The frigate is a cheap, small naval unit designed for a variety of naval operations such as countering enemy transports, submarines, and aircraft. They are useful in certain situations, as they are known for its cheap production, requiring minimal expenses, resources, manpower, and low budgetary upkeep. Its bombardment range is the shortest at approximately 150 kilometers.
Strengths & Weaknesses[]
Counters[]
Weak Against[]
Costs[]
A Frigate is the cheapest convoy unit in the naval arsenal, requiring $4,000,000 and 2,500 manpower to be produced, has an upkeep of $54,000 and consumes 0.15 units of oil.
Usage[]
- Frigates are highly favorable for mass training naval leaders, as the upkeep to train a large quantity frigates is considerably cheap.
- Whenever playing any nation that has a port, make at least one frigate. A single cheap ship can help you a lot, whether it's trapping enemy troops, or allowing it to inflict minor damage to your enemies for less casualties when you attack the unit.
- Frigates can help invade island nations by attacking home guard troops on shore.
- You can use a frigate to engage the enemy's land troops and submarines in battles to gain crucial time for your destroyers, submarines or battleships to get there.
- You can use it to escort troops as it destroys submarines, though economically wealthier nations would most likely select destroyers instead.
Unit Modifiers[]
Work in Progress.
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Units | ||
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Army | Primary | Infantry • Tanks • Home Guard |
Support | Artillery • Anti Aircraft | |
Navy | Escort | Destroyer • Frigate • Transport Boat |
Capital | Battleship • Aircraft Carrier | |
Underwater | Submarine | |
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Nuclear | Nuke | |
April Fools | Nuke (April Fools) • Space Units |
Mechanics | ||
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Strategic | Doctrines • Operations • Attrition • Entrenchment • Flanking • Auto Capture | |
Leadership | Military Leaders • Traits • Political Leaders | |
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