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Policies/Considered Policies is a possibly planned feature.
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This article is about Policies/Considered Policies. You may be looking for Policies, Ideologies Rework or Considered Laws.

These are proposed policies created by RAYTH30N and posted in the official Discord.[1] They were officially considered for implementation by Hyperant on April 23, 2025.[2]

According to the proposal document, these policies will accommodate the newly introduced ideologies, particularly Tier I and III ideologies, as part of the upcoming broader ideological rework. This rework will fundamentally divide the current system into two distinct categories: political and economic ideologies.

Since these policies are still under consideration, their features remain subject to change prior to official implementation.

Overview[]

As of this writing, eight policies have been developed: Forced Labor for Dissidents and the Neutrality Act will receive a slight rework, while the other six are entirely new.

Similar to the current policy system, only Tier I and Tier III ideologies have corresponding policies; Tier II ideologies do not. Since it is likely possible to acquire both a political and an economic ideology, players may also be able to obtain one policy from each type.

Costs[]

Political[]

Political Policies' Requirements and Costs
Policy Required Ideology Political Power Costs
Enact Upkeep
Neutrality Act Non-Aligned 100 0.9
Streamline Election Processes Democracy 30 0.4
Implement Mass Surveillance Totalitarianism 60 0.8
Close Immigration Systems Reactionism 30 0.4

Economic[]

Economic Policies' Requirements and Costs
Policy Required Ideology Political Power Costs
Enact Upkeep
Enact Mixed Economic Ideals Direct 100 0.7
Forced Labour for Dissidents Communism 40 0.5
Privatize Research and Development Capitalism 45 0.45
Embezzle Government Officials Mercantilism 50 0.6

Modifiers[]

Political[]

Political Policies' Description and Modifiers
Policy Description Modifiers
Neutrality Act We will make neutrality our greatest strength.
  • Base Stability: +35%
  • Corruption Gain: -0.15%
  • War Exhaustion Gain: -0.15%
  • Political Power Gain: -10%
  • Diplomatic Actions: -1
  • Justification Time: +300%
Streamline Election Processes No description provided.
  • Base Stability: +3%
  • Political Candidate Reshuffle Cost: -25
  • Rebel Suppression: +50%
  • Corruption Gain: -0.02%
  • Government Spending Cost: +5%
  • Justification Time: +300%
Implement Mass Surveillance
  • Rebel Suppression: +250%
  • Unrest Reduction: +50%
  • Base Stability: +7.5%
  • War Exhaustion Gain: -0.01%
  • Political Power Gain: -20%
  • Corruption Gain: -0.02%
  • Economic Laws Cost: +3%
  • Tax Income: -15%
Close Immigration Systems
  • Base Stability: +2%
  • Political Ideology Power: +10%
  • Base Population Growth: -1%
  • Unrest Reduction: -10%

Economic[]

Economic Policies' Description and Modifiers
Policy Description Modifiers
Enact Mixed Economic Ideals No description provided.
  • Base Research: +5%
  • Tax Income: +10%
  • Factory Output: +15%
  • Resource Output: +5%
  • Investment Availability: +150%
  • Building Cost: -15%
Forced Labour for Dissidents Instead of locking away political prisoners, we will employ them in factories and mines. As the saying goes, "Off to the gulag!"
  • Factory Output: +40%
  • Resource Output: +45%
  • Base Population Growth: -2%
  • Unrest Reduction: -20%
Privatize Research and Development No description provided.
  • Base Research: +2.5%
  • Base Stability: -3%
  • Economic Laws Cost: +7.5%
  • Unrest Reduction: -30%
  • Tax Income: -15%
Embezzle Government Officials
  • Political Power Gain: +50%
  • Political Ideology Power: +35%
  • Base Political Leader XP Gain: +40%
  • Tax Income: -20%
  • Corruption Gain: +0.2%
  • Economic Laws Cost: +5%
  • Unrest Reduction: -50%

See Also[]

References[]