“ |
|
„ |
— Description of forming North American Union |
The North American Union (NAU) is a transcontinental formable located almost entirely in North America , with
Hawaii making it also present in Oceania
. The formable requires the countries of
Canada, the
United States, and
Mexico in order to be formed.
It is one of the five continental formables, with the others being the European Union,
United States of South America,
Oceanic Union, and the
African Union. However, it does not include the entirety of North America, as it excludes the regions of Central America, the Caribbean, and
Greenland. The only three nations that border the North American Union are
Saint Pierre and Miquelon,
Guatemala, and
Belize.
Background[]
Since at least the mid-19th century, numerous concepts for a union among Canada, Mexico and the United States of America, some including the Caribbean, the Central American and the South American countries, have been proposed, such as the North American Technate. Following the Maastricht Treaty and the North American Free Trade Agreement (NAFTA) going into effect in the early to mid-1990s, there was speculation about the formation of a North American Union, similar to the European Union created by Maastricht, being a possible future step for the region. Several proposals for continental integration of North America advocated the creation of a union styled after the European Union, though many academic and business groups advocated less dramatic changes involving the formation of a customs union or common market. |
Base Statistics[]
Economy[]
The base economy of the North American Union is one of the largest in the globe, generating an estimated base income of $17,862,509 via tax collection and resource income, without any monetary modifications. However, this applies to only Canada and Mexico forming the nation, as they both start as Non-Aligned.
If the United States formed the North American Union, it will boast the largest economy in the world, as it begins with an exclusive Democracy ideology, with a collected income of $35,544,014.
Resources[]
The North American Union produces enough natural resources in order to fulfill most needs, as it possesses important minerals such as Iron,
Copper,
Gold,
Titanium,
Tungsten, and
Phosphate and
Oil. However, it lacks any reserves of
Aluminum or
Chromium, requiring conquest for them.
![]() |
+22.66 |
---|---|
![]() |
+3.33 |
![]() |
+27.51 |
![]() |
+32.15 |
File:Oil Barrels.png Oil | +51.02 |
![]() |
+8.72 |
![]() |
+11.88 |
![]() |
+1.22 |
![]() |
+3.44 |
Military[]
The North American Union receives over 20,000 manpower per 5 days, with a bank holding a total of 7,009,255 manpower. Since all required countries begin in the Volunteer conscription law, the North American Union starts as that.
Base Manpower Capacity of North American Union per Conscription Law | |
---|---|
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population". | |
Disarmed [1% RP] |
3,507,972 |
Volunteer [2% RP] |
7,015,944 |
Limited [5% RP] |
17,539,860 |
Extensive [10% RP] |
35,079,719 |
Required [25% RP] |
87,699,298 |
Geography[]
Terrain[]

Terrain of the North American Union
There are several large mountain ranges within the North American Union, the foremost being the mountains of the American Cordillera. The Rocky Mountains, the Cascades, Sierra Nevada, and Sierra Madre Oriental, Sierra Madre Occidental, and several other minor mountain ranges form a long unbroken chain of Hilly and Mountainous terrain in the western part of the North American Union.
This chain of mountains ends in the north with the Alaska Range, a patch of mountainous and Semi-Mountainous land which blocks off most of eastern Alaska and extends into the bordering Yukon province of Canada, and terminates in the south near the end of the Gulf of California in Mexico's western Pacific coast. To the east and the west of the American Cordillera there is only flat plains until you reach the Pacific and Atlantic coast. There are minor hills on the Appalachians, inland on the east coast.
The Mexican Plateau dominates the southern part of the North American Union and is bordered on all sides by mountains, forming continuous semi mountainous terrain across Mexico from the US border to the north past Mexico City to the south. Baja California is more forgiving and becomes hilly once you pass the northern tip of the peninsula. To the south of Mexico City the terrain flattens out into plains that go on until the border with Guatemala.
The Great Lakes are the only major body of water contained within the nation, offering the capability of constructing ships in the available seaports.
Biomes[]

Biome of the North American Union
- Mexico is mostly Arid in the northern regions, while in the south, Jungle biomes can be found.
- The United States is mostly covered without recurring biomes, however, it transitions to various biomes around the year: arid is persistent in the western territories; Arctic is located in entirety of Alaska; Severe Winter and Mild Winter are formed in the northern states during the winter months; and Jungle is found in
Puerto Rico.
- Canada during winter is impacted by Severe Winter, while the north parts of Canada are Arctic.
Cities[]
The North American Union has a sprawling 1,017 cities, with 60 of them surpassing over a million population, and a total population of a whopping 350,899,109 inhabitants, making it the most populated nation in the world. The North American Union contains some of the world's largest megacities, such as New York, Los Angeles, Chicago, and Mexico City.
Strategy[]
Forming the North American Union is a simple task if one starts as the United States, and it is the only formable the United States, so it is extremely common. It provides a good stability boost and additional resources as well as a large population increase, enough to turn the United States into the #1 ranked superpower by population easily if China is not similarly expanding.
The main difficulty with forming the NAU as America is defeating a stubborn Mexico player, especially if they have Brazil or another wealthy major as an ally. However, if you play Mexico or even Canada, it is extremely difficult to defend or even win against a US player, and winning relies on as much luck as planning. It is very rewarding and a rare achievement to lead a Canadian or Mexican NAU.
Forming As Canada[]
Skilled USA[]
They would know all your counters. All you can do is camp in the arctic and see if it works. Because of the Peace Treaty updates, they can simply take most of your cities and annex the rest of you.
Mediocre USA[]
- Make 3 electronics factories in your 3 key cities, and a steel manufactory in a nearby city. Set your naval doctrine to "Capital Fleet", and import 3 copper and 0.2 titanium from any country. Begin justifying on the United States.
- Sell your electronics to a high income ai country like Brazil, India, or China, and make a battleship in Lake Ontario as soon as you get 57m money. Your justification should be complete by this time, and the USA should start justifying back.
- By this time, the USA must have justified, if they also plan on forming the NAU. In the case that they don't, follow the same steps next. Buy a motor factory in Toronto, and an aircraft factory in Ottawa. Be sure to buy the following resources: 2.1 Tungsten, 2.1 Aluminum, 2.1 Chromium, 2 Titanium, from any country.
- (For if the USA did justify in step 3) If the USA hasn't declared war yet, put your 120k home guards in Ottawa, and build infantry until you have 360,000 in Ottawa, accompanied with about 300 artillery. If the USA Has declared war, spam as much tanks as possible. Move your home guards to Ottawa.
- By this time, the USA must have declared war, if they planned to invade you. If they didn't, then they should have at least justified. Build a few attackers and tanks, and research your factory output to sell more electronics. Be sure to switch to the ideology "Socialism" for extra manpower, lower war exhaustion, and more electronics.
- The USA should be invading your west, but that's fine, your east is what matters the most. Put at least 30k divisions in your northern cities and entrench them. If the Usa declares war here, build an aircraft carrier in Oshawa. Put your tanks on Oshawa to protect it from being taken, so the aircraft carrier can be constructed.
- When you gather the income and upkeep needed, replace the Battleship with an aircraft carrier in Lake Ontario. The US must have prepared forces over there to steamroll your east, but this aircraft carrier will obliterate them. Capital snipe the US after, with a navy outside the US east coast. If they declared war on step 6, Wait to obliterate their forces with your aircraft carriers. Then capital snipe.
- It must be straightforward by now if the US ragequits. But if he doesn't, then take that aircraft carrier into the ocean. Since the St. Lawrence canal is not present, you're going to have to build another carrier, this time in the Atlantic.
- If you hold the US capital for long enough, the country should start breaking up, and the US player must have ragequitted. Take over the rest of the USA and then take Mexico, and you're finished.
Beginner USA[]
Repeat the first 3 steps in the mediocre part. They should be reckless and send their entire army to either your capital or your biggest city. A few attackers or the battleship (if the US goes for Toronto) should weaken them significantly. He will most likely ragequit, so you can take over his country.
AI USA[]
Make up a bunch of tanks with electronics and oil and invade. Use the A.I luring tactic for their guards. It is that simple. Do the same for Mexico but with a 3-pronged attack. Put government spending on if you need to.
Forming as the United States[]
AI Canada[]
- Immediately justify on Mexico and Canada.
- Start biome training your home-guards positioned on New York, Washington DC, and Philadelphia to preferably Winter Specialization, and build an additional 400K soldiers on the western borders of Canada. You can also switch Winter to Mountain Specialization if you are invading Canada when it's not winter.
- Make around 1 - 1.5 million infantry for Mexico, preferably recruit them on
Texas,
California, or other cities near the Mexican border. Train those infantries to Mountain Specialization.
- Make another 500K infantry on cities near the Gulf of Mexico, then train them to Jungle Specialization.
- Declare war swiftly to prevent Canada or Mexico from becoming player-controlled nations, as this would prompt them to significantly reinforce their defenses, making the invasion harder.
- Once declared, charged Ottawa with your trained home-guards, then entrench there to eliminate Canada's home-guard.
- Subsequently, use your troops in the mid-western or western borders to launch a full-scale attack into Canada. Split them and auto-capture if they are combined into large divisions.
- Now for Mexico, transport your Mountain-trained infantries to land on the coastal city of Tampico, then entrench the division to annihilate all of Mexico's home-guards.
- Auto-capture and split your mountain-trained infantry divisions in California to launch an attack from the north.
- Use your 500K jungle-trained infantries to land on the releasable of
Yucatan, then split and auto-capture.
- Canada should capitulate first before Mexico, theoretically, but should both countries collapse, peace them out, and form.
Player Canada[]
- Immediately justify on Canada, but act like you aren't going for them so it's a surprise attack (Blitzkrieg). Meanwhile, put 2 million troops in cities like Chicago, New York, Boston, and Washington DC on the east, and in the west, put down an extra 1.5 million troops. Train them all for winter specialization. Prepare some tanks as well and get artillery to wipe out their troops first.
- Once justifying is done, declare war on Canada and immediately send your troops in the east to capture key cities like Toronto and Ottawa. This should bring down Canada's stability, economy, and manpower by quite a bit. In the west, if there are no troops, it should be easy to capture.
- Make sure to leave a small force behind in Washington DC with artillery, in case Canada tries to capital snipe.
- Don't keep invading. Entrench your troops in major cities and wait for Canada's remaining troops to come. Once you are done taking care of Canada's troops you can easily invade the rest of Canada. Just be careful, even with winter specialization winter can still kill a large portion of your troops by attrition.
- If the player has not left by that point, they might try to build more troops in smaller cities, but with your larger army, it shouldn't be much of a problem.
Canada and Mexico Teams[]
Make a navy to attack coastal troops and possibly stop transports from reaching larger cities in America to stop Mexican expansion, then create a wall of artillery in central Arizona and New Mexico to weaken many of their troops (its even better if their troops aren't specialized).
For Canada, make divisions of 10-20k infantry units in Alaska and train them for winter specialization, then attack Fort Nelson, Whitehorse, and Yellowknife to outsmart Canada by invading the arctic before they can use the arctic to their advantage. Then make units of 200k infantry and place them at the New England- Canada border in case a Capital Snipe is tried. Then send in a infantry division of 350k or tank division of 2k to take Ontario, Ottawa, and Montreal. Then you can Auto Capture Canada.
If they make a force in the Northwest, you can make artillery units to counter it. If you took his 3 most valuable cities, the player will be more focused on the Northeast giving you time to wipe out his army near Washington DC. Even if they do focus near Washington DC, they will have almost completely been invaded and now the path of what to do splits off. If Canada started the war you can give him the peace giving you a 2-year grace period to attack and an extra 75 days or more if they forgot to justify beforehand. During the grace period do these things:
- Make 10 electronic factories and get communism ideology if you can. Also do everything you can to increase factory production aswell as manpower gain.
- Buy the neseccary amount of oil needed and get 4 aircraft carriers, 4 destroyers, and 6 submarines (if you did everything in step 1 this won't affect your economy too much.
- Position 2 of the Aircraft Carriers in this specific order. Point at Mexico City and go west until you hit water. Put 1 Aircraft Carrier and 1 Destroyer there. Repeat but go east.
- Put the other 2 Aircraft Carriers at San Diego and Brownsville. Submarine positions on step 5.
- Put 3 Submarines on big Gulf of Mexico cities like Houston, New Orleans, and Tampa
- Put the last 3 on Big cities of the East coast that will need protection from Mexican forces.
Now its time for the battle. Start training all of your units if you have the money and start the justification. Make a few more destroyers if you want to make sure your submarines survive. Assign them to your best Generals. Also put a few Anti Air guns down. You can also try and mess with their trade by asking your allies to cancel specific trades with them. Once justification is done, start the war. Instantly your aircraft Carriers will cripple Mexican units and force them to attack from the Yucatan where you can move a Submarine down and destroy all transports. By now they may have made destroyers to counter the submarines.
Use Aircraft Carriers to destroy all naval units and now this is when you attack. Make 5-20 divisions of 1-2k tanks and while you take out the rest of Mexican forces train them for Arid Specialization. Now make a few more Submarines with the aircraft carriers to escort your tanks to coastal cities and take them. This way you can stop construction of naval ships and give them less options to make a naval ship at.
Now you can slowly move in and as soon as you make a few beachheads in Mexico start supplying the fronts with infantry / more tanks, artillery to counter remaining units as well as anti aircraft if they start to make air units. Now you have multiple winning fronts that Mexico won't be able to stop and slowly close in on Mexico City.
Once you take the capital Mexico will have probably left or like many bad players allied China and called him in. If you are a good player, you would have done the truce lock strategy even if they weren't already Mexican allies. By knowing this, you can stop major superpowers getting involved and if they do, a lot of them will assume just sending troops will work so make even more submarines to counter them.
Now Mexico should have been fully taken out because most people just Auto Capture after the player leaves or they take the capital of that country so now annex Mexico and boom! You have finally managed to hold off an attack from Mexico and Canada and managed to form North American Union.
Forming as Mexico[]
Most US players go for Mexico first to form the North American Union. Immediately make electronic factories in your square cities. You should also increase your government and research spending, but government spending should be your priority. You should have bombers ready as well as artillery as most US players prefer to use infantry than tanks.
You should research in the support tree and the tank tree as well as the factory output technology in the economic section. As you should be able to get the US from the south if they are using infantry, then the losses should be able to make them leave or break them as Texas or the Confederate States of America might declare independence from all the losses the US suffered. You should be able to take Texas and the Confederate States of America and continue your conquest northward.
If the US does not use infantry but tanks, then you should research tanks yourself and get infantry entrenched on your bordering cities with artillery and bombers. Allying countries such as China and Russia also works as most of these players aren't friendly to each other. You should also get anti-tank weapons on your infantry.
If you are still getting low stability, it'd be good for you to focus some troops towards forming the Mexican Empire.Trivia[]
- The former flag displayed Central America on its emblem, however, the formable did not require the region. Therefore, it was eventually redesigned to that of the current version.
- This formable may be a reference to the United Republic of North America from the Halo series, which is a loose union of Canada, Mexico, and the United States.