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Military operations are temporary, massive, and radical military power-ups that enhance a limited range of aspects, mostly combat performance (attack, defense, and speed). These operations come with significant drawbacks, including reduced performance, increased war exhaustion, lowered operational feasibility, higher costs, and other potential penalties, making them high-risk, high-reward options.

In total, there are ten different operations divided into three categories: five for the army, two for the navy, and two for the air force.

Costs and Durations[]

Activation and Cooldown[]

Each operation costs a certain amount of military power to implement, and only a maximum of one operation can be online. If an operation is implemented, it will automatically be marked as a national modifier, while also activating a global cooldown to all operations, in which the cooldown has a varying duration per operation selected.

Once the cooldown expires, all operations are able to be chosen, however, the operation that was previously enabled can only be renewed by purchasing it with military power. In addition, one cannot manually disable the operation or bypass the cooldown, as the modifier will remain permanent until the expiration date.

Special Durations[]

Most military operations last 180 days and share a global cooldown of 365 days. However, a few have unique durations or cooldowns:

  • Massed Artillery lasts for 90 days, with a standard 365-day global cooldown.
  • Guerilla Warfare has a shorter global cooldown of 180 days but maintains the 180-day duration.
  • Blitzkrieg (part of Lightning Offensive) lasts only 30 days.
    • Lightning Offensive alone, however, follows the regular 180-day duration and 365-day global cooldown.
    • Since both Blitzkrieg and L.O. overlap with each other, their modifiers stack until Blitzkrieg expires.

Limited Usages[]

Generally, most players, particularly those who play public servers, do not widely or consistently use operations because of three different reasons:

  1. High Costs: Operations range from 300 to 1,250 military power — with Massed Artillery being the least expensive and Lightning Warfare the most costly. With cost reductions from specific doctrines, such as Downfall Initiative (under Massed Attack) for Guerilla Warfare and Combined Bombardment (under Manoeuvre Warfare) for Lightning Offensive, the cost can drop to between 188 and 625. These operations are temporary, one-time-use abilities, meaning once they expire, they must be repurchased to be used again.
  2. Radical and Unreliable Nature: Operations provide extreme modifiers, offering both significant advantages and drawbacks. For instance, while Guerilla Warfare grants a massive +165% defense boost, it also incurs a -80% reduction in ground attack. This type of trade-off applies to other operations, which may appear beneficial on paper but become impractical in real situations. Because of this, many players prefer more stable, conventional modifiers such as doctrines, military leaders, political leaders, and technology.
  3. Limited Scope: Operations primarily focus on enhancing combat performance, but they often come with significant drawbacks that affect both combat and non-combat aspects, such as increased war exhaustion and higher costs. Since they are geared towards combat, their utility is largely restricted to times of war. Additionally, their effectiveness is limited for naval and air units. In the navy, operations mainly boost frigates and transport boats — the former being unpopular and the latter increasing ground unit upkeep. For the air, they upgrade bombers, attackers, and transport aircraft, though transport aircraft are not widely favored. As a result, while operations can offer benefits, they lack broad and far-reaching advantages across all unit types.

While military operations are not commonly used by most players, they can be extremely useful in specific situations, mostly during the late-game. For instance, despite Guerilla Warfare's significant reduction in attack power, its massive defensive boost can help players hold off superior enemy forces during a crisis of near capitulation, allowing them to defend their territory. In the air category, Shock and Awe upgrades attackers' and bombers' attack and speed with no drawbacks, making it particularly effective for mass assaults on enemy ground forces or bombing enemy cities.

Additionally, operations tend to be more frequently and strategically utilized in private matches, where gameplay scenarios, regulations, competition, and skill levels differ from public matches.

Military Operations List[]

Army[]

Army Operations Chart
Elastic Defense
Operation Description
"Rather than static lines, we need to be more flexible in order to respond to enemy breakthroughs"
Military Power Costs Modifiers
Default 800
  • Ground Defense: +65%
  • Ground Attack: -35%
  • Ground Speed: +20%
  • City Resistance: +15%
  • Entrenchment Speed: +35%
  • Military Attack against Entrenched Units: -20%
Doctrine Reduction Cost
Greater Support
Static Lines
400 0.5x
(-50%)
Guerilla Warfare
Operation Description
"We will do what we can to whittle down their superior forces while avoiding direct confrontations!"
Military Power Costs Modifiers
Default 600
  • Ground Defense: +165%
  • Ground Speed: +10%
  • Ground Attack: -80%
  • City Resistance: +150%
  • Tank Attack: -50%
Doctrine Reduction Cost
Downfall Initiative
Massed Attack
188 0.25x
(-75%)
Maginot Theory
Operation Description
"We are under a threat of invasion. We must boost our defensive lines if we are to hold what is ours!"
Military Power Costs Modifiers
Default 600
  • Ground Defense: +25%
  • Ground Attack: -15%
  • Ground Speed: -15%
  • Fortifications Building Speed: +50%
  • Entrenchment Defense: +50%
  • Military Attack against Entrenched Units: -15%
Doctrine Reduction Cost
Fortifications Effort
Static Lines
300 0.5x
(-50%)
Massed Artillery
Operation Description
"We must throw as much shells at the enemy as fast as possible. Block out the sun with artillery if we must!"
Military Power Costs Modifiers
Default 600
  • Artillery Attack: +50%
  • Artillery Upkeep: +100%
Doctrine Reduction Cost
No doctrine reduces the cost of Massed Artillery.
Lightning Offensive & Blitzkrieg
Operation Description
"We will pour all our resources into conducting a swift and decisive advance into our enemy territory. The best offense is a good offense!"
Military Power Costs Lightning Offensive Modifiers
Default 1,250
Doctrine Reduction Cost
Combined Bombardment
Manoeuvre Warfare
625 0.5x
(-50%)
Durations Blitzkrieg Modifiers
Lightning Offensive Duration
(Coincides with Blitzkrieg)
180
  • Ground Attack: +20%
  • Ground Speed: +20%
  • Military Attack against Entrenched Units: +5%
  • Military Attack against Fortified Units: +10%
Blitzkrieg Duration
(Coincides with L.O.)
30
Global Cooldown 365
Deep Battle Theory
Operation Description
"In order to break through our opponent's fortifications, it is imperative that we coordinate several enveloping strikes into the enemy, shattering their defenses and disrupting their lines."
Military Power Costs Modifiers
Default 700
  • Ground Speed: -15%
  • Military Attack against Entrenched Units: +45%
  • Military Attack against Non-Entrenched Units: -35%
  • Military Attack against Fortified Units: +25%
Doctrine Reduction Cost
Combined Bombardment
Manoeuvre Warfare
350 0.5x
(-50%)

Naval[]

Naval Operations Chart
Island Hopping Campaign
Operation Description
"We need to master the arts of naval transport and naval invasion!"
Military Power Costs Modifiers
Default 400
  • Transport Boat Attack: +65%
  • Transport Boat Embarkment Speed: +40%
  • Transport Boat Movement Speed: +25%
  • Ground Upkeep: +30%
Doctrine Reduction Cost
Advanced Training
Specialization
200 0.5x
(-50%)
Naval Swarm Tactics
Operation Description
"Our boats may not be capable on their own, but in numbers they will prove quite effective."
Military Power Costs Modifiers
Default 600
  • Frigate Attack: +50%
  • Frigate Recruitment Time: -25%
  • Frigate Cost: -33%
  • Frigate Speed: +25%
Doctrine Reduction Cost
Fast Attacks
Light Flotilla
300 0.5x
(-50%)

Air Force[]

Air Force Operations Chart
Shock and Awe
Operation Description
"Rather than risking our personnel in costly ground invasions, we will simply drop overwhelmingly amounts of ordnance on them to break their fight!"
Military Power Costs Modifiers
Default 600
  • Bomber Attack: +50%
  • Attacker Attack: +30%
  • Bomber Speed: +35%
  • Attacker Speed: +20%
Doctrine Reduction Cost
No doctrine reduces the cost of Shock and Awe.
Mass Air Mobility
Operation Description
"The future of warfare is to move as much troops as possible as far behind enemy lines as possible to hit them where they least expect it!"
Military Power Costs Modifiers
Default 600
  • Transport Aircraft Cost: -75%
  • Transport Aircraft Recruitment Time: -65%
  • Transport Aircraft Embarkment Speed: +125%
Doctrine Reduction Cost
Mass Paradrop
Manoeuvre Warfare
450 0.75x
(-25%)

Background[]

All military operations are based on real-life military strategies and tactics. The information below (click 'Expand' to view) provides a brief list of descriptions for each operation's real-life counterpart.

Gallery[]

Trivia[]

  • Military operations were initially previewed in the Official Discord on November 5, 2023, and released in the 11/07/2023 Update (November 7, 2023).
  • Before the 10/24/2024 Update (October 24, 2024), most military operations cost 1,000 military power, with the exception of Massed Artillery, which cost 500, and Lightning Warfare, which cost 1,250. After the update, nearly all operation costs were moderately reduced, though the cost of Lightning Warfare remained the same.
  • Shock and Awe and Massed Artillery are the only two operations that have their costs unaffected by doctrines.
  • Naval Swarm Tactics, Shock and Awe, and Mass Paradrop are the only three operations without any downsides. However, both Naval Swarm Tactics and Mass Paradrop are not widely used, as they respectively boost less popular units — frigates and transport aircraft — compared to their more effective counterparts, such as destroyers and bombers. In contrast, Shock and Awe is widely regarded as an optimal operation because it enhances attackers and bombers, two units known for their strong combat performance and usages.
  • Deep Battle Theory initially had an increase of +125% to Military Attack against Entrenched Units and a +40% increase to Military Attack against Fortified Units before it was nerfed to it's current state in the February 10, 2025 patch.
  • Deep Battle Theory was also the first ever considered operation to be added, being suggested by SirSquare6.

References[]

Units
Army Primary InfantryTanksHome Guard
Support ArtilleryAnti Aircraft
Navy Escort DestroyerFrigateTransport Boat
Capital BattleshipAircraft Carrier
Underwater Submarine
Air Force FighterAttackerBomberTransport Aircraft
Nuclear Nuke
April Fools Nuke (April Fools)Space Units
Mechanics
Strategic DoctrinesOperationsAttritionEntrenchmentFlankingAuto Capture
Leadership Military LeadersTraitsPolitical Leaders
Logistics ManpowerExperienceMilitary PowerConscription LawsReadinessMilitary SpendingRecruitment CentersReinforcements
Other TechnologyWar ExhaustionWarWar JustificationSkins