Roblox Rise of Nations Wiki

The Australasian Federal Convention had meant to unite all of Australasia, yet ended in failure, with New Zealand and Fiji choosing to keep their sovereignty rather than join the Commonwealth. However, it would appear that Australia did not forget this transgression, as long after the original federalizing of Australia, the Federation of Australasia has been achieved.

— Description when forming Australasian Federation


The Australasian Federation is a formable of Australia and also its releasables, Westralia and Tasmania, located in Oceania .

Background[]

The following is taken from Wikipedia which is licensed under CC-BY-SA 4.0. You can view the article it was taken from here.

Base Statistics[]

Economy[]

The income of the Australasian Federation is at least around $1,107,731. The tax revenue has a major influence of the economy at most $1,067,129 while only the resource income can produce a small tip of $40,602. It should also be worth noting that the majority of the tax income starts off from Australia followed by New Zealand. Australasia also has a population of 23,955,557.

Resources[]

Australasia controls a notable amount of Uranium, Oil, Iron, and Diamond reserves as well as many other resources when it is formed.

Resources of Australasian Federation
Aluminum +4.82
Copper +1.1
Diamond +2.42
Gold +4.42
Iron +5.75
Oil +14.95
Titanium +9.42
Tungsten +1.11
Uranium +2.22

Manpower[]

Australasia is decent manpower-wise when formed. The Australasian Federation's manpower gain 1,649 every 5 days at the start of the game while its base manpower capacity is 479,512.

Base Manpower Capacity of Australasian_Federation per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
239,756
Volunteer
[2% RP]
479,512
Limited
[5% RP]
1,198,778
Extensive
[10% RP]
2,397,556
Required
[25% RP]
5,993,890


Geography[]

Australasian Federation Terrain

Australasian Terrain

Australasian Federation Biome

Australasian Biome

For the most part, the parts of the western side and the vast majority of the east coast of Australia along with some of eastern side of New Zealand are Hilly. There are only two of the Semi-Mountainous spots that can be found like the South Island in New Zealand and the small pocket region inside Australia in the south west.

The only noticeable biome only in Australia is the Arid desert covering up mostly Westralia and with contact with the southern and western sea borders of Australia.

Cities[]

The Australasian Federation has a total of 184 cities and 7 square cities. Its largest city is Sydney with a base population of 4,630,000 people. Its second largest city is Melbourne with 4,170,000 people and third being Brisbane with 1,860,000 people.

Threats to Formation[]

  • Indonesia could be aggressive.
  • A good New Zealand player could throw a wrench into the player's plans.
  • If playing as Tasmania or Westralia, Australia could attempt to reintegrate the player, and you would have a lot more land to annex to form.

Strategy[]

As Australia[]

This is a moderately hard formable since having lack of troops against single-city islands will prove worthless as entrenchment will take your troops down to the ground, for example, you have 100,000 troops against a island country which has one city, they will defeat you still because of entrenchment, so I will try to advise you a strategy, first justify war on New Zealand and specialize your troops in mountainous training as New Munster west coast is Semi-Mountainous, it is recommend to make more divisions so you can take New Zealand easily, after that justify war on Norfolk Island, and take it, after that justify war on Niue and Cook Islands, and after they are finished, justify war on Fiji, and declare war on Fiji first and invade a city except their capital because they are entrenched and will easily take your forces down, after taking a city then luring them and wiping them out, you must take Fiji's cities then after that, invade Niue with a lot of troops as they are entrenched and after taking them out, recover and recruit more troops to finally take Cook Islands, then you can form the Australasian Federation!

As Westralia[]

Liberation[]

Because you are a releasable, you obviously need to release all the countries as Australia. Declare a liberation war on New Zealand, which the terrain can be completely combatted with Mountainous training. Use the AI luring technique, and wait for the home guard to completely die to your troops. Then, auto-capture all of New Zealand, and once you capture everything, liberate Westralia, and Tasmania. Now, you are done with 25% of the formable. Remember as Westralia to always develop your cities as much as you can. Your manpower should come naturally.

Surround Australia[]

You have an income of 175K, but you need to invade multiple island nations, of Norfolk Island, Niue, Cook Islands, and Fiji, so you need a destroyer to kill their home guard. The upkeep is 250K, so you should develop all of your cities, and build recruitment centers. Declare conquest on Tasmania, and get 10,000 infantry. Train those infantry for Mountainous. Then, you should also declare conquest on New Zealand. Once the justification is done, declare war on both of the nations. Because of the populations of the countries, you may gain a lot of tax. Since you defeated New Zealand's home guards, you should have no trouble invading both of the nations (unless your troops die from capturing). Once you've done that, annex all their cities, and seize 75% of their resources and treasury. You can do stricter terms, but those are the most beneficial terms. Then, you should have enough income for a destroyer, which can help you invade the island nations.

Tiny Island Invasion[]

Your next step should be to invade Fiji. It is the only "island" nation that has multiple cities, so you can use AI luring to help. Declare conquest on Niue as well, as it has the lowest population. Do not declare war on Niue just yet though. Once your declaration of war on Fiji is done, declare war on them, and send at least 20,000 troops to Labasa, Fiji. Once your troops arrive, wait for the AI to attack your troops. They should lose after this, because you have entrenched troops. Send the common terms, and you are done with Fiji. Build a destroyer if you have enough income, and declare war on Niue. Send your destroyer there, and wait for the homeguard to lose. You should build a military group with a commodore and assign them to a navy group. Assign your destroyer to the navy group, and max out your Light Flotilla doctrine. Once the homeguard is done, send 10,000 troops to take Alofi. Then, you have 2 tiny islands to invade: Norfolk Island and Cook Islands. You should invade Norfolk Island, as it has a lower population. Do the same procedure, kill the homeguard with a destroyer, and then invade it with your infantry. This should be the procedure for every 1-city island nation. Do the same for Cook Islands, and you are done with surrounding Australia.

Operation Australia[]

Australia has one of the harshest terrains, with the coastal areas being predominantly Hilly, and the Outback being Arid. Australia is predominantly Arid, so you should train your troops for Arid. Make an army group with a desert fox leader if it's available, and use this doctrine path: Specialization > Adaptability > Arid Specialization > Advanced Training to have the best possible military for Australia. Since all of your troops are trained for Arid, you should train for Mountainous, because Australia only has 2 biomes: Hilly and Arid. Use all of your manpower reserves and convert them into infantry. Train them all for mountainous, and it should end up in you owning all of Australia. Make the common peace treaty, and then you should own all of the cities required. Congratulations, you now have formed Australasia with Westralia!

As Tasmania[]

Forming the Australasian Federation as Tasmania is one of the most challenging things to do, but it's pretty simple if you know how to play all the cards.

Liberation[]

First, you need to play as Australia to form this. Justify "liberation" on New Zealand, and invade it using the AI Luring technique. Then, concede the terms to liberate Tasmania and Westralia. Then, play as Tasmania. You are now 1/6 of the way done.

New Zealand and Australia[]

Next, you should invade New Zealand. It has a square city, and you should've defeated its homeguard at the start of the game. Make as much infantry as you can and train them all for Mountainous training. You may need to buy manpower. Then, declare the conquest invasion on New Zealand. Once you invade them, you should have enough manpower and money to invade Australia. Invading Australia is something that you need good strategy and skill for. You should have a huge sum of money. Australia is Hilly and Arid. Get Arid specialization and your troops are already trained for Mountainous. Declare conquest on Westralia and Australia, and then invade them. Your training should make it easy to auto-capture all of Australia. Australia has rich Oil reserves, so you should buy a destroyer so you can take the island nations.

Island Nations[]

Now that you've taken the listed countries, you can now take the extra countries. Buy 1 destroyer, and destroy the homeguard of the nations you needed to invade, and once the homeguard has been downed, send your infantry to the islands, and you should be able to form.

Trivia[]

  • Its existence has been so significant that several landmarks have been named after the federation! Some are Federation Peak, Tasmania, Federation Square, Melbourne, Victoria and more.
North America Antillean Confederation Aridoamerica Bas-Canada Cemanahuac Confederation of Atlantic States Confederation of Northern States Empire of Haiti Federation of Sudeste Golden Circle Lucayan Federation Mayan Empire Mexican Empire North American Union Pacific States of America Patria Grande Pirate Republic Republic of Central America Republic of The Rio Grande Union of Caribbean States Union of Saint Martin West Canada West Indies Federation Windward Islands Federation Zion of America
South America Banda Oriental Celestial Monarchy Cemanahuac Empire of Brazil Federation of the Andes Gran Colombia Inca Empire Patria Grande Peru-Bolivian Confederation Republic of Cuyo Republic of The Rio Grande Rio de la Plata Union of Caribbean States United States of South America Zion of America
Europe Aistija Albanian Empire Almighty Don Host Angevin Empire Arpitania Austrian Empire Austro-Hungarian Empire Balkan Federation Belgian Empire Benelux British Empire Bulgarian Empire Byzantine Empire Caliphate of Cordoba Caucasian Imamate Celtic League Confederation of Atlantic States Cossackia Courland-Livonia Crimean Khanate Crown of Aragon Czechoslovakia Dagestan Danish Empire Dietschland Duchy of Milan Duchy of Normandy Dutch Empire European Union Finnic Union Franco-British Union Frankish Empire French Empire Gallic Empire German Empire Grand Duchy of Lithuania Grand Principality of Circassia Great Moravia Helvetic Republic Holy Roman Empire Hunnic Empire Iberian Union Idel-Ural State Illyria Intermarium Italian Empire Kalmar Union Khanate of Kazan Khazaria Kievan Rus Kingdom of Asturias Kingdom of Bohemia Kingdom of Bosnia Kingdom of Croatia Kingdom of Dacia Kingdom of Hungary Kingdom of Mercia Kingdom of Navarre Kingdom of Northumberland Kingdom of Romania Kingdom of Ruthenia Kingdom of Sardinia Kingdom of the Two Sicilies Knights Hospitaller Kryvdonbass Kuban People's Republic Macedonian Empire Napoleonic Empire Norgesveldet North Sea Empire Northern Caucasus Republic Novorossiya Ostrogothic Kingdom Padania Polish-Lithuanian Commonwealth Portuguese Empire Princedom of Duklja Principality of Moldavia Republic of Genoa Republic of Pisa Republic of Venice Roman Empire Russian Empire Serbian Empire Shamkhalate of Tarki South German Confederation Soviet Union Spanish Empire Swedish Empire United Baltic Federation Yaik Cossack Host Yugoslavia Zapadoslavia
Asia Aceh Sultanate Afsharid Dynasty Ahom Kingdom Akkadian Empire Alam Melayu Arab League Assyrian Empire Babylonian Empire Bani-Khalid Emirate Bangsamoro Republik Bashkiria Bruneian Empire Central Asian Union Chola Dynasty Cossackia Durrani Empire Emirate of Bukhara Emirate of Diriyah Empire of Japan Federation of Southeast Asian States Goguryeo Great Timor Gulf Union Hephthalite Empire Himalayan Confederation Hotak Dynasty Islamic Caliphate Islamic Republic of Sabah Johor Sultanate Karakalpak Khanate Khanate of Kalat Khanate of Khiva Khmer Empire Khwarazmian Dynasty Kingdom of Alania Kingdom of Arabia Kingdom of Armenia Kingdom of Georgia Kingdom of Israel Kingdom of Kandy Kingdom of Mrauk-U Kingdom of Sindh Kingdom of Syria Korea Kunduz Khanate Kushan Empire Lan Xang Malacca Sultanate Maphilindo Confederation Maurya Empire Median Empire Mongol Empire Mughal Empire Nguyen dynasty Omani Empire Ottoman Empire Pala Empire Palmyrene Empire Persian Empire Phoenicia Promised Land of Zion Qing Dynasty Raj of Sarawak Rasulid Kingdom Rattanakosin Kingdom Republic of China Sacred Union of Shambhala Samanid Empire Seljuk Empire Siam Sikh Empire Srivijaya Empire State of East Indonesia State of Jammu and Kashmir Sultanate of Sulu Taiping Heavenly Kingdom Tibetan Empire Timurid Empire Tokugawa Shogunate Toungoo Dynasty Transcaucasia Tungus Republic Turkestan Turkic Khaganate United Provinces of China United States of North Asia United Turkic States Uyghur Khaganate Twipra Kingdom Yaik Cossack Host Yuan Dynasty Zogam
Africa Adal Sultanate African Union Alam Melayu Almohad Caliphate Arab League Asante Empire Carthage Confederation of Atlantic States Denianke Kingdom Dervish State East African Federation Ethiopian Empire Eweland Fatimid Caliphate Ga'na Empire Guine e Cabo Verde Hafsid Dynasty Islamic Caliphate Kaabu Empire Kanem Empire Kazembe Khedivate of Egypt Kilwa Sultanate Kingdom of Aksum Kingdom of Kongo Kingdom of Loango Kingdom of Lunda Kingdom of Mutapa Kong Empire Kush Maghreb Federation Mali Empire Mamluk Sultanate Maravi Empire Marinid Dynasty Senegambia Confederation Senusiyya Sokoto Caliphate Songhai Empire South African Union Sultanate of Aussa Sultanate of Darfur Sultanate of Ifat Sultanate of Ndzuwani Sultanate of Zanzibar Tamazgha Union of Sahel States United Republic of the ComorosThe time allocated for running scripts has expired.The time allocated for running scripts has expired.
Oceania The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.
Removed
North America The time allocated for running scripts has expired.
South America The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired. Patagonia
Europe The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.
Asia The time allocated for running scripts has expired. AssyriaThe time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.
Africa The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.
Oceania The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.