Roblox Rise of Nations Wiki

The Attacker is an aerial unit used to provide ground support through striking and assaulting enemy surface divisions via the air.

Attackers have similar tactical properties in relation to the bombers, with the only difference is that attackers do not bomb cities or destroy factories, as they are particularly used to effectively weaken both enemy ground units and capital ships, such as battleships and aircraft carriers, from air bombardment.

Attackers are known to hold a sufficient endurance capacity, travel at a moderate speed, and embedded with standard durability. However, its prime obstruction comes in the form of enemy fighters, anti aircraft weapons, and struggles to eliminate escort ships, such as destroyers and frigates

Costs[]

One attacker costs one Aircraft Parts, $8,500,000, and 1,500 manpower; with an additional upkeep of $54,000 and a continuous Oil consumption of 0.5 units.

Unit Modifiers[]

Doctrines[]

Attacker Doctrines Chart
Mass Production
(1) Mass Production
"In order to cover as much ground and sky as possible, we will need as much airframes as we can get. After all, 2 aircraft can be in 2 different locations at once."
Military Power Cost Cost
500 0.5x
(2) Adaptive Formations
"With many aircraft, we will need to be flexible and adaptive in order to be as unpredictable as possible."
Military Power Cost Attack Defense
250 1.2x 1.2x
(2) Modular Construction
"In an effort to produce as many aircraft as possible, we will make efforts to streamline the construction stage."
Military Power Cost Recruitment Time
250 0.5x
(4) Service Streamlining
"Much of the costs of running an airforce comes down to maintaining its combat capabilities. Lets try to ease this burden as much as possible."
Military Power Cost Upkeep ($) Cost
250 0.75x 0.8x
Total Modifiers
Attack Defense Recruitment Time Cost Upkeep ($)
1.2x 1.2x 0.5x 0.4x 0.75x
Special Training
(1) Special Training
"An aircraft can only do so much so it is up to the pilot to get maximum use out of it as possible. "It's not the plane, it's the pilot."
Military Power Cost Attack Defense Starting Experience
500 1.25x 1.25x 1.1x
Aerial Supremacy
(3) Vertical Formations
"With careful coordination, we will allow our fighters to engage the enemy before they contact our other aircraft, which should improve their survivability."
Military Power Cost Defense
250 2x
Close Air Support
(1) Close Air Support
"Special coordination with ground forces allow us to deliver airstrikes with precision and effectiveness."
Military Power Cost Recruitment Time
250 0.75x
(2) Aggressive Bombing
"We will give attacker pilots greater flexible in choosing ground targets especially behind enemy lines."
Military Power Cost Attack Starting Experience Attack against Entrenched Units Attack against Fortified Units
250 1.3x 1.3x 1.15x 1.3x
(3) Ground Support Integration
"If our ground forces requests it, they will receive a strike package as soon and as precise as possible."
Military Power Cost Attack Speed Attack against Entrenched Units Attack against Fortified Units
250 1.2x 1.3x 1.15x 1.3x
Total Modifiers
Attack Speed Starting Experience Recruitment Time Attack against Entrenched Units Attack against Fortified Units
1.56x 1.3x 1.3x 0.75x 1.3225x 1.69x
Inter-Service Coordination
(1) Inter-Service Coordination
"Although on their own they all have different purposes, combined they make a well rounded airforce."
Military Power Cost Defense Starting Experience Cost
250 1.1x 1.1x 0.9x
Manoeuvre Warfare
(1) Manoeuvre Warfare
""Strike first, strike fast, strike hard". We will try to exploit gaps in their defenses to seize the opportunity."
Military Power Cost Attack against Entrenched Units
500 1.1x
(3) Combined Bombardment
"We must not just charge directly into their lines. We need to soften them up first to send their forces into disarray and then we strike!"
Military Power Cost Attack Attack against Fortified Units
250 1.3x 1.35x
Total Modifiers
Attack Attack against Entrenched Units Attack against Fortified Units
1.3x 1.1x 1.35x

Skins[]

Attacker Skin Packs
Modern (2019)
Nation United States India China
Counterpart A-10 Warthog SEPECAT Jaguar Xi'an JH-7
Creator CaptianSmollett CaptianSmollett CaptianSmollett
Requirement Free (Default) Form Maurya Empire as India Form Qing Dynasty as China
Image
DefaultNewAttacker
Indian Attacker
China at
Nation Italy Germany United States
Counterpart AMX International Dassault/Dornier Alpha Jet F-117 Nighthawk
Creator CaptianSmollett EcologicalTree CaptianSmollett
Requirement Form European Union as Italy Form European Union as Germany Gamepass - 250 Robux
Image
Italian att
Germ at
American Modern Attacker
Nation Japan Rebel (Several) N/A
Counterpart Mitsubishi F-1 Mil Mi-24 N/A
Creator CaptianSmollett CaptianSmollett N/A
Requirement Gamepass - 250 Robux Form African Union as Chad N/A
Image
Japanese Modern Attacker
RebelAttacker
N/A
Cold War
Nation Russia Serbia Sweden
Counterpart Sukhoi Su-25 Soko J-22 Orao SAAB 21
Creator External Game CaptianSmollett CaptianSmollett
Requirement Form Soviet Union as Russia Form Yugoslavia as Serbia Form European Union as Sweden
Image
SovietAttacker
Yugoslav Cold War Attacker
Sweden Cold War Attacker
World War II
Nation Germany United States France
Counterpart Ju-87 Stuka Douglas SBD Dauntless Bréguet 693
Creator External Game External Game uviser23/PenguinTech
Requirement Form German Empire Gamepass - 250 Robux Form French Empire
Image
GermanAttacker
AmericanAttacker1
French attacker
Nation United Kingdom Russia N/A
Counterpart de Havilland Mosquito Ilyushin Il-2 N/A
Creator EcologicalTree uviser23 N/A
Requirement Form British Empire Form Russian Empire N/A
Image
UK WWII Attacker
Russia WWII Attacker
N/A

Technology[]

Attacker Technology
(1) Aerial Improvements

Basic Statistics
Description Modifier Growth per Level
Establishing supremacy within the skies is crucial in modern warfare. We must invest into our airforce technologically and innovatively in order to secure domination.
  • Attack: +2%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • None
+150 +0
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
1 45 7.5
  • 45
  • 7.5
  • Attack: +2%
2 195
  • 240
  • 15
  • Attack: +4%
3 345
  • 585
  • 22.5
  • Attack: +6%
4 495
  • 1,080
  • 30
  • Attack: +8%
5 645
  • 1,725
  • 37.5
  • Attack: +10%
(2) Guided Missile Systems

Basic Statistics
Description Modifier Growth per Level
We will utilize advanced missile technology, designed to deliver powerful and precise strikes against enemy assets from a distance, ensuring maximum damage with minimum effort.
  • Attack: +20%
  • Upkeep: +2.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +20%
  • Upkeep: +2.5%
2 255 8.5
  • 405
  • 16
  • Attack: +40%
  • Upkeep: +5%
3 300 9.5
  • 705
  • 25.5
  • Attack: +60%
  • Upkeep: +7.5%
4 375 10.5
  • 1,080
  • 66
  • Attack: +80%
  • Upkeep: +10%
5 450 11.5
  • 1,530
  • 85
  • Attack: +100%
  • Upkeep: +12.5%
6 525 12.5
  • 2,655
  • 85
  • Attack: +120%
  • Upkeep: +15%
7 675 13.5
  • 3,330
  • 85
  • Attack: +140%
  • Upkeep: +17.5%
8 750 14.5
  • 4,080
  • 85
  • Attack: +160%
  • Upkeep: +20%
9 825 15.5
  • 4,905
  • 85
  • Attack: +180%
  • Upkeep: +22.5%
10 900 16.5
  • 5,805
  • 85
  • Attack: +200%
  • Upkeep: +25%
(2) Modern Guided Bombs

Basic Statistics
Description Modifier Growth per Level
Improving the guidance systems on our bombs will allow us to hit targets of opportunity with greater efficiency.
  • Attack: +15%
  • Upkeep: +3%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +15%
  • Upkeep: +3%
2 255 8.5
  • 405
  • 16
  • Attack: +30%
  • Upkeep: +6%
3 300 9.5
  • 705
  • 25.5
  • Attack: +45%
  • Upkeep: +9%
4 375 10.5
  • 1,080
  • 66
  • Attack: +60%
  • Upkeep: +12%
5 450 11.5
  • 1,530
  • 85
  • Attack: +75%
  • Upkeep: +15%
6 600 13.5
  • 2,655
  • 85
  • Attack: +90%
  • Upkeep: +18%
7 675 13.5
  • 3,330
  • 85
  • Attack: +105%
  • Upkeep: +21%
8 750 14.5
  • 4,080
  • 85
  • Attack: +120%
  • Upkeep: +24%
9 825 15.5
  • 4,905
  • 85
  • Attack: +135%
  • Upkeep: +27%
10 900 16.5
  • 5,805
  • 85
  • Attack: +150%
  • Upkeep: +30%
(2) Fuel Optimization Systems

Basic Statistics
Description Modifier Growth per Level
By integrating fuel optimization systems into our aircraft, we can expand the fuel capacity without compromising performance, allowing for longer flights and a deeper strike capability.
  • Endurance: +7.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Endurance: 0%
1 150 7.5
  • 150
  • 7.5
  • Endurance: +7.5%
2 225 8.5
  • 375
  • 16
  • Endurance: +15%
3 300 9.5
  • 675
  • 25.5
  • Endurance: +22.5%
4 375 10.5
  • 1,050
  • 36
  • Endurance: +30%
5 450 11.5
  • 1,500
  • 47.5
  • Endurance: +37.5%
6 525 12.5
  • 2,025
  • 60
  • Endurance: +45%
7 600 13.5
  • 2,625
  • 73.5
  • Endurance: +52.5%
8 675 14.5
  • 3,300
  • 88
  • Endurance: +60%
9 750 15.5
  • 4,050
  • 103.5
  • Endurance: +67.5%
10 825 16.5
  • 4,875
  • 120
  • Endurance: +75%
(2) Autocannons

Basic Statistics
Description Modifier Growth per Level
Increasing the fire rate and size of our mounted autocannons will let us throw more shells downrange, increasing our firepower.
  • Attack: +15%
  • Upkeep: +2.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +15%
  • Upkeep: +2.5%
2 225 8.5
  • 375
  • 16
  • Attack: +30%
  • Upkeep: +5%
3 300 9.5
  • 675
  • 25.5
  • Attack: +45%
  • Upkeep: +7.5%
4 375 10.5
  • 1,050
  • 36
  • Attack: +60%
  • Upkeep: +10%
5 450 11.5
  • 1,500
  • 47.5
  • Attack: +75%
  • Upkeep: +12.5%
6 525 12.5
  • 2,025
  • 60
  • Attack: +90%
  • Upkeep: +15%
7 600 13.5
  • 2,625
  • 73.5
  • Attack: +105%
  • Upkeep: +17.5%
8 675 14.5
  • 3,300
  • 88
  • Attack: +120%
  • Upkeep: +20%
9 750 15.5
  • 4,050
  • 103.5
  • Attack: +135%
  • Upkeep: +22.5%
10 825 16.5
  • 4,875
  • 120
  • Attack: +150%
  • Upkeep: +25%
(2) Advanced Turbines

Basic Statistics
Description Modifier Growth per Level
By utilizing more exotic materials in our turbines, they can withstand higher temperatures hence increasing maximum thrust output.
  • Movement Speed: +6.5%
  • Upkeep: +2%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Movement Speed: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Movement Speed: +6.5%
  • Upkeep: +2%
2 225 8.5
  • 375
  • 16
  • Movement Speed: +13%
  • Upkeep: +4%
3 300 9.5
  • 675
  • 25.5
  • Movement Speed: +19.5%
  • Upkeep: +6%
4 375 10.5
  • 1,050
  • 36
  • Movement Speed: +26%
  • Upkeep: +8%
5 450 11.5
  • 1,500
  • 47.5
  • Movement Speed: +32.5%
  • Upkeep: +10%
6 525 12.5
  • 2,025
  • 60
  • Movement Speed: +39%
  • Upkeep: +12%
7 600 13.5
  • 2,625
  • 73.5
  • Movement Speed: +45.5%
  • Upkeep: +14%
8 675 14.5
  • 3,300
  • 88
  • Movement Speed: +52%
  • Upkeep: +16%
9 750 15.5
  • 4,050
  • 103.5
  • Movement Speed: +58.5%
  • Upkeep: +18%
10 825 16.5
  • 4,875
  • 120
  • Movement Speed: +65%
  • Upkeep: +20%
(3) Advanced Anti Ship Missiles

Basic Statistics
Description Modifier Growth per Level
We will employ sea skimming missiles that go faster, pack more firepower and sustain more damage in order to sink any ships in our way.
  • Attack: +20%
  • Upkeep: +10%
  • Attack Against Destroyer: +25%
  • Attack Against Frigate: +20%
  • Attack Against Aircraft Carrier: +50%
  • Attack Against Battleship: +50%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Guided Missile Systems 4
+150 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
  • Attack Against Destroyer: 0%
  • Attack Against Frigate: 0%
  • Attack Against Aircraft Carrier: 0%
  • Attack Against Battleship: 0%
1 400 7.5
  • 400
  • 7.5
  • Attack: +20%
  • Upkeep: +10%
  • Attack Against Destroyer: +25%
  • Attack Against Frigate: +20%
  • Attack Against Aircraft Carrier: +50%
  • Attack Against Battleship: +50%
2 550 8.5
  • 950
  • 16
  • Attack: +40%
  • Upkeep: +20%
  • Attack Against Destroyer: +50%
  • Attack Against Frigate: +40%
  • Attack Against Aircraft Carrier: +100%
  • Attack Against Battleship: +100%

Operations[]

Attacker Operations Chart
Elastic Defense
Operation Description
"Rather than static lines, we need to be more flexible in order to respond to enemy breakthroughs""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
Operation Duration 180
Global Cooldown 365
Maginot Theory
Operation Description
"We are under a threat of invasion. We must boost our defensive lines if we are to hold what is ours!""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
Operation Duration 180
Global Cooldown 365
Deep Battle Theory
Operation Description
"In order to break through our opponent's fortifications, it is imperative that we coordinate several enveloping strikes into the enemy, shattering their defenses and disrupting their lines."
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 700
Operation Duration 180
Global Cooldown 365
Shock and Awe
Operation Description
"Rather than risking our personel in costly ground invasions, we will simply drop overwhelming amounts of ordanance on them to break their will to fight!"
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 300
  • Attack: +30%
  • Speed: +20%
Operation Duration 90
Global Cooldown 180

Strategies[]

Attackers are optimal for usability in harsh terrain and biome conditions, as they can inflict heavy damage to units, which will make the affected squadrons struggle to evade without suffering from attrition. With more attrition, losses will register at a larger scale, which will proceed to high war exhaustion.

While utilizing an attacker, avoid a direct confrontation with enemy fighters and anti aircraft. In addition to that, avoid all nearby contact with any warships, as they are a substitution of anti-aircraft, but on water.

Trivia[]

  • Attackers are the only aircraft capable of sinking warships, primarily capital ships, but struggles to annihilate escort ships.
Units
Army Primary InfantryTanksHome Guard
Support ArtilleryAnti Aircraft
Navy Escort DestroyerFrigateTransport Boat
Capital BattleshipAircraft Carrier
Underwater Submarine
Air Force FighterAttackerBomberTransport Aircraft
Nuclear Nuke
April Fools Nuke (April Fools)Space Units
Mechanics
Strategic DoctrinesOperationsAttritionEntrenchmentFlankingAuto Capture
Leadership Military LeadersTraitsPolitical Leaders
Logistics ManpowerExperienceMilitary PowerConscription LawsReadinessMilitary SpendingRecruitment CentersReinforcements
Other TechnologyWar ExhaustionWarWar JustificationSkins