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Factories are buildings that produce a variety of manmade materials, which can be applied to other factory maintenance or construct vehicular military units. Every factory requires a consecutive flow of its needed natural resources in order to be preserved and costs $25,000,000, besides the Uranium Enricher, which extends to $1,000,000,000, in order for construction.
When a factory becomes active, it will continuously produce a given amount of manmade materials per five days, with an addition of resource income, which will contribute to the national economy. However, if a factory is undersupplied with its resource demands, it will transition to a red icon, indicating it will not manufacture any materials or generate any resource income.
Types of Factories[]
A table that documents all factories in the game.
The list below does not include any modifications that impact the amount of resources/materials produced from a factory.
Types of Factories | ||||
---|---|---|---|---|
Factory | Resource Requirement | Produces Amount | Produces Resource | Icon |
Electronic Factories | 2 ![]() 2 ![]() |
16 | ![]() |
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Steel Factories | 4 ![]() 0.2 ![]() |
3 | ![]() |
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Motor Factories | 1 ![]() 2 ![]() |
6 | ![]() |
![]() |
Fertilizer Factories | 3.5 ![]() |
12 | ![]() |
![]() |
Civilian Factories | 3 ![]() 2.5 ![]() 2.5 ![]() |
40 | ![]() |
![]() |
Aircraft Factories | 2 ![]() 2 ![]() 2 ![]() |
8 | ![]() |
![]() |
Uranium Enricher | Requires Technology: Uranium Enrichment 20 ![]() |
0.1 | ![]() |
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Factory Mechanics[]
Trading Products[]
Every factory necessitates particular resources for production. For instance, steel factories demand 0.2 Titanium and 4
Iron. However, only a handful of nations have the capacity to provide all the necessary resources for every factory type. As a result, players frequently require to trade raw materials from other players or AI-controlled nations. Regardless, international purchasing can be financially expensive for smaller nations and may lead them into a temporary economic deficit.
Resource Income[]
All factories contribute to the overall resource income. Each factory in a city has the potential to revenue up to $250,000, although this amount can shift significantly based on many factors, such as the city's total population, the type of factory constructed, the amount of factories with the city, or the amount of materials a single factory is producing. However, square cities (cities that have over 1,000,000 population) are capable of generating a starting revenue of $250,000 per factory.
Factory Output Boosts[]
There are many methods to boost the production output of factories.
Note: The Communist and Socialist output upgrades can further extend by accumulating additional ideological power. Ideology power can be gained through policies, political leaders, technologies, and formable modifiers.
Factory Output Boosts | ||
---|---|---|
Type | Modifier | Output Boost |
Ideologies | Socialism | +50% |
Communism | +125% | |
Policies | Forced Labor For Dissidents | +40% |
Ignore Safety Regulations | +35% | |
Power Generation Act | +25% | |
Public Service Act | +20% | |
Transport Act | +10% | |
Aircraft Subsidization Act | +5% | |
Technology | Factory Output 1 | +20% |
Factory Output 2 | +25% | |
Factory Output 3 | +25% | |
Factory Output 4 | +50% | |
Factory Output 5 | +50% | |
Infrastructure | Depends on Infrastructure tier | 2x (Maximum) |
Political Leaders | Corporate Representative | Varies |
Industry Minister | Varies | |
National Modifiers | Economic Growth | +20% |
Formable Modifiers | Labour and Progress - ![]() |
+10% |
The Imperial Century - ![]() |
+15% | |
The Dreams of Liberation - ![]() ![]() ![]() |
+15% | |
A Place in the Sun - ![]() |
+15% | |
There Lives the Slavic Spirit - ![]() |
+10% | |
Viva La France - ![]() |
+5% | |
Laws | Extended - Working Hours | 1.1x |
Unlimited - Working Hours | 1.3x | |
Manufacturing - Industrial Specialization | 1.25x | |
Marxism - Collective Theory | +15% |
Factory Icons[]
A gallery of icons that factories use in-game.
Active[]
Undersupplied[]
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Current | |||
---|---|---|---|
Military | Recruitment Centers • Airport • Shipyards • Sonar Station • Fortifications • Silo | ||
Growth | Development • Infrastructure | ||
Industrial | Factories | Factories • Electronic Factories • Steel Manufactory • Motor Factories • Fertilizer Factories • Aircraft Manufactory • Civilian Factories • Uranium Enricher | |
Resources | Mines |
Removed | ||
---|---|---|
Military | Roads |