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These are proposed laws created by RAYTH30N and posted in the official Discord.[1] They were officially considered for implementation by Hyperant on April 23, 2025.[2]

According to the proposal document, these laws will accommodate the newly introduced ideologies as part of the upcoming broader ideological rework. This rework will fundamentally divide the current system into two distinct categories: political and economic ideologies.

Since these laws are still under consideration, their features remain subject to change prior to official implementation.

Overview[]

As of this writing, six laws have been developed—three reworks of existing laws (Democracy Style, State Doctrine, and Collective Theory), and three entirely new ones pending release (National Fundamentals, Capital Ownership, and Feudal System). However, as they are still under consideration, their features remain subject to change prior to official implementation.

Requirements[]

Political[]

  • Democracy Style: Liberalism and Democracy
  • State Doctrine: Authoritarianism and Totalitarianism
  • National Fundamentals: Conservatism and Reactionism

Economic[]

  • Collective Theory: Socialism and Communism
  • Capital Ownership: Libertarianism and Capitalism
  • Feudal System: Feudalism and Mercantilism

Costs[]

All laws require 45 political power to switch to a different level.

Modifiers[]

Democracy Style[]

Includes Parliamentary, Semi-Presidential (Default), and Presidential, and Flawed.

Democracy Style
Modifier Levels and Values
Parliamentary Semi-Presidential Presidential Flawed
Base Political Leader XP Gain +10 +4.5 0%
Political Candidate Reshuffle Cost -15 0%
Political Power Gain 0% +7.5% +20% +10%
Economic Ideology Power 0%
Diplomatic Actions +1
Base Stability -3.5%
Unrest Reduction -50%
Semi-Presidential is the default law, naturally giving increased Base Political Leader XP Gain and Political Power Gain.

State Doctrine[]

Includes Fascism, Police State (Default), and Stalinism, and Technocracy.

State Doctrine
Modifier Levels and Values
Fascism Police State Stalinism Technocracy
Stability Hit on Offensive Wars +1% 0%
Justification Time -25%
Military Upkeep
Base Political Leader XP Gain -50%
Integration Speed -60%
Unrest Reduction 0% +15% 0%
Martial Law Cost -35%
Political Power Gain +10% -5% -25%
War Exhaustion Gain -0.01% -0.02% 0%
Manpower Increase 0% +20%
Corruption Gain +0.1%
Base Stability -3%
Tax Income -5% -15%
Research Output 0% +25%
Economic Laws Cost -5%
Political Candidate Reshuffle Cost -50
Resource Output -10%
Factory Output +5%
Police State is the default law, naturally giving increased Unrest Reduction, Political Power Gain, and reduced Martial Law (policy) Cost and War Exhaustion Gain.

National Fundamentals[]

Includes Integral, Patriotist (Default), and Civic, and Traditionalist.

National Fundamentals
Modifier Levels and Values
Integral Patriotist Civic Traditionalist
Factory Output +10% 0%
Building Speed +5%
Corruption Gain -0.1%
Stability Hit on Offensive Wars +0.5%
Tax Income -5%
War Exhaustion Gain +0.025%
Justification Time 0% -10% 0%
Manpower Increase +7.5%
Political Power Gain +15% 0%
Base Stability 0% +2% +5%
Unrest Reduction -25% +35%
Economic Ideology Power -2% 0%
Population Growth 0% +2%
Economic Laws Cost -7.5%
Research Output -15%
Building Speed
Patriotist is the default law, naturally giving increased Manpower Gain and Political Power Gain, and reduced Justification Time.

Collective Theory[]

Includes Syndicalism, Marxism (Default), Agrarian, and Juche.

Collective Theory
Modifier Levels and Values
Syndicalism Marxism Agrarian Juche
Base Stability +4% +5% 0% +5%
Factory Output +20% +15% -10% 0%
Resource Output +15% 0% +20% +7.5%
Tax Income -20% 0%
Building Cost 0% +15% 0%
Marxism is the default law, naturally giving a Base Stability and Factory Output boost.

Capital Ownership[]

Includes State, Corporate, Free Market (Default), Finance, and Welfare.

Capital Ownership
Modifier Levels and Values
State Corporate Free Market Finance Welfare
Factory Output +15% 0% +2.5% 0% 0%
Corruption Gain +0.1% 0%
Building Speed -15% +25%
Building Cost 0% -15%
Political Power Gain +10%
Tax Income -10% +10% +5% +2.5%
Chance to Form Monopoly 0% +100% 0% 0%
Investment Availability -75% +50%
Unrest Reduction -25% 0% +100%
Integration Speed 0% +150%
Economic Laws Cost +3% +5%
Base Stability -2.5% 0% +4.5%
Free Market is the default law, naturally giving a boost to Investment Availability, Tax Income, and Factory Output, but also a harmful increase to Economic Laws Cost.

Feudal System[]

Includes Protectionism, Peasantry (Default), Tokugawan, and Colonial.

Feudal System
Modifier Levels and Values
Protectionism Peasantry Tokugawan Colonial
Investment Availability +150% 0%
Internal Market Effects +250%
Factory Output +25% 0% -50% 0%
Resource Output +20% +5% 0% +25%
Tax Income 0% 0%
Building Speed
Building Cost 0% -12.5%
Development Cost +25%
Base Stability -10% -7.5%
Stability Hit on Offensive Wars 0% +0.75%
Manpower Increase +5% 0%
Military Upkeep -10%
Martial Law Cost -50%
Corruption Gain +0.1%
Peasantry is the default law, naturally giving a boost to Tax Income, Resource Output, and Building Speed.

See Also[]

References[]