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This article is about Laws. You may be looking for Economic Laws.

Laws are national regulations that influence the country's government, economy, and military. There are nine laws, each with a distinct focus:

  • Conscription: Determines military draft levels.
  • Party Loyalty: Sets the level of political leader loyalty to the nation's ideology.
  • Press Regulation: Controls press freedom and government involvement in the media.
  • Firearm Regulation: Oversees firearm prevalence within the population.
  • Religious Emphasis: Interprets the separation of religion from the state and the people.
  • Industrial Specialization: Prioritizes either resource extraction or manufacturing.
  • Working Hours: Establishes workplace schedules.
  • Population Growth: Focuses at expanding population size.
  • War Bonds: Significantly increases funds during critical times of war by raising tax income and lowering military upkeep. However, they are only ideal during that scenario, as they also introduce heavy drawbacks, including reduced stability and higher war exhaustion gain.

Political power is the universal currency to adjust laws, and the cost varies among them. Some levels also have extra requirements (e.g., 'State Religion' excludes Communism, 'Extensive' and 'Required' conscription laws require to be at war).

All laws consist of an odd number of levels. Most laws have five levels, except for Religious Emphasis, Industrial Specialization, and Population Growth, which have three. This odd number ensures that laws must be adjusted sequentially, meaning changes cannot skip intermediary levels (e.g., in Press Regulations, one cannot jump directly from 'Mixed' to 'Free Press').

If a preceding or succeeding law can be unlocked, it will be highlighted with a yellow border. If the level cannot be unlocked due to not meeting the requirement, it will be outlined in red.

List of Laws[]

Costs and Requirements[]

Law Political Power Costs Extra Requirements
Level Requirement
Conscription 200 Extensive Must be at war
Required
Party Loyalty 75 None
Press Regulation 75 Free Press Cannot Have Communism or Fascism
Laxed Cannot Have Fascism
Propaganda Only Cannot Have Democracy
Firearm Regulation 90 None
Religious Emphasis 75 State Religion Cannot Have Communism
Industrial Specialization 150 None
Working Hours 90 None
Population Growth 150 None
War Bonds 25 Moderate Must be at war
Maximum

Modifiers[]

List of Laws: Types, Costs, and Modifiers
ConscriptionDisarmed • Volunteer • Limited • Extensive • Required
Intricate Version
Disarmed Recruitable Population Modifier Levels Manpower Capacity Manpower Gain
1% Move Vol. > Dis. -48.11% -50%
Upgrade To Vol. +100% +92.97%
Recruitment Time Starting Experience Tax Income Building Speed
0% 0% +5% 0%
Volunteer Recruitable Population Modifier Levels Manpower Capacity Manpower Gain
2% Downgrade To Dis. -48.11% -50%
Move Dis. > Vol. +100% +92.97%
Upgrade To Lim. +150% +148.5%
Recruitment Time Starting Experience Tax Income Building Speed
0% 0% 0% 0%
Limited Recruitable Population Modifier Levels Manpower Capacity Manpower Gain
5% Downgrade To Vol. -60% -59.70%
Move Vol. > Lim. +150% +148.5%
Upgrade To Ext. +100% +99.6%
Recruitment Time Starting Experience Tax Income Building Speed
+25% -10% -10% -10%
Extensive
Recruitable Population Modifier Levels Manpower Capacity Manpower Gain
10% Downgrade To Lim. -50% -49.78%
Move Lim. > Ext. +100% +99.6%
Upgrade To Req. +150% +149.639%
Recruitment Time Starting Experience Tax Income Building Speed
+50% -30% -25% -25%
Required
Recruitable Population Modifier Levels Manpower Capacity Manpower Gain
25% Downgrade To Ext. -60% -59.94%
Move Ext. > Req. +150% +149.639%
Recruitment Time Starting Experience Tax Income Building Speed
+75% -50% -65% -50%
Simple Version
Law Modifiers Notes
Disarmed
  • 1% Recruitable Population
  • +5% Tax Income
  • Lowest level of the spectrum. This law is usually deemed worthless along with its mild tax benefit.
  • One can obtain this modifier automatically by gaining the 'Disarmament' national modifier via a war treaty.
  • Japan is the only nation that begins with this law.
Volunteer
  • 2% Recruitable Population
  • No extra modifiers
  • A vast majority of nations start with this law during the beginning of the game, with only a few that start with other laws.
  • This is the only law that provides no extra modifiers.
Limited
  • 5% Recruitable Population
  • +25% Military Recruitment Time
  • -10% Military Starting Experience
  • -10% Tax Income
  • -10% Building Speed
  • Many players obtain this law as it provides massive boosts to manpower with moderate drawbacks.
  • Russia, Switzerland, and Israel are the only nations that begin with this law.
Extensive
  • 10% Recruitable Population
  • +50% Military Recruitment Time
  • -30% Military Starting Experience
  • -25% Tax Income
  • -25% Building Speed
  • Can only be unlocked during an involvement of war.
  • This law is should only be activated during critical emergencies.
  • If this law is not switched to a lower law (which means no Required) after the end of the war, it will begin reducing stability by a constant -10%.
Required
  • 25% Recruitable Population
  • +75% Military Recruitment Time
  • -50% Military Starting Experience
  • -65% Tax Income
  • -50% Building Speed
  • Highest conscription law on the spectrum, which means it can only be unlocked via engagement of war, likewise to Extensive.
  • This law is considered the last resort during times of near-capitulation.
  • If this law is not switched to a lower law (other than Extensive) after the end of the war, it will begin reducing stability by a constant -10%.
Party LoyaltyMinimum • Low • Standard • High • Maximum
(1) Minimum
Advantages Disadvantages
Modifier Value Modifier Value
Base Political Leader XP Gain +10 Political Leader Ruling Alignment Chance[1] -33%
Political Candidate Reshuffle Cost -50
Political Power Gain +25% Ideology Power -15%
Tax Income 1.1x
(2) Low
Base Political Leader XP Gain +5 Political Leader Ruling Alignment Chance -15%
Political Candidate Reshuffle Cost -25
Political Power Gain +15% Ideology Power -5%
(3) Standard
Default; no modifiers.
(4) High
Corruption Gain -0.05 Base Political Leader XP Gain -3
Ideology Power +10%
Political Leader Opposition Alignment Chance[2] -25% Political Power Gain -10%
Political Leader Ruling Alignment Chance +75%
(5) Maximum
Corruption Gain -0.1 Base Political Leader XP Gain -8
Ideology Power +25%
Political Leader Opposition Alignment Chance -50% Political Power Gain -20%
Political Leader Ruling Alignment Chance +150% Tax Income 0.9x
Press RegulationFree Press • Laxed • Mixed • State Focus • Propaganda Only
(1) Free Press
Advantages Disadvantages
Modifier Value Modifier Value
Corruption Gain -0.1 Unrest Reduction -25%
Integration Speed 1.25x
Tax Income 1.25x
(2) Laxed
Corruption Gain -0.05 Unrest Reduction -10%
Integration Speed 1.1x
Tax Income 1.1x
(3) Mixed
Default; no modifiers.
(4) State Focus
Base Stability +5% Integration Speed 0.9x
Unrest Reduction +15%
Political Power Gain 1.1x Tax Income 0.95x
(5) Propaganda Only
Base Stability +10% Integration Speed 0.85x
Unrest Reduction +15%
Political Power Gain 1.25x Tax Income 0.9x
War Exhaustion Gain -0.03
Firearm RegulationNo Restrictions • Reduced • Standard • Expanded • Illegal
(1) No Restrictions
Advantages Disadvantages
Modifier Value Modifier Value
City Resistance +50% Base Stability -5%
Tax Income 1.25x Unrest Reduction -40%
(2) Reduced
City Resistance +25% Base Stability -2.5%
Tax Income 1.1x Unrest Reduction -20%
(3) Standard
Default; no modifiers.
(4) Expanded
Base Stability +5% City Resistance -33%
Rebel Suppression +0.5x
Unrest Reduction +15%
(5) Illegal
Base Stability +15% City Resistance -60%
Rebel Suppression +1x
Unrest Reduction +40%
Religious EmphasisState Atheism • Secularism • State Religion
(1) State Atheism
Advantages Disadvantages
Modifier Value Modifier Value
Ideology Power +5% Unrest Reduction -10%
Integration Speed 1.05x
Research Output 1.05x
Tax Income 1.05x
(2) Secularism
Default; no modifiers.
(3) State Religion
Cannot have Communism.
Base Population Growth +1.25% Ideology Power -5%
Base Stability +5% Integration Speed 0.95x
Manpower Increase 1.1x Research Output 0.95x
Unrest Reduction +10% Tax Income 0.95x
War Exhaustion Gain -0.005%
Industrial SpecializationExtraction • Balanced • Manufacturing
(1) Extraction
Advantages Disadvantages
Modifier Value Modifier Value
Resource Output 1.25x Factory Output 0.75x
Tax Income 0.8x
(2) Balanced
Default; no modifiers.
(3) Manufacturing
Factory Output 1.25x Resource Output 0.75x
Tax Income 0.8x
Working HoursMinimum • Reduced • Standard • Extended • Unlimited
(1) Minimum
Advantages Disadvantages
Modifier Value Modifier Value
Base Population Growth +1% Factory Output 0.75x
Base Stability 1.25x Resource Output 0.8x
Unrest Reduction +50% Tax Income 0.75x
(2) Reduced
Base Stability +5% Factory Output 0.9x
Unrest Reduction +50% Resource Output 0.9x
Tax Income 0.75x
(3) Standard
Default; no modifiers.
(4) Extended
Building Speed 1.25x Base Population Growth -0.5%
Factory Output 1.1x Base Stability -5%
Resource Output 1.1x Unrest Reduction -25%
Tax Income 1.1x
(5) Unlimited
Building Speed 1.5x Base Population Growth -1.5%
Factory Output 1.3x Base Stability -15%
Resource Output 1.25x Unrest Reduction -60%
Tax Income 1.25x
Population GrowthBalanced • Encouraged • Mandatory
(1) Balanced
Default; no modifiers.
(2) Encouraged
Advantages Disadvantages
Modifier Value Modifier Value
Base Population Growth +1% Factory Output 0.85x
Resource Output 0.85x
Tax Income 0.85x
Manpower Increase 0.85x
(3) Mandatory
Base Population Growth +2% Research Output 0.85x
Factory Output 0.7x
Resource Output 0.7x
Tax Income 0.7x
Manpower Increase 0.7x
War BondsInactive • Moderate • Maximum
(1) Inactive
Default; no modifiers.
(2) Moderate
Advantages Disadvantages
Military Upkeep 0.75x Base Stability -8%
Tax Income 1.5x Integration Speed 0.8x
War Exhaustion Gain +0.05%
(3) Maximum
Military Upkeep 0.5x Base Stability -15%
Tax Income 2.25x Integration Speed 0.65x
War Exhaustion Gain +0.15%

Guide[]

See Guide.

Trivia[]

  • Before the 03/06/2025 Update (March 6, 2025) , the update that added many laws, conscription was the only type of law in the game.
  • Party Loyalty laws were originally referred to as "Government Priority Laws." The concept was suggested in the official Discord on April 16, 2024.[3][4] It was considered by Hyperant, the game's sole developer, before being reworked and implemented a year later in 2025.
  • Only four nations start with a unique conscription law instead of 'Volunteer': Japan with 'Disarmed', and Switzerland, Russia, and Israel with 'Limited'.

References[]

  1. Affects the chances of a political candidate aligning with the supporting ideology.
  2. Affects the chances of a political candidate aligning with a conflicting ideology.
  3. https://discord.com/channels/570684122519830540/570686105985482764/1229820477510516797
  4. https://discord.com/channels/570684122519830540/570686133390934046/1229583739353436210
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