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This article is about China. You may be looking for Republic of China or United Provinces of China.

China is a Tier VII nation located in East Asia . It is one of the three initial superpowers in the game, positioned below the United States and above India. Due to its status as a starting superpower, it is required to have 250,000 player experience to play as China.

China typically dominates the world stage due to its immense power, extensive manpower, sizable population, and strong economy, making it a formidable force rather than a passive giant.

Background[]

The People’s Republic of China (PRC) is a sovereign state in East Asia, governed by the Chinese Communist Party (CCP) as a single-party system. It is the world’s most populous country, with an estimated population of over 1.4 billion as of 2023 (surpassed by India late 2023). It covers an area of about 9.6 million square kilometers, making it the third-largest country by land area, after Russia and Canada. It borders 14 countries. It also claims sovereignty over the territories under the jurisdiction of the Republic of China (Taiwan).

History[]

The following is taken from Wikipedia which is licensed under CC-BY-SA 3.0. You can view the article it was taken from here.

Base Statistics[]

Economy[]

The Chinese economy is the third largest economy in the world, starting off with $15,748,484 in income. It profits $13,289,024 from tax collection, while the remaining $2,942,445 generates from resource income. However, due to its starting home guard, it raises the military upkeep to $3,680,000, which reduces its final balance to $12,066,484.

Other important components that affect China's economy is its substantial population, which is known to be the most populated country in-game, and it exclusively begins with the Socialism ideology, which deducts a fraction of ten percent in tax collection, but offers a significant resource production boost, allowing China to rely mostly on materials to expand the national economy.

Resources[]

A great portion of China's revenue is from resources, as China reserves massive amounts of various resources, including rare types such as Titanium and Tungsten. Additionally, since it begins as Socialist during the start, it is capable of extending natural resource deposits through factories or invading foreign territories.

Resources of China
Aluminum +8.99
Copper +13.86
Diamond +1.22
Gold +5.85
Iron +15.63
Oil +15.68
Titanium +13.41
Tungsten +6.53
Uranium +1.22

Military[]

Despite China beginning in the Volunteer conscription law, it is famously known for holding the largest manpower pool out of all nations, as it holds a maximum manpower capacity of 7,183,388, but begins with 5,383,042 manpower at the very start of the game. It gains 28,779 manpower per 5 days without any military or economic modifications.

China's home guard comprises a total of 1,840,000 infantry, divided into eight divisions, each consisting of 230,000 troops. These divisions are stationed in Beijing, Tianjin, Shanghai, Guangzhou, Shenzhen, Shenyang, Wuhan, and Chongqing, all of which are recognized as China's largest cities.

Base Manpower Capacity of China per Conscription Law
Disarmed
[1% RP]
3,591,694
Volunteer
[2% RP]
7,183,388
Limited
[5% RP]
17,958,468
Extensive
[10% RP]
35,916,936
Required
[25% RP]
89,792,340

Geography[]

Terrain[]

Chinese Terrain New

Terrain of China

Geographically, a large portion of the eastern portion of China is flat, while Semi-Mountainous terrain can be found in the southwest and Zhejiang. In Western China, it is completely Mountainous or Semi-Mountainous, going from the Northernmost parts of the border with Burma to the border with Mongolia. Semi-Mountainous terrain is also found along the Northeastern section of the Chinese-Mongolian border, stretching in a diagonal way through Shanxi towards Yunnan, connecting with the previously mentioned mountainous areas.

Sprinkled across are Hilly areas, comprising the Sichuan Basin, the rest of the border with Mongolia, the entirety of Hakkaland and Hok-giong as well as large parts of Anhui, Guangdong, Guangxi, Hubei, Hunan, Kongsi, the border with North Korea and the northeastern border with Russia.

Biome[]

Chinese Biomes New

Biomes of China

China's east has no biome at all, however to the south lies the parts of Guangdong, Guangxi and Yunnan which have Jungle. Stretching from Inner Mongolia to Xinjiang, lies one of the largest stretches of Arid biome making up the Gobi and Taklamakan deserts which makes invaders from the northwest unable to invade China without many casualties gained from attrition.

Just before and after the Winter months, Northern Manchuria gets affected by Mild Winter, which then turns to Severe Winter during winter while the rest of it as well as land up to Beijing get affected by Mild Winter.

Borders[]

China shares the most international borders in the game, surrounded by 16 countries in total. These 16 countries that physically border China are:

Cities[]

China is the most populated country in the game, with a grand total of 359,002,741 inhabitants at the very beginning of the match, with a continuous growth of 24,407 per 5 days. However, due to the natural layout of China's geography, the vast majority of its population is concentrated in the eastern territories of the nation, where the western regions are rural and sparsely populated.

China is also the number one nation for occupying the most square cities, with a sprawling 111 square cities located across the country. The biggest city is Shanghai, with a base population of a whopping 15 million. Other large and important cities include, but are not limited to: Beijing (capital of China), Guangzhou, Shenzhen, Wuhan, Tianjin, Chongqing, Shenyang, Dongguan, Chengdu, Xi'an, and Nanjing.

Politics[]

Ideology[]

China is one of the few nations that exclusively begin with the Socialism ideology, providing the opportunity to construct a robust industrial powerhouse, which establishes a major framework of the national economy.

Formable[]

Qing Dynasty Territory

Territory of the Qing Dynasty.

China only has only one formable, that being the Qing Dynasty which can also be formed by Manchuria.

Releasables[]

Current[]

China has a total of 24 releasables cored within its nation:

Balkanized China

China with all its current releasables released

Removed[]

Balkanized China

China with all old releasables released.

Three Chinese releasables removed per the 10 / 25 / 23 Update. Those three releasables were:

Threats[]

  • Japan - Generates a lot of money, allowing them to upkeep durable ground, air, and naval fleets. They are also known to multiple geographical advantages as an island nation with rugged landscapes, offering the ability to focus on securing naval superiority.
  • Russia - Has all the resources in the game and easily can overpower China industrially. Russia has extensive geographical protections that firm its homeland security, as the Mountainous terrain blocks ground units from advancing into the heart of Russia.
  • India - One of the top three superpowers at the start, shares an international border with China, and generates one of the most wealthiest economies globally. Since India produces one of the largest economies worldwide, it is able to forge a powerful military, capable of launching a two front invasion, from motorizing through Tibet or Guangxi, or initiating a mass amphibious assault.
  • United States - Ranked as the first superpower, holds an economy slightly larger than China (as of the 02 / 24 / 2024 update,) reserves an adequate manpower capacity, and could possibly declare war against China during the later stages of the game.
  • Vietnam - If proficient, they may create significant obstructions by through expanding into the Chinese territory. Since Vietnam start as a Socialist, it is able to exploit its ideology for enhanced war-waging capabilities. Additionally, Vietnam is notorious for its rough geography, completely covered in Jungle biomes.
  • Taiwan - In many cases, may impede China from forming the Qing Dynasty. Due to Taiwan starting as an island, it is able to establish naval and ground dominance, which will challenge China by attempting to reinstate the Republic of China.
  • Mongolia - Although not necessarily a big threat, it can be a roadblock to China's expansion and the formation of the Qing Dynasty by forcing China to fight possibly multiple years of warfare in the rough terrain of Mongolia and become a major distraction for the player. Mongolia can also call in or be aided by other nations like Russia, India or the United States if they are able to fight on for long enough.

Strategies[]

Notes/Tips

  • You should move towards communism as China has massive amounts of resources and will only benefit from communism.
  • Stability is a major factor in playing as China, you should check up regularly on your war exhaustion and stability to make sure that you're fine, especially if you mainly use infantry.

China Advantages[]

General Thesis[]

China starts off lacking a lot of valuable resources, with an underdeveloped but moderate economy. However, it has an important advantage: its military strength. Socialism will give you strong and immediate buffs to your country, it strengthens your military by boosting manpower gain and less war exhaustion during wars, resource and factory output boost, and expansionism will be faster than general as the justification time will be much faster.

Resources[]

Fortunately, you are located in a prime area for empire building. The country borders a significant fraction of the world's Phosphate, Iron, Titanium, Tungsten, Copper, and Gold reserves (in Kazakhstan and Siberia, Russia), Oil reserves (Central Asia), and nearly all the world's megacities, which form a "triangle of pearls" across Asia from Tokyo to Jakarta to Karachi. Due to this, you will have a perhaps easier time expanding your economy compared to other superpowers.

War Exhaustion Downgrade[]

Most importantly, the war exhaustion bonus gives you arguably one of the best advantages. War exhaustion gives major penalties to stability and increases unrest as units take heavy casualties, making long wars and spamming low level units extremely punishing for nations even with consumer goods. However, with socialism's war exhaustion reduction, China can push on longer and lose more units while losing less stability in, and these buffs doubles once switched to communism. Combined with the manpower gain and decent starting income, it can eventually reach the 1st nation in the world.

Factory Output Buff[]

It should be noted that socialism gives an overlooked but important 50% bonus to factory production, and you can essentially double the number of finished goods you make if you are communist (the real number is slightly higher, a 150% factory output increase). This is optimal for expanding as China, because you inevitably will end up with an even more massive population as you annex your densely populated Asian neighbors. If you achieve control over most of the Asian majors, such as India or Japan, your population will end up in the neighborhood of over a billion people, which is about half the population of the entire world. Communism is the only realistic option for a Chinese empire as it will be near impossible to get out of a consumer goods deficit without the buff. There are two general strategies for expanding as China.

Invasion of Russia[]

Pacifying the North[]

First, attempt to secure the bountiful resources of Siberia and Central Asia. You should use this if you are not interested in having Russia as an ally or if they will not give you the resources you need. Russia is not usually one of the hard nations to invade, especially if you have tanks.

  1. Justify on Russia and Kazakhstan and annex Kazakhstan. Make sure to capture the Titanium producing provinces first.
  2. Do underestimate Russia as they are able to withstand your offensive, so try to build a powerful military first, and be cautious during the season of the year, especially during winter.
  3. If Russia is allied with India or United States, try to truce lock them by allying and severing ties with the said nations, and if that doesn't work, use ~1 million infantry and 10K tanks, and watch your borders at all times. Always remember to station infantry at your capital should India or the United States try to counterattack.
  4. Declare war on Russia as soon as you are confident for war.
  5. If possible, obtain the parts and Oil needed to make tanks, otherwise, it is entirely possible to defeat Russia, with infantry only, but slower. 3,000,000 - 5,000,000 infantry or 8,000 - 17,000 tanks should be enough to take Russia within a considerably short time, depending how skilled the enemy is and if you have researched military or not.
  6. Assure to build defenses against other superpowers and countries if they are allied with Russia and are a threat. Artillery on the Indian border and some submarines and destroyers near Alaska. A
  7. After you have annexed Russia and Kazakhstan, you will have the resources you need to be self-sufficient as China.
  • Further resources can be obtained in Eastern Europe, Scandinavia, and the Middle East using Russia as a launching point for your army.

Pacify the South[]

If Russia agrees to cede Kazakhstan to you, or if they allow you to trade for the resources you need, there won't be as much of a need for Russian lands. Siberia is large and troops take a long time to go through it for its sheer size, and in that time, Russia's allies could enter the war and make it much more difficult for you to win. This strategy will allow you to build up your countries' strength and gives you a near-guaranteed chance victory over your enemies in the late game.

Notes for Beginners[]

  • Ask Russia beforehand if they want Kazakhstan and are willing to let you trade for resources.
  • Ally with the United States immediately if possible.
  • If you enter a war with a country allied with a superpower, ask them beforehand if they are willing to white peace. If not, annex it as soon as possible, or if it is impossible to do so, don't go to war. Weaken any potential invasion by building border defenses and pick any naval or air fleets as needed.
  • Always make sure an island nation has no navy before invading them. Always eliminate artillery units and aircraft first. Always pick the least mountainous to invade a country (no marching units across the Himalayas to invade India).

Secondary Strategy[]

  • Justify on Kazakhstan and make an alliance with Russia.
  • Justify on Mongolia and Taiwan next.
  • If you enter a war with a country allied with another required country, declare war and take over both. In the peace sending screen, click on the nation's flag you want to negotiate terms, and send the annexation treaty.
  • Obtain the parts needed to make tanks from Russia as soon as possible and build up an all tank army.
  • Justify on and annex Indonesia, Japan, Philippines and Thailand, Vietnam and, if it still exists, Burma. If Burma does not exist annex South Korea. If Bangladesh still exists, conquer it.
  • Justify on and invade Pakistan, by using Roads in Tibet, then launch an invasion to Saudi Arabia, by using Pakistan is a military base. You are now ready for war with Russia.

Invasion of India[]

Justify conquest and try to annex India. The key word is try. Once the Indian war machine builds up as a democracy, beware that their economy will be much larger than yours. If they have Conscription Laws on limited, they will have more manpower then you, or be on par with you.

If they do not have artillery, attempt to invade through Burma. If they seem inexperienced and their capital is unguarded, a very risky option is to march soldiers directly across the Tibetan mountains. Taking their capital will not be the end of it, however India can still collapse, and it's main releasable is Dravida Nadu, with about a population of 50 million. If you take New Delhi, they will most likely spam artillery along the north, obliterating your infantry or tanks, then they will have the opportunity to recapture New Delhi.

If they have artillery, attempt to invade an undefended area of Southern India by sea, provided you have naval supremacy. If they spam artillery there, your best bet would to be trying to white peace and build your economy before you attack again. If you succeed with India, then congratulations (This will be easier if India is AI). At this point, you will likely have enough population, resources and Steel and motor parts to simply drown them in tanks. Do not attempt to invade Moscow too early or deploy a ridiculous number of forces (like 50k tanks vs 10k) as they may burn Siberia and Central Asia if they own it if they believe the war to be lost.

North America Anguilla Antigua and Barbuda Bahamas Barbados Belize Bermuda British Virgin Islands Canada Cayman Islands Costa Rica Cuba Dominica Dominican Republic El Salvador Greenland Grenada Guadeloupe Guatemala Haiti Honduras Jamaica Martinique Mexico Montserrat Nicaragua Panama Saba Saint Barthelemy Saint Kitts and Nevis Saint Lucia Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Sint Eustatius Sint Maarten Turks and Caicos Islands United States United States Virgin Islands
South America Argentina Aruba Bolivia Bonaire Brazil Chile Colombia Curacao Ecuador Falkland Islands French Guiana Guyana Panama Paraguay Peru Suriname Trinidad and Tobago Uruguay Venezuela
Europe Albania Andorra Austria Belarus Belgium Bosnia and Herzegovina Bulgaria Croatia Czech Republic Denmark Estonia Faroe Islands Finland France Germany Gibraltar Greece Guernsey Hungary Iceland Ireland Isle of Man Italy Jersey Latvia Liechtenstein Lithuania Luxembourg Macedonia Malta Moldova Monaco Montenegro Netherlands Norway Poland Portugal Romania Russia San Marino Serbia Slovakia Slovenia Spain Sweden Switzerland Ukraine United Kingdom
Asia Afghanistan Armenia Azerbaijan Bahrain Bangladesh Bhutan Brunei Burma Cambodia China Christmas Island Cyprus Georgia Hong Kong India Indonesia Iran Iraq Israel Japan Jordan Kazakhstan Kuwait Kyrgyzstan Laos Lebanon Macau Malaysia Maldives Mongolia Nepal North Korea Oman Pakistan Palestine Philippines Qatar Saudi Arabia Singapore South Korea Sri Lanka Syria Taiwan Tajikistan Thailand Timor-Leste Turkey Turkmenistan United Arab Emirates Uzbekistan Vietnam Yemen
Africa Algeria Angola Benin Botswana Burkina Faso Burundi Cabo Verde Cameroon Central African Republic Chad Comoros Cote d'Ivoire Democratic Republic of the Congo Djibouti Egypt Equatorial Guinea Eritrea Eswatini Ethiopia Gabon Gambia Ghana Guinea Guinea-Bissau Kenya Lesotho Liberia Libya Madagascar Malawi Mali Mauritania Mauritius Mayotte Morocco Mozambique Namibia Niger Nigeria Republic of Congo Reunion Rwanda Saint Helena Sao Tome and Principe Senegal Seychelles Sierra Leone Somalia South Africa South Sudan Sudan Tanzania Togo Tunisia Uganda Zambia Zimbabwe
Oceania American Samoa Australia Cook Islands Fiji French Polynesia Guam Kiribati Marshall Islands Micronesia Nauru New Caledonia New Zealand Niue Norfolk Island Northern Mariana Islands Palau Papua New Guinea Rapa Nui Samoa Solomon Islands Tokelau Tonga Tuvalu Vanuatu Wallis and Futuna
Antarctica Antarctica
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