Military Readiness is a military feature that provides both attack and defense modifications for all units based on its level, which is determined by military spending.
Description[]
Readiness determines the strength and weakness towards both defense and attack bonuses for all units within the military. The scale of the readiness bar is directly influenced by military spending. For example, Readiness may increase if Military Spending is raised, while Readiness will decrease if Military Spending is lowered, resulting in upgraded or downgraded attack and defense buffs, respectively.
The Amount of Time to Upgrade/Downgrade[]
- Upgrade: 14-15 seconds for readiness to fully upgrade to the succeeding level.
- For example, 20% Readiness will take 14-15 seconds to upgrade to 40% Readiness, while it takes 40 seconds to reach 60% Readiness.
- Downgrade: Around 1-2 seconds to fully downgrade to the preceding levels, no matter how far the bar is set to scale.
- For example, 137.5% Readiness will take 1-2 seconds for it to downgrade to 60% Readiness.
Readiness Table[]
100% Readiness and Level 5 Military Spending is the starting/default point.
Readiness and Military Spending Chart | ||
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Readiness Percent | Military Spending Level | Modifiers |
20% | Level 1 | 0.2x Attack 0.2x Defense |
40% | Level 2 | 0.4x Attack 0.4x Defense |
60% | Level 3 | 0.6x Attack 0.6x Defense |
80% | Level 4 | 0.8x Attack 0.8x Defense |
100% | Level 5 | 1x Attack 1x Defense |
112.5% | Level 6 | 1.13x Attack 1.13x Defense |
125% | Level 7 | 1.25x Attack 1.25x Defense |
137.5% | Level 8 | 1.38x Attack 1.38x Defense |
150% | Level 9 | 1.5x Attack 1.5x Defense |
Gallery[]
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Units | ||
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Army | Primary | Infantry • Tanks • Home Guard |
Support | Artillery • Anti Aircraft | |
Navy | Escort | Destroyer • Frigate • Transport Boat |
Capital | Battleship • Aircraft Carrier | |
Underwater | Submarine | |
Air Force | Fighter • Attacker • Bomber • Transport Aircraft | |
Nuclear | Nuke | |
April Fools | Nuke (April Fools) • Space Units |
Mechanics | ||
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Strategic | Doctrines • Operations • Attrition • Entrenchment • Flanking • Auto Capture | |
Leadership | Military Leaders • Traits • Political Leaders | |
Logistics | Manpower • Experience • Military Power • Conscription Laws • Readiness • Military Spending • Recruitment Centers • Reinforcements | |
Other | Technology • War Exhaustion • War • War Justification • Skins |