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— Description of forming Cemanahuac |
Cemanahuac is a transcontinental releasable formable that is a formable of the releasables of Aztlan,
San Andres,
Wallmapu,
Yucatan,
Moskitia,
Choco,
La Gonave and
South Peru. The formable would encompass every nation situated within the continents of North America
and South America
, with partial territory in Oceania
, due to
Hawaii.
Once formed, Cemanahuac would be by far the strongest nation in the world both economically and militarily. It would also have triple the population of China. It would also be on par with, if not harder than the
Mongol Empire in terms of difficulty, due to requiring two entire continents to be taken by one of nine different extremely weak releasables. As such, it is infamous for nearly never being seen in public servers.
Due to Cemanahuac sharing similar territorial possessions to Patria Grande, it would be its only exclusive formable. This would, however, only apply to
Yucatan and
San Andres, also being exclusive with the
North American Union.
It was added on the 03/06/2025 update.
Background[]
The following is taken from Wikipedia which is licensed under CC-BY-SA 4.0. You can view the article it was taken from here.
The Mexica Movement is an "Indigenous rights educational organization" based in Los Angeles, California. Their organization views Mexicans of Native Mexican and Amerindian descent as one people who are falsely divided by European-imposed borders. Their ultimate objective is the non-violent, democratic "liberation" of the Western Hemisphere from European-descendants. The organization seeks to create a future nation called Cemanahuac. The group views "White" people as Europeans who are squatting on indigenous lands, and who must be repatriated back to Europe. The group rejects the "Aztlán ideology" as being too limited, seeking instead to unite the entire American continents under indigenous control.
Base Statistics[]
Economy[]
With Cemanahuac encompassing two entire continents, it would have a massive base income of $37,451,895. Once paired with its base manpower capacity of 13,149,358 on the starting Volunteer conscription law, Cemanahuac would be the strongest nation both economically and militarily in the game, once formed.
Manpower[]
As for the manpower capacity with different conscription laws:
Base Manpower Capacity of Cemanahuac per Conscription Law | |
---|---|
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population". | |
Disarmed [1% RP] |
6,312,013 |
Volunteer [2% RP] |
12,624,025 |
Limited [5% RP] |
31,560,062 |
Extensive [10% RP] |
63,120,124 |
Required [25% RP] |
157,800,309 |
Population[]
It would have a tremendously high base population of 657,467,866 residents, which would be almost triple that of China's.
Resources[]
Cemanahuac would be the largest produder of almost all base resources, with its specialty being its Oil supply, due to it encompassing oil-rich nations like
Venezuela and
Brazil. As for the full list:
Resources of Cemanahuac | |
---|---|
![]() |
+12.96 |
![]() |
+64.11 |
![]() |
+3.33 |
![]() |
+38.33 |
![]() |
+44.06 |
![]() |
+172.23 |
![]() |
+6.52 |
![]() |
+14.12 |
![]() |
+6.51 |
![]() |
+3.42 |
Geography[]
Cemanahuac would be by far the most geographically diverse nation in the game upon being formed. With the Andes Mountains in the Spanish-speaking portions, the Rocky Mountains in the Western
United States, and the everlasting Arctic Winter of
Canada, Cemanahuac would be one of the hardest nations to invade.
Terrain[]
North America
:[]
Greenland is Semi-Mountainous, while the Northernmost islands of
Canada are Hilly.
Alaska and some cities in Canada are mostly Mountainous, except for the Southernmost tip of Alaska, which is semi-mountainous. Canadian
Cascadia, most of the inner parts of the Western
United States, and the Northern half of
Baja California are semi-mountainous. American Cascadia and
California are hilly.
A bit inland from the East Coast of the U.S. is Hilly, along with parts of Central and Eastern Cuba. Most of
Mexico is Semi-Mountainous, except for the coastal areas, which are mainly hilly. The area surrounding Mexico City is Mountainous.
Central America and Hispaniola are diverse, however they mainly have semi-mountainous and hilly terrain.
Puerto Rico is hilly. All of the minor island nations of the Caribbean are flat.
South America
:[]
Parts of Northern and Southern Venezuela are Hilly, aswell as a large portion of Southeastern
Brazil. Almost the entire Western coast of the continent is Mountainous, except for a few areas in
Colombia,
Ecuador,
Chile, or
Argentina, which are mainly Semi-Mountainous and hilly.
Biome[]
Permanent[]
Arctic covers all of Greenland and
Alaska, aswell as a huge portion of Northern
Canada.
Arid covers most of Northern Mexico, the aforementioned Rocky Mountain region,
Baja California, Northern
Chile, and Western
Argentina.
Jungle covers most of the non-city state parts of the Caribbean, aswell as the entirety of Central America, Southern
Mexico,
Colombia, and almost all of Northwestern
Brazil and the Guiana region.
Seasonal[]
Parts of the Northern United States aswell as a fair bit of
Canada below the Arctic Circle would experience Mild Winter in the early and late winter months. During the deep winter months however, this region would be replaced with Severe Winter, and Mild Winter would go even lower.
Cities[]
Cemanahuac has a total of 2150 cities, its largest city is New York with 19.1 million population with Mexico City and São Paulo just trailing behind with a population of 19 million and 18.9 million.
Threats[]
Before being formed, almost every nation in South America or North America
that is a player could be a threats. This can be applied around the world that requires some of them for their formables or missions.
North America
[]
Haiti, if already conquer
Dominican Republic, reintegrating
La Gonave to form the
Empire of Haiti.
Honduras and
Nicaragua reintegrating
Moskitia to their country.
Mexico can be a threats if they were held by a skilled player. They want to reintegrate
Yucatan back.
United States is always held by a player and they are trying to reintegrate
Aztlan back.
South America
[]
Argentina and
Chile attemp to reintegrate
Wallmapu back.
Brazil always being held by a player due to a strong country.
Colombia invading
Choco and
San Andres to get them back.
Peru annexing
South Peru to reunite the Peru back.
Europe
[]
European countries is the huge threats, which gave you more difficult to form Cemanahuac (especially Spain, due to all starting nation for Cemanahuac is Spanish Releasables). But, it is easier to conquer any nations after you form Cemanahuac.
Denmark is far away from the America. But, they requires
Greenland to be able to form the
Kalmar Union, plus
United States Virgin Islands for the
Danish Empire.
- The
Netherlands need
Aruba,
Curacao,
Guyana,
Suriname, and
Trinidad and Tobago to form the
Dutch Empire. You need to annex them quickly, because there is a chance that they invade it using Transport Aircraft.
Portugal invading
Brazil and
Uruguay to form the
Portuguese Empire. It is better to play as
South Peru or
Wallmapu to prevent Portugal from forming Portuguese Empire before they get them after annexing
Angola.
Spain requires the Spanish countries for the
Spanish Empire.
- The
United Kingdom annexing the English countries in America to be able to form
British Empire. However, once the United Kingdom annex
Bermuda as a example, you're screwed, unless if you already strong enough to get Bermuda back from United Kingdom.
Asia
[]
Russia at the eastern, expanding to
Alaska if all American releasables released. But, Alaska is almost covered in Mountainous and Arctic, so it wouldn't be a problem, unless if they already train a Mountainous or Arctic to their troops.
Oceania
[]
New Zealand invading
Hawaii to form their mission,
Onward, New Zealand. Despite they need it, New Zealand is far from Hawaii, so you can take a adventage to take Hawaii before them.
Strategy[]
Note that strategies, depending on your skill, it can take 1/2 hours of time. if u want to form it, Good luck.
Play as the USA, justify a liberation war at Bermuda, and play as Aztlan. Build 2 electronics factories, 1/2 steel manufactory, and 1 motor factory, 2/3 civilian and 1/2 fertilizer factories. Justify at entire USA, Alaska, and Hawaii, build 1 aircraft factory and build transport aircraft to conquer Alaska and annex 'em the entire territory. Now, justify at Canada and Mexico and annex Mexico City with your 5k tank troops with a mountain specialization, and take Mexico with tanks and Canada with infantry, now justify at Central America and Caribbean countries and take with 8k/9k fortified troops. Now justify Venezuela, Colombia, and the Guyanas. Capture Bogotá, Medellín, and Cali with your 4k/5k tank troops. And Guyanas with jungle-specialized troops. (also, you will use to capture Amazonia), justify and declare in Peru and Ecuador, and build recruitment centers in North America to gain more manpower and develop the Aztlan land to tier 5/7/8. And annex, almost at the former. Justify in Bolivia, Chile, Paraguay, and Argentina, and annex. To the final strategy, justify Brazil and capture depending on the major cities and biomes. After capturing them, Congratulations! You formed Cemanahuac as Aztlan!
W.I.P
Play as Haiti and justify a liberation war at Bermuda and play as La Gonave, build a recruitment center and develop the island to tier 8, if sufficient, request someone to aid you, declare war on Haiti and Dominican Republic, after it, build 3 electronics factory and 2 steel and 1 motor factory. Justify at entire Caribbean and take them with your tanks. And capture the entire Central America, justify at Mexico and the United States (and their releasables), so before it, build 3 civilian and 2 fertilizer factories to upkeep stability caused by releasable cities' unrest, and capture it, capture Alaska with your troops capturing their cities. And declare in Canada and annex, research politics to reduce unrest. Justify the Entire South America, declare and capture 5 countries, and heal your tanks/infantry, declare at Peru, Bolivia, and Ecuador, and annex, declare at Paraguay, Chile, Argentina, and Uruguay. Now for the final, declare at Brazil and make static lines at him, leaving the Andes Mountains. Train your troops in Amazonia to the jungle and prepare to annex them. After annexing, Congrats! You formed Cemanahuac as La Gonave.
W.I.P
W.I.P
W.I.P
Play as Argentina and justify an liberation war at Falkland Islands, Paraguay or Uruguay (Follow the same liberation as Chile but justifying an liberation war at Rapa Nui). And then play as Wallmapu and form the mission; before to do it, build 3 electronics, 1/2 fertilizer, 3/6 civilian factories, 2 steel and motor factories. Use your tanks in non-Mountainous areas (excluding Hilly) and your infantries in Mountainous areas (use Mountain Specialisation), justify and declare at Patagonia and Falkland Islands, capture 'em and justify at Uruguay and Paraguay and annex, Follow justifications at Chile (infantry only, capture Santiago first before), Argentina (tank only, capture Buenos Aires before), Bolivia (tanks at hilly and flat terrains, infantry at mountainous areas to take time) and Peru (same as Bolivia; Use Jungle Specialisation at recruited tanks). After taking it, capture Ecuador with your infantries, and take Brazil and his releasables making static lines at it. After many justifications, increase your military spending to max and anti corruption at 2/3 and enable the research policy to use in politics research to avoid many collapses. Justify at Colombia, Venezuela, Panama, Trinidad and Tobago and the Guyanas and Declare in the same order as justifications. After doing it, justify at entire Central America and the Caribbean countries (including Bermuda), make sure to research tank firepower, mobility and defense twice to do it as Caribbean infantries are way too strong. After doing it, justify n' declare at Mexico, capture Mexico City with tanks and infantry, heal as they are too much population and capture the entire country (heal if necessary), use the same strategy as United States and his releasables and annex, recruit an 390k troop in Cascadia and use Winter Specialisation, develop South America to increase more manpower and tax gain, and declare at Alaska and Canadian Cascadia, after doing it, capture the entire Canada and his releasables. Make sure Canada is "orangish" because Yukon tile is hard to capture, annex, justify n' declare at Saint Pierre and Miquelon, and Greenland.
After conquered the required countries to form, Congratulations! You formed Cemanahuac as Wallmapu, do again if necessary.
Start in Mexico, justifying a liberation war on the Cayman Islands. Take the "Ignore safety regulations" and "Improve infrastructure" policies. Then, build a standard set of factories (1 electronic, 1 steel, 1 motor, 1 fertilizer, 1-2 civilians depending on balance). If you haven't yet liberated Yucatan through your liberation war with the Cayman Islands, then build recruitment centres on Yucatan and develop cities until you have liberated it. Then, switch to Yucatan, and by using your starting political power, take a Limited conscription law and an ideology of your choice, if you want. And begin your wars of conquest by justifying on the Cayman Islands, Belize, and Guatemala. Conquer all of them, using either specialisation on jungle training or maneuver warfare to maximise speed and effectiveness. You need a good doctrine to maximise the effectiveness of your limited number of troops. Once you have annexed all 3 and taken their money, develop Yucatan. If there is a USA player, try to ally with them and conquer Mexico alongside them. If they refuse, continue conquering the Caribbean and Central America. You will eventually have to fight them, no matter what. Get a sizeable tank army of 1-3 thousand, depending on which doctrine you chose, and invade Mexico with infantry support if you haven't already. Use the tanks to take any large cities (1.5 million+) and ensure they have mountain or jungle specialisation, depending on your preference. Then, continue with either conquering to your south, into Latin America, or into the north, where many nations may pose a large threat to you. Both directions are difficult cu, and you shouldn't expect an easy time. Continue conquering all of the Americas, using tech to your advantage, especially mobility tech and transport planes, to reach hard to get to areas such as remote Amazonian or Alaskan cities. You will need to fight any players on the continent, especially foreign powers, and attempt to offer them deals in exchange for giving up their American land.
After about 2-4 hours, good work. You're halfway there; you've taken either North or Latin America. Do the same, again.Unsure how to form?[]
We randomize any releasable for you to form as.
San Andres
Trivia[]
- Cemanahuac is the largest formable in the game in terms of territory. Also as same as
Zion of America.
- A portion of the description As Europe suffers from the largest immigration crisis ever references the deportation of Europeans, as this formable intends for Native American domination.
- "Cemanahuac" in the Nahuatl language, which translates to "the world" or "the universe," refers to the land or territory known to the Mexica (Aztecs) and is derived from "cē" (one/whole) and "Ānāhuac" (water). It's also the name of a Spanish language school in Cuernavaca, Mexico.
- Nahuatl Meaning:
- "Cemanahuac" is a Nahuatl word, meaning "the world" or "the universe".
- It's derived from "cē" (one/whole) and "Ānāhuac" (water).
- "Ānāhuac" itself means "beside/close to water" and was used to describe the Valley of Mexico and its surroundings.
- The early Western literature on the Nahuatl culture and language agreed on the translation "world" for the term Cemanahuac.
- Nahuatl Meaning: