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Policy is a feature in Rise of Nations. Policy is a new element of internal affairs of your nation, which is adding new buffs and debuffs on your nation's various factors.

Players can spend their Political Power to implement its policy. When implemented, you need from 0.1 to 1 Political Power to maintain it and keep it active. All the policies give your country a certain benefit while sometimes negatively affecting it in another place.

Policies Edit

Here we will show you all policies currently in-game, as well as their effects and costs.

The Welfare Act Edit

We will assist in providing the needs to those who are unable to provide for themselves.

This policy costs 40 political power to implement and 0.61 political power to maintain it. It will increase your stability by 5%, but it will decrease your tax income by 5%.

The Public Service Act Edit

Let's encourage our population to employ themselves in the various public sector departments, mostly in manufacturing in order to improve our output.

This policy costs 55 political power to implement and 0.81 political power to maintain it. This policy increases your factory output and your resource output by 20%.

The Neutrality Act Edit

We will make neutrality our greatest strength.

This policy costs 100 political power to implement and 1.5 political power to maintain it..

This policy will:

  • Increase tax income by 25%
  • Boost base stability by 25%
  • Increase justification time by 300%
  • Increase your cities' resistance by 100%

Requirements: Non-Aligned Ideology.

The Military Service Act Edit

We will incentivize those who join in our armed forces.

This policy costs 40 political power to implement and 0.75 political power to maintain it. This policy decreases your military upkeep cost by 10% and boosts your manpower increase by 20%.

The Liberation Act Edit

We seek to not merely just conquer everyone around us, but to show that we are striving to give the recently taken citizens a better life than their previous state.

This policy costs 40 political power to implement and 0.75 political power to maintain it.. This policy decreases your unrest by 10%

Requirements: An ideology that is NOT Fascism.

Agricultural Act Edit

By subsidizing our agricultural sector, we can increase the field of our crops.

This policy costs 35 political power to implement and 0.35 political power to maintain it. This policy increases tax income by 8% and decreases manpower gain by 5%.

Tax Reform Edit

By making taxes easier to be filed, and harder for tax evasion to happen, we can squeeze out a bit more tax out of the country.

This policy costs 60 political power to implement and 0.61 political power to maintain it. This policy increases tax by 25%.

Requirements: Democracy

Strengthen Central Authority Edit

We will hasten the speed by which we integrate our newly conquered lands by taking a more aggressive stance. This won't sit too well with them however...

This policy requires 50 political power to implement and 0.5 political power to maintain it. This reduces unrest reduction by 33%, but increases integration speed by 25%.

Requirement: Does not have the Policy: The Liberation Act

Trivia Edit

  • Community is still suggesting new policies. ~ "They are welcome" said Hyperant.
  • "Incentivize" is spelled incorrectly as "incentized" in The Military Service Act.

See also Edit

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