An example of the diplomacy window view.

Diplomacy is the method by which various nations resolve disputes peacefully, and is a main mechanic in Rise of Nations. In Rise of Nations your main task is to conquer other nations, and the diplomacy mechanics reflect this by being restricted to military alliances, aid, and declaring wars. Although simplistic, it can show surprising depth and detail once you begin to interact with other players.

Wars Edit

City menu

The gameplay in Rise of Nations revolves around warfare, and declaring war is the base mechanic which diplomacy is built on. To declare a war, you have to give a Casus Belli (Latin for a cause for war) or war goal first, and it will take variable amounts of time depending on your ideology.

Information Visit main article: Ideologies

You can do this by click Justify war on the targeted nation's screen in the diplomacy menu. To go to your target's diplomacy menu click any of your target's city and then click on the flag in the city menu. This will bring you directly to the diplomacy screen. Justifications do not cost political power. Once you justify on an opponent, they will receive a notification that you justified on them.

It will take longer to justify on countries that are ranked higher and are farther away than you. However, the formula behind this is unknown.

There are Three war goals for justification available in the menu:

  • Conquest: takes a shorter time to justify but you must conquer most or all of the country's territory, and it will allow you to select the term "Annex occupied cities" in the peace terms menu.
  • Subjugate: takes a longer time to justify but you only need a significant amount of the country's territory, and it will allow you to select the term "Make puppet" in the peace terms menu. You can control a puppet's foreign policy (joins wars you declare and they can't declare wars and make alliances),receive around 40% of its income, and traveling on their territory will not cause attrition, but you cannot make units and buildings in their cities and it will not count towards any formables.
  • Liberate: Takes the longest amount of time to justify and allows you to select "Liberate all Countries" in the peace terms menu. This term gives all nations that were conquered by the target nation freedom.

Declaring a war Edit

To declare a war, go to the target country's diplomacy menu as instructed above and click "Declare War". AFTER you justify a war goal. Stability goes down by 3%-6% (depends on your ideology) by declaring war and can further go down if you begin to lose territory and war exhaustion will go up steadily with casualties. By turning on government spending, you can reduce war exhaustion and increase stability. Once you declare a war, you can call in any allies you have available. This will give them a notification which they can accept or decline, which will end your alliance immediately. If you are on the defensive side, all of your allies will immediately be called in. In both cases, any ally with a peace treaty with the other nation cannot be called in unless they are in a faction with you.

Peace Terms Edit

Peace terms are conditions that will end a war. To access the peace menu, click on the flag that appears in the bottom right corner of the screen after declaring war. The flag of the nation that declared war on you or declares war on you is the only one that will be shown. Peace terms can be accepted by the other side but more often then not you have to push them past a surrender limit, typically by taking enough territory to cause them to collapse. There are five peace terms:

  • Annex occupied cities
  • Make puppet
  • Pay war reparations
  • Seize 75% of the Treasury
  • Liberate all Countries

If you don't select any of these options then there will be a white peace, with no territory lost or gained. War reparations will give you 20% of their income for 2 years.

If you enter a war with co-belligerents, you and your enemies' allies, then you can click on their flag at the bottom.

Annexing a nation allows you to decrease it's unrest.

Forming an alliance Edit

You can form an alliance by clicking Form alliance button in Diplomacy section. You will be allied with your target and also after breaking ties, you and the target nation will have a truce for 2 years. Also if your ally joins a faction then it automatically breaks ties. If a nation is AI then it won't form an alliance with you.

Make a puppet Edit

This option can you ask another nation to be your puppet. If it's an AI it won't accept that proposal until you completely take it over. If it accepts a proposal then your target becomes a subject.

Sending aid Edit

You can help another nation by sending it aid by clicking Send Aid button. You can send:

Rivals Edit

This feature isn't developed by Hyperant yet but it's planned to be added soon!

Truce Edit

During a truce, you and the target nation can't declare war for an exact period of time, but this is always 2 years of waiting. It can be made by signing a peace treaty, or breaking an alliance.

Funding Rebels Edit

Funding Rebels decreases the target nations' stability, which can give nations under his control a chance to increase unrest or gain independence.

Stability Edit

Information Visit main article: Stability

Community content is available under CC-BY-SA unless otherwise noted.