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Electronic Factories are factories that can be built in any city. They cost $25,000,000 to create, although this price can be reduced with the "Improve Infrastructure" policy, or the "Building Cost" sector of the economic tech tree.

Production[]

Electronics Factories require 2 units of Gold and 2 units of Copper. They make 16 units of electronics every tick, which can be used to make Consumer Goods & Sonar Stations. They are required to build civilian factories, which in the early game can be used to sell to AI countries and make massive amounts of money.

Strategies[]

A good strategy for setting up electronics factories is to get enough resources to support one (or two, if you're rich) of them. This, alongside steel, motor, and fertilizer factories can be used to create civilian factories.

Once those civilian factories are built, sell them to AI nations to gain massive amounts of money.

Electronic factories can become even better with having the Socialism / Communism Ideology, while turning on the "Forced Labor for Dissidents" policy for even more resource & factory output.

Alongside the other factories required to create civilian factories, it is not so easy to gather the resources as smaller countries to create the factory, and it is recommended to trade with countries because of this.

Current
Military Recruitment CentersAirportShipyardsSonar StationFortificationsSilo
Growth DevelopmentInfrastructure
Industrial Factories FactoriesElectronic FactoriesSteel ManufactoryMotor FactoriesFertilizer FactoriesAircraft ManufactoryCivilian FactoriesUranium Enricher
Resources Mines
Removed
Military Roads
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