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Description of forming Dutch Empire


The Dutch Empire is a formable which is exclusive to the Netherlands. Forming this gives the player the Stadtholder title.

Background[]

The following is taken from Wikipedia which is licensed under CC-BY-SA 4.0. You can view the article it was taken from here.

The Dutch Colonial Empire consisted of trading posts and territories held by the Dutch West/East India Company and by the Dutch Republic.

Following the Napoleonic Wars, the British had seized most of their colonies, including the Cape Colony (part of South Africa today). However, most of the colonies would be given back to the Dutch after the Napoleonic Wars. Dutch Malacca (part of Malaysia today) was ceded to the British in 1824. Modern Belgium and Luxembourg were given to the Dutch after the Napoleonic Wars, but they lost both after the Belgian Revolution in 1831. The Dutch sold their possessions in West Africa (which aren't included in the formable) to the British in 1872. The Dutch avoided WW1, however in 1940 The Dutch was invaded and occupied by Germans, and in 1942, the Empire of Japan invaded and occupied the Dutch East Indies (now Indonesia) until 1945. However, the Dutch had to fight a war with Indonesian rebels once trying to retake the area, in which they lost and withdrew in 1949. Dutch Suriname would be given independence in 1975 and Dutch New Guinea would fall under UN administration in August 1962, and then would be given to Indonesia 1 May 1963.

The Dutch Empire is not based on a time period, rather it's based on the ideas of mass trading, as both South Africa and Belgium are needed. Not only with that, but trading ports around the globe also made it the richest state at one point.

Geography[]

Terrain[]

The Dutch Empire's terrain is not very different from each-other, despite the fact that it is a massive empire, they had colonized the flatlands of the coasts and islands around the globe. The terrain of the empire is generally flat in Europe and in South America, whilst the rest of the empire is more changed than the other lands, being flat and Hilly in South Africa, Indonesia, Sri Lanka, and Taiwan. ‍

Biome[]

The Benelux area experiences Mild Winter throughout December-January, and is the normal biome in the rest of the year. Other countries in the normal biome are nations made up of one-city islands, Mauritius, much of South Africa except for the area surrounding the cities of Sprinkbok and Upington (which is Arid), and Trinidad and Tobago. All of its Asian and South American colonies are in the Jungle.

Borders[]

The Dutch Empire borders the nations of France, Germany, Venezuela, Brazil, French Guiana, Lesotho, Eswatini, Namibia, Botswana, Zimbabwe, Mozambique, Malaysia, Papua New Guinea, and Timor-Leste.

Cities[]

The Dutch Empire consists of 242 cities. Its capital is Amsterdam, while its largest city is Jakarta.

Economy and Manpower[]

The Dutch Empire gains around $8,720,000 in income. The Dutch Empire has a manpower cap of 1,623,978, which is a massive amount that hugely boosts the empire in any conquests that the current player feels like beginning in order to expand. It gains around 10,440 manpower.

Base Manpower Capacity of Dutch_Empire per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
1,061,372
Volunteer
[2% RP]
2,122,743
Limited
[5% RP]
5,306,856
Extensive
[10% RP]
10,613,711
Required
[25% RP]
26,534,277


Resources[]

The Dutch Empire has an increase of the following resources:

Strategies[]

Strategy A:[]

Build a recruitment center in your capital city. This will give you a major manpower boost which will be well needed by the times of the end-game when your fighting Indonesia and China (If they took Taiwan).

At the start and through-out the early game, you are surrounded by the powerful and expansionist regional powers of France, Germany, and the United Kingdom, which these powers will most likely want to annex you before you have the chance to form the Benelux. If you fail to form an alliance with any of them early game, you must act quickly and build a defense It is best advised that you place fortifications your cities and your border cities. Since you have 3 of these major square cities, which all of them can and should be used to deploy tanks, the best focus to to dominate early game and taking them over is by upgrading the power of your tanks via technology. It is also very helpful to fortify your borders with a pair of artillery units to go along the side of your already upgraded tanks. Place down a naval unit as well, to prevent a mass invasion from the United Kingdom or other countries.

After weathering the major powers either by diplomacy or conquering them, make sure to annex Belgium and Luxembourg. This will allow you to form the Benelux, granting you cores on the entire region and giving you a stability boost. Now that you have destroyed the mainland and became a noticed regional power, it is best advised that you should focus on annexing your former colonial possessions before the United Kingdom, France, or China gets to them (the latter is unlikely that you will get it first).

The first colony your tanks should deal with will be located inside the Jungle lands of South America . First, if Brazil has Guyana and Suriname, you should try to form an alliance with Portugal if they are a player, so that you can partition Brazil, helping you and them form. If not, it is best advised that you quickly take over the two tiny states located inside the continent, because Brazil may take your required nations before you to form the United States of South America. If the latter occurs, negotiate with them. If they refuse, then send at least 3-4k tanks to the region, and build an aircraft manufactory to build an aircraft carrier is possible. If not, build a destroyer and/or battleship to chip at the units near their capital, so you can safely launch an invasion. Also, send a submarine to reinforce these units. After showing you are more than capable of conquering Brazil, attempt to negotiate with them once more. If they constantly reject, or if they rage quit, simply continue to invade them, and once it collapses or you take 90% of its cities, annex the country.

Once you have dealt with the South American question, you should push all of your colonial divisions (which should be made up of tanks and infantry) all the way over to Africa . Check if South Africa is a player. If they are, you may have some trouble, as by this point, they could have tanks, aircraft, and already have formed the South African Union. In order to counter this, it is recommended for you to take your naval and artillery units in order to assist in quickly defeating the great big nation. If South Africa is an AI, auto-capture as quickly as you can. After you have done that, take a few units to conquer Sao Tome and Principe and Mauritius, best to use tanks for this.

Next, take your troops to Asia and quickly conquer Sri Lanka. Check if Indonesia is a player. Again, if they are a player, take naval units to assist defeating them. If they are not, bait the AI and take over the country. Lastly, you will need to annex Taiwan, which will likely by annexed by China by this point of your journey. If they are annexed by China (which may have formed into the Qing Dynasty), you will have to negotiate with China, capital snipe them to put them in low stability, allowing an independent Taiwan for you to annex, or wait for them to leave the server so you can easily invade them (they likely already have due to not knowing what to do after forming their only formable). thus the possibility of Taiwan declaring independence. Otherwise, conquering all of China will prove insanely difficult. Once you have annexed Taiwan, you can form the Dutch Empire. Congratulations!

You do not have to conquer these nations in the exact chronological order in which is recommended on this wiki page, and it is best that you should make your tactics be based on the threats made by other players throughout your imperialist campaign (e.g. if Japan seems to be conquering the southeast nations, focus on taking Indonesia before them). Also, this strategy assumes that other players have not conquered any of your required nations yet, which drastically helps.

Strategy B:[]

Have a friend playing as the United States, Brazil, China, or India. Have them also expand so they can grow more and more capable of helping you in any future troubles. This is so you can easily secure the colonies in the region those countries are in that are usually conquered by them, and so you have a big and powerful ally to assist you in any difficult wars. If a country like France, Britain, or Germany attacks you, have your friend perform one of the two actions listed below, depending what country they are:

  1. If they're the United States or Brazil, have him send a lot of troops abroad to Europe to perform a counter-offensive against these countries to win the war, and have those troops be stationed in your country just in case of another invasion. Order them to send reinforcements if necessary.
  2. If they're China or India, have them send you a lot of aid in the form of money and manpower, as they are too far away to help in the war in any other way. If all of these fail to help your cause, you can just restart.

If these actions succeed, annex Belgium and Luxembourg to form the Benelux. After that, recolonize the other areas needed for the empire. If another power takes a required country for the formable, have your strong ally threaten them to give you said country. If they give in and cede, great. If they don't, declare war, and add your ally in. By now, you should be strong enough to take them on by yourself and just spam tanks, but add your ally in just in case they strengthen themselves during the war, having difficulty in the war in general, or if they manage to repel your invasions. Repeat this process of conquering and threatening until you have all the required lands, from which you can restore the once mighty Dutch Empire!

Threats[]

North America Antillean Confederation Aridoamerica Bas-Canada Cemanahuac Confederation of Atlantic States Confederation of Northern States Empire of Haiti Federation of Sudeste Golden Circle Lucayan Federation Mayan Empire Mexican Empire North American Union Pacific States of America Patria Grande Pirate Republic Republic of Central America Republic of The Rio Grande Union of Caribbean States Union of Saint Martin West Canada West Indies Federation Windward Islands Federation Zion of America
South America Banda Oriental Celestial Monarchy Cemanahuac Empire of Brazil Federation of the Andes Gran Colombia Inca Empire Patria Grande Peru-Bolivian Confederation Republic of Cuyo Republic of The Rio Grande Rio de la Plata Union of Caribbean States United States of South America Zion of America
Europe Aistija Albanian Empire Almighty Don Host Angevin Empire Arpitania Austrian Empire Austro-Hungarian Empire Balkan Federation Belgian Empire Benelux British Empire Bulgarian Empire Byzantine Empire Caliphate of Cordoba Caucasian Imamate Celtic League Confederation of Atlantic States Cossackia Courland-Livonia Crimean Khanate Crown of Aragon Czechoslovakia Dagestan Danish Empire Dietschland Duchy of Milan Duchy of Normandy Dutch Empire European Union Finnic Union Franco-British Union Frankish Empire French Empire Gallic Empire German Empire Grand Duchy of Lithuania Grand Principality of Circassia Great Moravia Helvetic Republic Holy Roman Empire Hunnic Empire Iberian Union Idel-Ural State Illyria Intermarium Italian Empire Kalmar Union Khanate of Kazan Khazaria Kievan Rus Kingdom of Asturias Kingdom of Bohemia Kingdom of Bosnia Kingdom of Croatia Kingdom of Dacia Kingdom of Hungary Kingdom of Mercia Kingdom of Navarre Kingdom of Northumberland Kingdom of Romania Kingdom of Ruthenia Kingdom of Sardinia Kingdom of the Two Sicilies Knights Hospitaller Kryvdonbass Kuban People's Republic Macedonian Empire Napoleonic Empire Norgesveldet North Sea Empire Northern Caucasus Republic Novorossiya Ostrogothic Kingdom Padania Polish-Lithuanian Commonwealth Portuguese Empire Princedom of Duklja Principality of Moldavia Republic of Genoa Republic of Pisa Republic of Venice Roman Empire Russian Empire Serbian Empire Shamkhalate of Tarki South German Confederation Soviet Union Spanish Empire Swedish Empire United Baltic Federation Yaik Cossack Host Yugoslavia Zapadoslavia
Asia Aceh Sultanate Afsharid Dynasty Ahom Kingdom Akkadian Empire Alam Melayu Arab League Assyrian Empire Babylonian Empire Bani-Khalid Emirate Bangsamoro Republik Bashkiria Bruneian Empire Central Asian Union Chola Dynasty Cossackia Durrani Empire Emirate of Bukhara Emirate of Diriyah Empire of Japan Federation of Southeast Asian States Goguryeo Great Timor Gulf Union Hephthalite Empire Himalayan Confederation Hotak Dynasty Islamic Caliphate Islamic Republic of Sabah Johor Sultanate Karakalpak Khanate Khanate of Kalat Khanate of Khiva Khmer Empire Khwarazmian Dynasty Kingdom of Alania Kingdom of Arabia Kingdom of Armenia Kingdom of Georgia Kingdom of Israel Kingdom of Kandy Kingdom of Mrauk-U Kingdom of Sindh Kingdom of Syria Korea Kunduz Khanate Kushan Empire Lan Xang Malacca Sultanate Maphilindo Confederation Maurya Empire Median Empire Mongol Empire Mughal Empire Nguyen dynasty Omani Empire Ottoman Empire Pala Empire Palmyrene Empire Persian Empire Phoenicia Promised Land of Zion Qing Dynasty Raj of Sarawak Rasulid Kingdom Rattanakosin Kingdom Republic of China Sacred Union of Shambhala Samanid Empire Seljuk Empire Siam Sikh Empire Srivijaya Empire State of East Indonesia State of Jammu and Kashmir Sultanate of Sulu Taiping Heavenly Kingdom Tibetan Empire Timurid Empire Tokugawa Shogunate Toungoo Dynasty Transcaucasia Tungus Republic Turkestan Turkic Khaganate United Provinces of ChinaThe time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.The time allocated for running scripts has expired.
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