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Bahamas (officially the Commonwealth of The Bahamas) is a Tier II nation located in the Caribbean region of North America . It is the fifth most powerful country in the region and is rarely played compared to other countries in the area such as Cuba.

Background[]

The following is taken from Wikipedia which is licensed under CC-BY-SA 3.0. You can view the article it was taken from here.


Base Statistics[]

Economy[]

The economy of The Bahamas produces an income of $118,317 at the beginning of the game, all of which comes from taxes. Due to the starting home guard unit, the base income is penalized down to $78,317.

Resources[]

The Bahamas does not produce any resources.

Military[]

The Bahamas starts with the Volunteer conscription law, with a base manpower capacity of 60,000 and an increase of 315 every 5 days. 60,000 remains the maximum capacity unless the conscription law is set to Required, where it then becomes 76,493. The Bahamas only has one home guard division comprised of 20,000 infantry, located in Nassau.

Base Manpower Capacity of Bahamas per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
60,000
Volunteer
[2% RP]
60,000
Limited
[5% RP]
60,000
Extensive
[10% RP]
60,000
Required
[25% RP]
76,494


Geography[]

Terrain and Biome[]

The Bahamas spans across many islands, all made entirely of flat terrain with no biome.

Borders[]

Being an island nation, The Bahamas borders no other nations. Its closest neighbors are Turks and Caicos Islands, United States and Cuba.

Cities[]

The Bahamas consists of 11 cities. The largest one is Nassau, which is the capital of the country. The four other largest cities in order are Freeport, Marsh Harbour, Rock Sound, and Andros Town. The Bahamas has a starting in-game population of 305,973, with a growth of 87 per 5 days.

Politics[]

Ideology[]

The Bahamas starts off with the Non-Aligned Ideology.

Formables[]

The Bahamas has two formables, these being Pirate Republic and Lucayan Federation. It was previously able to form Caribbean Federation before its removal.

Releasables[]

The Bahamas has no releasables.

Threats[]

Strategy[]

Starting Moves[]

  • Begin by constructing your factories. You should first begin by constructing one for electronics as soon as possible, with any others being relatively optional at this point unless you wish to produce your own consumer goods immediately. It is recommended at some point that you become self-sufficient and produce everything yourself. Nonetheless, make sure you have the resources necessary to maintain any factory you create.
  • Both formables for The Bahamas require only one other island nation, and thus it will likely not take long to complete both. As the two are not exclusive with one another, both can be formed in succession for +15 stability.
  • Though not required, you should heavily consider building a navy of as many units that your economy can handle.Destroyers and or submarines will be the most useful. With a navy, your expansion will be far easier and you will be able to defend yourself from attacks.

Expansion and Military[]

The Caribbean region rarely has players (save for the occasional Cuba player) and thus expansion into the region should be easy. Be sure you also have consumer goods by this point before beginning any further expansion.

  • Unless other nations threaten you first, Cuba is your #1 threat and should be dealt with immediately. As Cuba starts off Communist, its player will likely have an advantage in production and manpower. To prevent it from getting too powerful, declare war as soon as you have the manpower and resources to take it on. If you have constructed a navy, bombard its home guard in Havana. If it attempts to make a move towards your home islands or if the war goes against your favor, sink the units with a submarine. If you are attacked by a nation such as the United States before this step, use your submarines and hope for the best.
  • After conquering Cuba, you now own the most powerful territory in the Caribbean and everything else in the region will likely not be a threat to you. After resistance in the area goes down, you can now use Havana, a "square city", to create tanks. If you do not have factories required to make them by this point, construct them immediately.
  • After conquering Cuba, you should expand into Jamaica, Haiti, and the Dominican Republic, as these three are the only other regional powers in the Caribbean and conquering both will provide you with three additional cities capable of producing tanks, four if you count Kingston, Jamaica's capability of becoming a square city by 2023.

After conquering those three nations, you are now a decent regional power and you have several options on what you can do. You could annex Colombia and/or Venezuela to take control of their oil production and produce a vastly larger navy, which can be used to defend against future threats. You could be bold and conquer a nation such as Panama to further expand into Latin America. You could even go crazy and try to colonize Africa, but by this point you've built yourself up to where you can make your own decisions and strategies.

Trivia[]

  • The Bahamas is one of the newer countries in the Americas, gaining independence from the United Kingdom in 1973.
  • It is generally believed that the first part of North America that Christopher Columbus reached, the island of "San Salvador" is located in The Bahamas. This has however been disputed.
  • The Bahamas was a haven for pirates, and was briefly ruled by them.
  • The economy of The Bahamas is mostly dependent on tourism, and it is one of the most popular nations for it.
North America Anguilla Antigua and Barbuda Bahamas Barbados Belize Bermuda British Virgin Islands Canada Cayman Islands Costa Rica Cuba Dominica Dominican Republic El Salvador Greenland Grenada Guadeloupe Guatemala Haiti Honduras Jamaica Martinique Mexico Montserrat Nicaragua Panama Saba Saint Barthelemy Saint Kitts and Nevis Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Sint Eustatius Sint Maarten Turks and Caicos Islands United States United States Virgin Islands
South America Argentina Aruba Bolivia Bonaire Brazil Chile Colombia Curacao Ecuador Falkland Islands French Guiana Guyana Panama Paraguay Peru Suriname Trinidad and Tobago Uruguay Venezuela
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Oceania American Samoa Australia Cook Islands Fiji French Polynesia Guam Kiribati Marshall Islands Micronesia Nauru New Caledonia New Zealand Niue Norfolk Island Northern Mariana Islands Palau Papua New Guinea Rapa Nui Samoa Solomon Islands Tokelau Tonga Tuvalu Vanuatu Wallis and Futuna
Antarctica Antarctica
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