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Factories are buildings that produce a variety of manmade materials, which can be applied to other factory maintenance or construct vehicular military units. Every factory requires a consecutive flow of its needed natural resources in order to be preserved and costs $25,000,000, besides the Uranium Enricher, which extends to $1,000,000,000, in order for construction.

When a factory becomes active, it will continuously produce a given amount of manmade materials per five days, with an addition of resource income, which will contribute to the national economy. However, if a factory is undersupplied with its resource demands, it will transition to a red icon, indicating it will not manufacture any materials or generate any resource income.

Types of Factories[]

A table that documents all factories in the game.

The list below does not include any modifications that impact the amount of resources/materials produced from a factory.

Types of Factories
Factory Resource Requirement Produces Amount Produces Resource Icon
Electronic Factories 2 Gold
2 Copper
16 Electronics
Steel Factories 4 Iron
0.2 Titanium
3 Steel
Motor Factories 1 Steel
2 Tungsten
6 Motor Parts
Fertilizer Factories 3.5 Phosphate 12 Fertilizer
Civilian Factories 3 Electronics
2.5 Motor Parts
2.5 Fertilizer
40 Consumer Goods
Aircraft Factories 2 Aluminum
2 Chromium
2 Titanium
8 Aircraft Parts
Uranium Enricher Requires Technology:
Uranium Enrichment
20 Uranium
0.1 Enriched Uranium

Factory Mechanics[]

Trading Products[]

Every factory necessitates particular resources for production. For instance, steel factories demand 0.2 Titanium and 4 Iron. However, only a handful of nations have the capacity to provide all the necessary resources for every factory type. As a result, players frequently require to trade raw materials from other players or AI-controlled nations. Regardless, international purchasing can be financially expensive for smaller nations and may lead them into a temporary economic deficit.

Resource Income[]

All factories contribute to the overall resource income. Each factory in a city has the potential to revenue up to $250,000, although this amount can shift significantly based on many factors, such as the city's total population, the type of factory constructed, the amount of factories with the city, or the amount of materials a single factory is producing. However, square cities (cities that have over 1,000,000 population) are capable of generating a starting revenue of $250,000 per factory.

Factory Output Boosts[]

There are many methods to boost the production output of factories.

Note: The Communist and Socialist output upgrades can further extend by accumulating additional ideological power. Ideology power can be gained through policies, political leaders, technologies, and formable modifiers.

Factory Output Boosts
Type Modifier Output Boost
Ideologies Socialism +50%
Communism +125%
Policies Forced Labor For Dissidents +40%
Ignore Safety Regulations +35%
Power Generation Act +25%
Public Service Act +20%
Transport Act +10%
Aircraft Subsidization Act +5%
Technology Factory Output 1 +20%
Factory Output 2 +25%
Factory Output 3 +25%
Factory Output 4 +50%
Factory Output 5 +50%
Infrastructure Depends on Infrastructure tier 2x (Maximum)
Political Leaders Corporate Representative Varies
Industry Minister Varies
National Modifiers Economic Growth +20%
Formable Modifiers Labour and Progress - Belgian Empire +10%
The Imperial Century - British Empire +15%
The Dreams of Liberation - Federation of the Andes, Gran Colombia, and Patria Grande +15%
A Place in the Sun - German Empire +15%
There Lives the Slavic Spirit - Yugoslavia +10%
Viva La France - French Empire +5%
Laws Extended - Working Hours 1.1x
Unlimited - Working Hours 1.3x
Manufacturing - Industrial Specialization 1.25x
Marxism - Collective Theory +15%

Factory Icons[]

A gallery of icons that factories use in-game.

Active[]

Undersupplied[]

Current
Military Recruitment CentersAirportShipyardsSonar StationFortificationsSilo
Growth DevelopmentInfrastructure
Industrial Factories FactoriesElectronic FactoriesSteel ManufactoryMotor FactoriesFertilizer FactoriesAircraft ManufactoryCivilian FactoriesUranium Enricher
Resources Mines
Removed
Military Roads
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