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Kazakhstan is a Tier III nation located in Central Asia and Eastern Europe , bordering Uzbekistan, Turkmenistan, Kyrgyzstan, China, and Russia.

Background[]

Base Statistics[]

Economy[]

Kazakhstan has an income of $661,208 every 5 days, with $422,282 of it stemming from tax generation, and the remaining $238,926 being generated by resource income.

Resources[]

Kazakhstan has the 2nd most resources in the world, behind Russia. Its excellent abundance of resources makes it so that Russia and China usually rush Kazakhstan early-game. It produces tons of Titanium, Tungsten, Gold, Copper, Phosphate, Chromium, Aluminum, and Uranium.

Resources of Kazakhstan
Aluminum +10.98
Chromium +7.33
Copper +17.96
Gold +12.07
Iron +10.98
Oil +8.98
Phosphate +12.65
Titanium +1.16
Tungsten +13.21
Uranium +5.99

Military[]

Kazakhstan begins in the Volunteer conscription law, with its base manpower capacity starting at 156,278 with a moderate gain of 735 per 5 days; which can be increased via the use developed cities, recruitment centers, population growth, and conquest.

The nation starts with a home guard of 40,000 infantry, being located in its largest city, Almaty.

Base Manpower Capacity of Kazakhstan per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
78,265
Volunteer
[2% RP]
156,530
Limited
[5% RP]
391,325
Extensive
[10% RP]
782,649
Required
[25% RP]
1,956,622


Geography[]

Terrain[]

Kazakhstan has barely any terrain, mostly composed of flatlands but has some mountainous terrain in the east.

Biomes[]

Kazakhstan is Arid in its south and east, with no biome/Mild Winter in the rest of the country

KazakhstanBiomes

The biomes of in the summer.

Borders[]

Kazakhstan borders five countries: Russia in the north, China to the east and Turkmenistan, Uzbekistan and Kyrgyzstan to the south.

Cities[]

Kazakhstan has 91 cities, with its most important ones being:

  • Almaty (1,219,070 residents, $48,765 tax income, 68 manpower gain)
  • Shymkent DC (469,272 residents, $18,771 tax income, 27 manpower gain)
  • Qaraghandy (455,566 residents, $18,223 tax income, 26 manpower gain)
  • Taraz (361,132 residents, $14,446 tax income, 21 manpower gain)
  • Nur-Sultan (capital)

Kazakhstan has a starting in-game population of 7,813,862, with a growth of 2,084 per 5 days, with Almaty being the city with the most habitants.

Politics[]

Releasables[]

Despite its size, Kazakhstan has no releasables.

Formables[]

Kazakhstan currently has two formables, which are the Turkic Khaganate and the United Turkic States.

Threats[]

  • Kazakhstan's main threat is Russia wanting to expand into Asia and form the Soviet Union or Russian Empire or get a monopoly on the Tungsten market, but China is also a threat because it wants resources.
    • China may also invade you to form the Qing Dynasty, as it requires a portion of Kazakhstan’s land.
  • Most countries nearby that are similarly sized or a slightly smaller, Iran or Pakistan can also be threats, however it is unlikely you will face off with them before Russia or China.

Strategy[]

National Focus and Russian Aggression[]

Economic Development and Industrialization[]

  1. Start by setting Government and Research Spending to Maximum.
  2. Get the Improved Infrastructure policy.
  3. Place electronic, fertilizer, and motor factories on the biggest cities, south of Kazakhstan's capital (Nur-Sultan). It is harder to capture from the south than the north.
  4. Research the Research Branch, until you unlock "Advanced Machine Learning".
  5. Recruit a general for infantry divisions.
  6. Start building Consumer Factories on top of the factories where the cities were built. When waiting for the Consumer Goods to start generating, you can turn the conscription law to Limited.
  7. Once the Consumer Factories are finished, start selling it to AI nations, at ranging from 10 - 200 consumer goods for each nation.
  8. Once sold, build an Aircraft Factory on any of the factory cities.
  9. In order to gain extra manpower and strengthen the economy, build develop cities and build recruitment centers when the Aircraft Factory has finished.
  10. By now, you should have enough political power to unlock Socialism, which is a decent ideology for a country that produces a ton of various resources. Do not spend political power for other necessities, as you will be using them for the war fund.
  11. Keep developing cities, building recruitment centers, and researching the research technology tree if not in war yet, as it is one of the most important to steps to build an imperial military.
  12. As you are in Limited conscription law, start spamming infantry division along the Southern cities, and merge them into one division as a capital defense. Remember, the capital is the most crucial city to protect from an offensive invasion. Also recruit aircraft as it is a significant unit for fighting hordes of Russian divisions.
  13. While spamming troops, start building forts on every city, as well as airports that have a population larger than 500,000. Again, if you keep developing cities, this should not be an economic conflict as you should be able to upkeep the forts.
  14. By now, you should have at least 700,000 to 1,400,000 million troops as Kazakhstan, without expanding. It is advised to station about 250,000 troops on the capital city, and make sure to build anti aircraft and artillery to fight off the incoming enemy forces.
  15. Once all cities have reached a development of Tier V, and all fortifications are built on every city, continuously spam hundreds of thousands of infantry and move northwards.

Russian War[]

  1. Once war has been declared, move the east division to the nearest most populated city in Russia, where their homeguard is located.
  2. Command all planes to move toward Russia's units, as it will weaken them and will give you a clearer front when attacking. While doing this, keep spamming thousands of troops from the south and north.
  3. Circulate a line, with your divisions, and auto-capture the cities. Keep sending troops to the frontlines to eventually overwhelm Russia with millions of troops.
  4. By the time Russia spawns in more, you have a manpower capacity of over 400,000 with a gain of about 20,000, giving a clear advantage to spawn in millions of troops, with a stable economy as well.
  5. It isn't required to, but if you feel you are losing ground, then turn conscription law to Extensive. It will not hurt your economy at all, the only valuable aspect at this time is winning the war.
  6. You should have a manpower capacity of over 900,000 if you turned Extensive. Keep spamming as much troops as possible, eventually Russia will soon lose power and will later capitulate.
  7. If they decide to camp at Moscow, Russia's capital city, take every city besides the capital and force peace them eventually, or move aircraft towards their garrison.
  8. Soon, Russia has officially lost the war, which now means you can turn back to Limited. Until then, you have won against a bloody battle as Kazakhstan against Russia. You are now able to expand through Central Asia, or conquer Europe. The choice is yours.

In most early game openings, the player will want to move their Home Guard to their capital and fortify their capital. They should build electronic factories and sell them to AI to supplement their economy. Russia is almost always going to invade the player, and the player will need that extra income to build and maintain units. The player should also build steel and motor factories alongside the electronic factories, preferably in the southern cities, where they can be easier defended. They should then mass train some infantry in big cities along the north and fortify those big cities. The player should move their infantry into those cities. When the player's infantry finishes training, they should have their steel and motor factories built by now. The player should start mass producing tanks at Almaty and move them north, supplementing the infantry defenses or holding them back to plug gaps in the player's line. Kazakhstan does not have a very good early-game manpower pool, which may be quickly exhausted. If the player can, they should try to ask for MP from other nations and use that to train a few more reserve units (for exploiting breakthroughs that they may make). Artillery use is also encouraged as it will help greatly. Make sure to enact the Neutrality Act policy if Russia does declare war. This, combined with the arid environment, will make it hell for Russia to invade.

If the player cannot hold the north, they should pull troops back to their capital and scorch cities as Russia approaches them. They should build 10-20k infantry in the cities around their capital as they pull their troops back. Do not merge them. These spread out infantry will stall Russia's advance and will give the player time to scorch their cities and bleed the Russians. Keep making tanks in Almaty and sending them to the front (but not all the way to the front). Once Russia's advance slows, the player should split their troops and start auto-capturing, stepping in manually from time to time to control tank units, sending them to major cities like Omsk or Moscow (if they wish to capital snipe). Russia will either sue for peace or leave the game. If Russia leaves the game, the player MUST continue asking for aid, manpower, or money to supplement their invasion. Increasing government spending will also help the player in this long war. The player should halt their troops from time to time to let them regenerate their losses. If Russia wants peace, send them a deal that says the player will annex all the cities they have captured (or seizing of treasury and some resources if the player is greedy, but this makes the peace deal less lucrative). This makes sure that the player's pain was not for nothing. Under no circumstances should they accept White Peace. This is a general outline of how to resist a Russian invasion. Once the player has succeeded, they are free to do whatever the hell they want, like form the United Turkic States or Turkic Khaganate.

Forming the Khaganate[]

The most sound strategy to form the Turkic Khaganate is to first ally Russia. If Russia does not accept, you're basically dead. Exit out and play another nation. Kazakhstan is often the first nation conquered by Russia, and you will not be able to hold his assault for long. China is far enough away to not bother you at the start, but you'll need Mongolia which they are likely to annex straight off, so some negotiations (or conquests) may have to take place. After becoming Russia's ally (EXTREMELY RARE), move south taking the "Stan" nations needed to form. If there is a player playing as Pakistan or Iran, you are likely to face some issues, but if you can get Egypt or Turkey to help in annexing them, you should be fine. After you form, India may invade you, so be careful.

Trivia[]

  • Kazakhstan was once the entirety of the Soviet Union for four days until it collapsed on December 26, 1991.
  • Kazakhstan's capital is named Astana in the game, however, on March 20, 2019, it was named to Nur-Sultan in commemoration for the resignation of their first president, Nur-Sultan Nazarbayev. Within 3 years, this was reversed.
  • A small portion of Kazakhstan is located in Europe.
  • There is a city called Oral in Kazakhstan.
  • Kazakhstan is the 2nd largest country to not have any releasables, the largest is Antarctica. But Adaistan is planned to be added, making this false.
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