The People's Republic of China is a nation located in East Asia. It is a massive country, both in size and population, and shares land and maritime borders with seventeen neighboring countries: Mongolia, Russia, and North Korea to the north, Vietnam, Laos, Burma, India, Bhutan, Pakistan and Nepal to the south, Afghanistan, Tajikistan, Kyrgyzstan, and Kazakhstan to the west, and Japan and Taiwan to the east. It starts off along with the United States and India as a superpower and is ranked 2nd among them. China is present as a player country in almost every game and is a pivotal influence on international affairs and the course of the game. A skilled China can achieve an early victory by securing resources in Siberia and Kazakhstan to needed to fuel their war machine indefinitely, but a poorly managed China will be divided and occupied and to ensure the dominance of either the other superpowers or rarely, a neighboring regional power such as Japan or Russia. China can only form a single formable called Qing Dynasty. Because China is such an important nation, players need to have 250,000 Experience to play as this country.
The People's Republic of China was proclaimed by Mao Zedong on October 1, 1949, in Beijing after the 22 years Chinese Civil War between the Nationalist Kuomintang and the Communist Party of China ended in the expulsion of the Nationalists to Taiwan and full Communist control over mainland China. Mao quickly moved to assert China internationally through Chinese involvement in the Korean War in 1953 and to modernize the country through centralization of agriculture and state-directed industrialization with disastrous results, resulting in millions of people starving to death in the Great Chinese Famine from 1959 to 1961.
In 1960, close diplomatic ties between the Soviet Union and China broke down over sharp ideological differences between Premier Nikita Khrushchev and Chairman Mao, starting a decades-long rivalry between the world's two largest Communist nations for the leadership of the world Communist movement. The Cultural Revolution from 1966 to 1976 was launched in response to increasing dissatisfaction with Mao's rule, leading to a massive cult of personality to develop around the Chairman and state-supported persecution of critics and political opponents of the Communist Party as well as landowners, wealthy farmers, intellectuals, and other groups that were seen as opposing the revolution and the Chinese government.
With the death of Mao in 1976, Deng Xiaoping led the country through a period of economic modernization and political reform, continued by his successor Hu Jintao, transforming it from an impoverished and agricultural third world nation into the largest economy in the world. The current leader, Xi Jinping, is centralizing power and tightening censorship.
The Chinese economy is the third-largest economy in the world, starting off with $14,672,230 in tax revenue. A significant portion of this revenue is from resources, as China has rich iron reserves and tungsten reserves in Manchuria and Fujian, respectively. The most important economic centers in China are Shanghai, the Beijing and Tianjin region, and the four Pearl River Delta cities bordering Hong Kong, which provide the most income from their high populations. China starts off with one developed city, Beijing, at Tier II only, but a Chinese player can expand its economy significantly by developing its other urban centers.
Geographically, most of the eastern portion of China is flat or hilly, while the western areas are rugged and mountainous. To the west, the Tibetan Plateau covers most of Guangxi, Tibet, and Xinjiang with hilly and semi-mountainous terrain, ending with the formidable Himalayan Mountains, which cover all of the Sino-Indian borders and extends into Tajikistan and Burma. In the east, most of East China is large and flat plains, which is bordered by hilly terrain in South and Northeast China, Inner Mongolia, and Central China.
Significant geographical barriers make the country relatively safe from invasions from the south and west. The most common and easiest land route to invading China is by sending soldiers through Siberia directly to the capital region, or by circling the Bohai Sea from the Korean peninsula. A more difficult way is by going through Kazakhstan into Sinkiang. Although the terrain there is still hilly this route will avoid the most rugged regions of China and the sparse number of large cities in Western China will make it difficult for a Chinese player to make armies that can quickly move to guard the border, unlike in North China.
China starts off as Socialist with a single decision, to reform the Qing Dynasty. Its conscription law is set to "Volunteer", the default setting. It is also known for having the most releasables, Anhui, Fujian, Manchuria, Tibet, Shanxi, Guangxi, Sinkiang, and Qinghai, the most of any starting nation in the world. This makes China especially vulnerable to unrest and prolonged warfare, as a reduced China without its releasables is equal to a large European country in population. This weakness is partially offset by the fact that it's only formable, the Qing Dynasty, can be taken near immediately as it only requires Taiwan and Mongolia, two vastly inferior neighbors who are typically AI, giving it a much needed early game stability boost.
The game mostly reflects the real-life Chinese political system, as the nation's official ideology is "Socialism with Chinese Characteristics" and although there are mandatory service laws in place since its founding, China uses a draft system similar to the United States and currently has an all-volunteer military. However, like many of the decisions in the game, it is unlikely that the Qing Dynasty will be reformed as a nation because the current communist government is ideologically opposed to monarchism and that the Qing Dynasty was deeply unpopular with Chinese people.
China's stability must be managed carefully. Socialism will not give a 1% stability increase every time a country declares war unlike nationalism and without obtaining a consumer goods stockpile some level of government spending must be maintained at all times. Mismanaging stability as a Chinese player while being invaded with often lead to what is referred to as a "Chinasplosion" or "Qingsplosion", where a wave of rebellions force China to lose it's releasable in rapid succession, and will immediately result in a crushing defeat and the end of the game. This is especially common with new players who play as China and lose a large number of troops, cities, or the capital without turning on government spending. China has many states that will declare independence if your stability drops too low. Note, however, that socialism gives helpful bonuses to managing War Exhaustion to compensate.
The population of China, 359,002,741 people, is at the start of the game the highest in the world. China has 393 core cities in total and the majority of them are concentrated in the eastern half of the country. Among them, a handful of coastal megacities like Shanghai, Beijing, Tianjin, and Shenzhen hold a large fraction of the Chinese population. Most Chinese cities have over 1 million people, making it more costly to develop and capture them. Chinese city names follow Pinyin Romanization, while cities named in non-Chinese languages also follow standard romanization systems.
China starts with 1.84 million troops divided into armies of 230,000 and a 7.2 million manpower limit with the starting conscription law. Starting units are located in Beijing, Tianjin, Shanghai, Guangzhou, Shenzhen, Shenyang, Wuhan and Chongqing. Note that these are major provincial capitals and cover the top 8 largest cities in China/
China is resource rich but lacks a few critical strategic resources, namely titanium, chromium, and phosphate. However, with China's massive economy and military strength, aggressive expansion and trade can easily make up the gaps. Phosphate and titanium exist in abundance in Siberia and Kazakhstan, while Chromium can be obtained in the Philippines, Kazakhstan, India, Pakistan, and Iran. Oil can be found easily in the surrounding countries, especially in Russia. Mines and researching economic resource production bonuses will also help increase China's resource base.
Resource Production (Per 4 days) Edit
China starts off lacking resources and with an underdeveloped but sizeable economy. However, it has an important and often ignored advantage: its military strength. Socialism will give you strong and immediate buffs to your military, including less reinforcement cost, more manpower, and a justification time that is half the default period of 75 days. The last one is important enough to bear repeating: with socialism, you can declare war twice as fast as a regular non aligned nation and four times as fast as the other superpowers, who are democratic. Fortunately as well, you are located in a prime area for empire building. The country borders a significant fraction of the world's phosphate, iron, titanium, tungsten, copper, and gold reserves (in Kazakhstan and Siberia), oil reserves (Kazakhstan, Southeast Asia) and nearly all the world's megacities, which form a "string of pearls" across Asia from Tokyo to Karachi. Due to this, you will have a far easier time expanding your economy compared to the United States and India, who are more isolated from important population and resource centers in the world.
It should be noted that socialism gives an overlooked but important 75% buff to factory production, and you can essentially double the number of finished goods you make if you are communist (the real number is slightly higher, a 125% factory output increase). This is optimal for expanding as China because you inevitably will end up with an even more massive population as you annex your densely populated Asian neighbors. If you achieve control over most of the Asian majors and India, your population will end up in the neighborhood of a billion people, which is about half the population of the entire world. Communism is the only realistic option for a Chinese empire as it will be near impossible to get out of a consumer goods deficit without the buff. There are two general strategies for expanding as China.
Pacify the North Edit
This strategy focuses on invading Russia first to secure the bountiful resources of Siberia and Central Asia. You should use this if you are not interested in having Russia as an ally or if they will not give you the resources you need. Russia is not usually one of the hard nations to invade, especially if you have tanks.
- Justify on Russia and Kazakhstan and annex Kazakhstan. Make sure to capture the titanium producing provinces first.
- Declare war on Russia as soon as their army arrives at the border.
- If possible, obtain the parts and oil needed to make tanks, otherwise, it is entirely possible to defeat Russia with infantry only, but slower.
- Make sure to build defenses against other superpowers and countries if they are allied with Russia and are a threat. Artillery on the Indian border and some subs and destroyers near Alaska. After you have annexed Russia and Kazakhstan, you will have the resources you need to be self-sufficient as China.
- Further resources can be obtained in Eastern Europe, Scandinavia, and the Middle East using Russia as a launching point for your army.
Pacify the South Edit
If Russia agrees to cede Kazakhstan to you or if they allow you to trade for the resources you need, there won't be as much of a need for Russian lands. Siberia is large and troops take a long time to go through it for its sheer size, and in that time Russia's allies could enter the war and make it much more difficult for you to win. This strategy will allow you to build up your countries' strength and gives you a near-guaranteed chance victory over your enemies in the late game.
- Skip this section if you are experienced
- Ask Russia beforehand if they want Kazakhstan and are willing to let you trade for resources
- Ally with the United States immediately if possible
- If you enter a war with a country allied with a superpower, ask them beforehand if they are willing to white peace. If not, annex it as soon as possible, or if it is impossible to do so, don't go to war. Weaken any potential invasion by building border defenses and picket fleets as needed.
- Always make sure an island nation has no navy before invading them. Always eliminate artillery units and aircraft first. Always pick the least mountainous to invade a country (no marching units across the Himalayas to invade India)
- Justify on Kazakhstan and make an alliance with Russia.
- Justify on Mongolia and Taiwan
- If you enter a war with a country allied with another required country, declare war and take over the one with more resources. You will not be able to annex the territory of two countries at once in a single war.
- Once you have annexed these countries, you should form the Qing Dynasty.
- Obtain the parts needed to make tanks from Russia as soon as possible and build up an all tank army.
- Justify on and annex Indonesia and Japan.
- Justify on and annex the Philippines and Thailand.
- Justify on and annex Vietnam and, if it still exists, Burma. If Burma does not exist annex South Korea.
- If Bangladesh still exists, conquer it.
- Justify on and annex India. If they do not have artillery, attempt to invade through Burma. If they seem inexperienced and New Delhi is unguarded, a very risky option is to march soldiers directly across the Himalayas. However, play cautiously, as any artillery will instantly spell the end of your army. If they have artillery, attempt to invade an undefended area of Southern India by sea, provided you have naval supremacy.
- Justify on and invade Pakistan and Saudi Arabia, if it is an AI. You are now ready for war with Russia/the Soviet Union. At this point, you will likely have enough population, resources and tank parts to simply drown them in tanks. Do not attempt to invade Moscow too early or deploy a ridiculous number of forces (like 50k tanks vs 10k) as they may burn Siberia and Central Asia if they own it if they believe the war to be lost.