strangely enough, a single unit of Anti-Aircraft can beat a single unit of artillery (assuming base training/research) at close range.
Units
Army Primary InfantryTanksHome Guard
Support ArtilleryAnti Aircraft
Navy Escort DestroyerFrigateTransport Boat
Capital BattleshipAircraft Carrier
Underwater Submarine
Air Force FighterAttackerBomberTransport Aircraft
Nuclear Nuke
April Fools Nuke (April Fools)Space Units
Mechanics
Strategic DoctrinesOperationsAttritionEntrenchmentFlankingAuto Capture
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