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The fighter is an air unit that is mainly formulated to achieve air superiority by destroying enemy aerial units with ease. Fighters are also capable of bombarding and weakening ground units, however its strike damage is not effective in comparison to other assault aircrafts, such as attackers and bombers.

Fighters also have other capacities that make them an optimal option in aerial warfare. It is one of the fastest aircrafts in the aviation arsenal in terms of flight speed, giving an opportunity to overpower enemy air units swiftly, its production and upkeep costs being considered financially cheap, and its usages being highly versatile.

Despite fighters being known for their advanced proficiency in air battles, it could experience multiple disadvantages and weaknesses. Fighters have low endurance compared to other aircraft units, making it unable to travel far distances without having it to continuously refuel in airports, and it can also be subdued by other enemy fighter planes, anti aircraft, and surface warships.

Costs[]

Fighters are made of one Aircraft Parts, and it consumes 0.2 units of Oil per 5 days. A single fighter costs $4,000,000 to manufacture with an additional consecutive upkeep of $28,000 per 5 days. However, the production price can be reduced by using the Air Supremacy doctrine, which also makes their production faster and enhances their combat statistics.

Pros & Cons[]

Pros

  • It is one of the fastest aerial units in the game.
  • Its the best aerial unit for countering and fighting enemy aircraft.
  • Its fast mobility can reduce the amount of damage inflicted from enemy anti aircraft units.

Cons

  • Deals very minimal damage to ground troops.
  • Just like any other aerial unit, prone to damage from other fighters and anti air units.
  • Endurance is significantly lower than those of other aircraft, making it unable to travel far distances without modified fuel technology.

Unit Modifiers[]

Doctrines[]

Fighter Doctrines Chart
Mass Production
(1) Mass Production
"In order to cover as much ground and sky as possible, we will need as much airframes as we can get. After all, 2 aircraft can be in 2 different locations at once."
Military Power Cost Cost
500 0.5x
(2) Adaptive Formations
"With many aircraft, we will need to be flexible and adaptive in order to be as unpredictable as possible."
Military Power Cost Attack Defense
250 1.2x 1.2x
(2) Modular Construction
"In an effort to produce as many aircraft as possible, we will make efforts to streamline the construction stage."
Military Power Cost Recruitment Time
250 0.5x
(4) Service Streamlining
"Much of the costs of running an airforce comes down to maintaining its combat capabilities. Lets try to ease this burden as much as possible."
Military Power Cost Upkeep ($) Cost
250 0.75x 0.8x
Total Modifiers
Attack Defense Recruitment Time Cost Upkeep ($)
1.2x 1.2x 0.5x 0.4x 0.75x
Special Training
(1) Special Training
"An aircraft can only do so much so it is up to the pilot to get maximum use out of it as possible. "It's not the plane, it's the pilot."
Military Power Cost Attack Defense Starting Experience
500 1.25x 1.25x 1.1x
Aerial Supremacy
(1) Aerial Supremacy
"Airforces work best when the airspace is uncontested. We will work to enforce such supremacy of the skies."
Military Power Cost Recruitment Time
250 0.8x
(2) TOPGUN
"We will expand the dogfighting training academies in order to produce as many aces as possible."
Military Power Cost Attack Speed Starting Experience
250 1.25x 1.35x 1.3x
(3) Vertical Formations
"With careful coordination, we will allow our fighters to engage the enemy before they contact our other aircraft, which should improve their survivability."
Military Power Cost Attack
250 1.15x
Total Modifiers
Attack Speed Starting Experience Recruitment Time
1.4375x 1.3x 1.3x 0.8x
Close Air Support
(2) Aggressive Bombing
"We will give attacker pilots greater flexible in choosing ground targets especially behind enemy lines."
Military Power Cost Attack against Entrenched Units Attack against Fortified Units
250 1.15x 1.3x
(3) Ground Support Integration
"If our ground forces requests it, they will receive a strike package as soon and as precise as possible."
Military Power Cost Attack against Entrenched Units Attack against Fortified Units
250 1.15x 1.3x
Total Modifiers
Attack against Entrenched Units Attack against Fortified Units
1.3225x 1.69x
Inter-Service Coordination
(1) Inter-Service Coordination
"Although on their own they all have different purposes, combined they make a well rounded airforce."
Military Power Cost Defense Starting Experience Cost
250 1.1x 1.1x 0.9x
Manoeuvre Warfare
(1) Manoeuvre Warfare
""Strike first, strike fast, strike hard". We will try to exploit gaps in their defenses to seize the opportunity."
Military Power Cost Attack against Entrenched Units
500 1.1x
(3) Combined Bombardment
"We must not just charge directly into their lines. We need to soften them up first to send their forces into disarray and then we strike!"
Military Power Cost Attack against Fortified Units
250 1.35x
Total Modifiers
Attack against Entrenched Units Attack against Fortified Units
1.1x 1.35x

Skins[]

Fighter Skin Packs
Modern (2019)
Nation United States India China
Counterpart F-16 Fighting Falcon HAL Tejas Chengdu J-20
Creator CaptianSmollett CaptianSmollett CaptianSmollett
Requirement Free (Default) Form Maurya Empire as India Form Qing Dynasty as China
Image
DefaultNewFighter
Indian fighter
China ft
Nation Italy Germany United States
Counterpart N/A F-104 Starfighter F-35 Lightning II
Creator CaptianSmollett EcologicalTree CaptianSmollett
Requirement Form European Union as Italy Form European Union as Germany Gamepass - 250 Robux
Image N/A
Germ ft
American Modern Fighter
Nation Japan Rebel (Several) N/A
Counterpart Mitsubishi F-2 Sukhoi Su-17 N/A
Creator CaptianSmollett CaptianSmollett N/A
Requirement Gamepass - 250 Robux Form African Union as Chad N/A
Image
Japanese Modern Fighter
RebelFighter
N/A
Cold War
Nation Russia Serbia Sweden
Counterpart Sukhoi Su-27 Mikoyan-Gurevich MiG-21 Saab JAS 39 Gripen
Creator External Game CaptianSmollett CaptianSmollett
Requirement Form Soviet Union as Russia Form Yugoslavia as Serbia Form European Union as Sweden
Image
SovietFighter
Yugoslav Cold War Fighter
Sweden Cold War Fighter
World War II
Nation Germany United States France
Counterpart Messerschmitt Bf 109 P-51 Mustang Dewoitine D.520
Creator External Game External Game uviser23/PenguinTech
Requirement Form German Empire Gamepass - 250 Robux Form French Empire
Image
GermanFighter
AmericanFighter
French fighter
Nation United Kingdom Russia N/A
Counterpart Supermarine Spitfire Polikarpov I-16 N/A
Creator EcologicalTree uviser23 N/A
Requirement Form British Empire Form Russian Empire N/A
Image
UK WWII Fighter
Russia WWII Fighter
N/A

Technology[]

Fighter Technology
(1) Aerial Improvements

Basic Statistics
Description Modifier Growth per Level
Establishing supremacy within the skies is crucial in modern warfare. We must invest into our airforce technologically and innovatively in order to secure domination.
  • Attack: +2%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • None
+150 +0
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
1 45 7.5
  • 45
  • 7.5
  • Attack: +2%
2 195
  • 240
  • 15
  • Attack: +4%
3 345
  • 585
  • 22.5
  • Attack: +6%
4 495
  • 1,080
  • 30
  • Attack: +8%
5 645
  • 1,725
  • 37.5
  • Attack: +10%
(2) Guided Missile Systems

Basic Statistics
Description Modifier Growth per Level
We will utilize advanced missile technology, designed to deliver powerful and precise strikes against enemy assets from a distance, ensuring maximum damage with minimum effort.
  • Attack: +15%
  • Upkeep: +2.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +15%
  • Upkeep: +2.5%
2 255 8.5
  • 405
  • 16
  • Attack: +30%
  • Upkeep: +5%
3 300 9.5
  • 705
  • 25.5
  • Attack: +45%
  • Upkeep: +7.5%
4 375 10.5
  • 1,080
  • 66
  • Attack: +60%
  • Upkeep: +10%
5 450 11.5
  • 1,530
  • 85
  • Attack: +75%
  • Upkeep: +12.5%
6 525 12.5
  • 2,655
  • 85
  • Attack: +90%
  • Upkeep: +15%
7 675 13.5
  • 3,330
  • 85
  • Attack: +105%
  • Upkeep: +17.5%
8 750 14.5
  • 4,080
  • 85
  • Attack: +120%
  • Upkeep: +20%
9 825 15.5
  • 4,905
  • 85
  • Attack: +135%
  • Upkeep: +22.5%
10 900 16.5
  • 5,805
  • 85
  • Attack: +150%
  • Upkeep: +25%
(2) Fuel Optimization Systems

Basic Statistics
Description Modifier Growth per Level
By integrating fuel optimization systems into our aircraft, we can expand the fuel capacity without compromising performance, allowing for longer flights and a deeper strike capability.
  • Endurance: +7.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Endurance: 0%
1 150 7.5
  • 150
  • 7.5
  • Endurance: +7.5%
2 225 8.5
  • 375
  • 16
  • Endurance: +15%
3 300 9.5
  • 675
  • 25.5
  • Endurance: +22.5%
4 375 10.5
  • 1,050
  • 36
  • Endurance: +30%
5 450 11.5
  • 1,500
  • 47.5
  • Endurance: +37.5%
6 525 12.5
  • 2,025
  • 60
  • Endurance: +45%
7 600 13.5
  • 2,625
  • 73.5
  • Endurance: +52.5%
8 675 14.5
  • 3,300
  • 88
  • Endurance: +60%
9 750 15.5
  • 4,050
  • 103.5
  • Endurance: +67.5%
10 825 16.5
  • 4,875
  • 120
  • Endurance: +75%
(2) Autocannons

Basic Statistics
Description Modifier Growth per Level
Increasing the fire rate and size of our mounted autocannons will let us throw more shells downrange, increasing our firepower.
  • Attack: +11.5%
  • Upkeep: +2.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Attack: 0%
  • Upkeep: 0%
1 150 7.5
  • 150
  • 7.5
  • Attack: +11.5%
  • Upkeep: +2.5%
2 225 8.5
  • 375
  • 16
  • Attack: +23%
  • Upkeep: +5%
3 300 9.5
  • 675
  • 25.5
  • Attack: +34.5%
  • Upkeep: +7.5%
4 375 10.5
  • 1,050
  • 36
  • Attack: +46%
  • Upkeep: +10%
5 450 11.5
  • 1,500
  • 47.5
  • Attack: +57.5%
  • Upkeep: +12.5%
6 525 12.5
  • 2,025
  • 60
  • Attack: +69%
  • Upkeep: +15%
7 600 13.5
  • 2,625
  • 73.5
  • Attack: +80.5%
  • Upkeep: +17.5%
8 675 14.5
  • 3,300
  • 88
  • Attack: +92%
  • Upkeep: +20%
9 750 15.5
  • 4,050
  • 103.5
  • Attack: +103.5%
  • Upkeep: +22.5%
10 825 16.5
  • 4,875
  • 120
  • Attack: +115%
  • Upkeep: +25%
(2) Advanced Turbines

Basic Statistics
Description Modifier Growth per Level
By utilizing more exotic materials in our turbines, they can withstand higher temperatures hence increasing maximum thrust output.
  • Speed: +12.5%
Research Costs Growth per Level Required Technologies
Total Max Progress
  • Aerial Improvements 1
+75 +1
Advanced Statistics
Level Research Costs Accumulated Modifiers
Total Max Progress Combined
0 0
  • Movement Speed: 0%
1 150 7.5
  • 150
  • 7.5
  • Movement Speed: +12.5%
2 225 8.5
  • 375
  • 16
  • Movement Speed: +25%
3 300 9.5
  • 675
  • 25.5
  • Movement Speed: +37.5%
4 375 10.5
  • 1,050
  • 36
  • Movement Speed: +50%
5 450 11.5
  • 1,500
  • 47.5
  • Movement Speed: +62.5%
6 525 12.5
  • 2,025
  • 60
  • Movement Speed: +75%
7 600 13.5
  • 2,625
  • 73.5
  • Movement Speed: +87.5%
8 675 14.5
  • 3,300
  • 88
  • Movement Speed: +100%
9 750 15.5
  • 4,050
  • 103.5
  • Movement Speed: +112.5%
10 825 16.5
  • 4,875
  • 120
  • Movement Speed: +125%

Operations[]

Fighter Operations Chart
Elastic Defense
Operation Description
"Rather than static lines, we need to be more flexible in order to respond to enemy breakthroughs""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
Operation Duration 180
Global Cooldown 365
Maginot Theory
Operation Description
"We are under a threat of invasion. We must boost our defensive lines if we are to hold what is ours!""
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 1000
Operation Duration 180
Global Cooldown 365
Deep Battle Theory
Operation Description
"In order to break through our opponent's fortifications, it is imperative that we coordinate several enveloping strikes into the enemy, shattering their defenses and disrupting their lines."
Military Power Cost/Durations (Days) Modifiers
Military Power Cost 700
Operation Duration 180
Global Cooldown 365

Strategies[]

Fighters are weak against ground units, but are very strong against other air units. In a fight with each other, the one more trained or with better technology wins. Their endurance is very low and it is recommended to increase endurance by researching if you want your fighters to excel.

Due to its role to fight other planes, when you encounter other fighters, the plane experience will play a big role in the result of the dogfight. Other than that, when facing attackers or bombers, experience doesn't really matter much anymore because you will almost certainly win a fight against them.

Fighters can be used in both defensive or offensive roles but are mainly used to counterattack bombers and attackers.

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