2025 Rise of Nations Update Log
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2 Patch Updates
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6 Minor Updates
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3 Moderate Updates
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0 Major Updates
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11 Total Updates
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Updated as of April 12, 2025
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Update
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Released
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Minor Update 04 / 12 / 2025
Changes
- The country selection menu now updates more reliably in real time, preventing cases where a country appears available but disappears upon selection.
- Added more detail to the country selection menu, including information about ideologies, ongoing wars, puppet status, and faction membership.
- You can now select a country by clicking on either its land or one of its cities.
Fixes
- Mass releasing of countries should now cause significantly less lag.
- Mobile users should be able to click on notifications more reliably.
- Casualty mouseover text in the war menu once again displays a breakdown by country.
- Potential fix for rare edge cases where "ghost" wars would persist, incorrectly keeping a country at war.
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April 12, 2025
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Lobby • Minor Update 04 / 06 / 2025
- Partial redesign of the lobby's interface
- Quick join will now properly work and send you to the newest server by default
- Servers that you last played and servers that have friends will now appear at the very top
- Update button will now only be gold if you haven't read the latest update
- Servers will attempt to show their server location
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April 6, 2025
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Update 04 / 03 / 2025
New
Economic Investments
- Investments are projects that allow you to gradually develop your country over time in exchange for political power and resources. These can provide substantial temporary buffs to the selected cities.
Ideology-Dependant Laws
- Laws that are available only to certain ideology types.
- Liberalism and Democracy gets Democracy Style.
- Nationalism and Fascism gets State Doctrine.
- Socialism and Communism gets Collective Theory.
Monarchy Laws
- These are conditional laws that allow for a monarchy to be established to varying degrees of power.
The Vatican
- A local modifier on the city of Rome that gives +5% tax income.
Formables
Missions
Releasables
Titles
Changes
- Expanded and more distributed
Phosphate deposits
- Halved Internal Market raw resource demands
- You can scroll the list of current wars if you have enough wars ongoing
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April 3, 2025
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Minor Update 03 / 16 / 2025
New
- VIP Server Functions:
- Added the ability to create and save custom formables
- Added a setting to toggle the ability for formables to be formed while at war
- Ceding Override now works for countries at war
QoL (Quality of Life) Improvements:
- Unrest and integration bars now display mouseover text
- Output levels when mousing over buildings in the building menu are now correctly displayed with total national factory output modifiers
- Alerts for factories lacking resources have been replaced with a warning message box
Fixes
- Factories should no longer partially consume resources if they are disabled due to a lack of resources
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March 16, 2025
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Minor Update 03 / 10 / 2025
Settings Expansion
- A new Settings menu has been added, allowing you to adjust the following options, which will persist across different sessions:
- Permanent music mute
- Earth texture overlay
- Explosion FX from combat and training
- Rendering of unit models
- Smoothness of unit movement
- Flag overlay
New Features
- Right-clicking on a technology now toggles between disabling and auto-researching it. Clicking once will disable it, and clicking twice will enable auto-research.
- The War Bonds event has been replaced with the War Bonds Law. Enacting this law will increase your tax income and decrease military upkeep but will significantly raise war exhaustion and decrease stability.
Formables
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March 10, 2025
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Update 03 / 06 / 2025
VIP Server Features
- You can now create custom modifiers that will save when you save your map, and can be added to any country either for a limited time or indefinitely. Custom modifiers that are active in countries are also saved and loaded per map.
- City Tier and Infrastructure levels will now be saved
- You can now reset a city's population to its original value
- Using autocapture with nukes will now target the selected country's largest cities with them
More Laws
- Party Loyalty
- Firearm Regulation
- Working Hours
- Industrial Specialization
- Population Growth
- Press Regulation
- Religious Emphasis
New Spending
- Reconstruction Spending. This will increase the recovery speed of scorched cities.
Quality of Life
- Added option to select all countries to be liberated via the liberation peace deal
- Amount of treasury seized is now shown on the resulting peace treaty notification
- You can now hold down enter to clear all popups
- All unusually shaped flags now have their own overlay images
- You can now view how much destruction a city has by mousing over the unrest bar
Skins
- Western Medieval
- Samurai
- Mongol
Releasables
Formables
Missions
Changes
Removed Policies
- Enforce Party Loyalty
- Press Censorship
Fixes
- Fixed flags and resource icons that were content deleted by Roblox.
Credits
Special thanks to Suggestions Council again.
New Partner
We have officially partnered with Paradox Interactive, the renowned video game studio behind acclaimed grand strategy franchises such as Crusader Kings, Europa Universalis, Victoria, and Hearts of Iron.
You can read the full announcement posted by Hyperant here (source):
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Paradox Interactive
What is this?
In the event that you may have been living in a bunker, Paradox Interactive is a game studio that is behind many of the grand strategy titles available to play such as Crusader Kings, Europa Universalis, Victoria and even Hearts of Iron... that many of you suggest inspired RoN but I digress.
Why is that strange link there, you must be wondering?
To put a long story short, they have offered us the grand title of Affiliate and so by using the link above, when you support Paradox, you will also be supporting us as well.
Link or not, I thank you all for your continued support and heres to many more years of RoN (espionage in 2084 trust 🙏 )
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March 6, 2025
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Update 02 / 19 / 2025
New Features
- Missions will now appear in the profile view and will be saved upon completion.
- The formable/mission search now allows searching for countries with available formables/missions by prefacing the search with !.
- Clicking on a formable flag in the formable list will now select all required cities for that formable.
- Military leaders now have icons to better distinguish between different types.
- Deputies of civilian leaders can now be promoted. This replaces a corrupt leader with a non-corrupt one at a reduced level, but only if the leader's rank is 3 or higher.
- Military leader level-up upgrades will now stack instead of each promotion overwriting previous upgrades.
- Airport cost summaries are now more accurate.
New Formables
New Missions
Credits
Hyperant has praised the Suggestions Council for crafting the formables and missions.
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February 19, 2025
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Patch Update 02 / 12 / 2025
Changes
- The money gained from selling to the internal market will now scale with how much of the demand is fulfilled. Consequently, selling way over your internal demand will lead to diminishing returns
- The Internal Market UI in the trade demand now shows demand
- Consumer goods, Copper, Oil and Titanium now give minor buffs when demand is fulfilled
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February 12, 2025
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Minor Update 02 / 11 / 2025
New
- Formables:
- The Internal Market: You can now sell resources to your own internal market within the country for a small percentage (15%) of the resource's base value. You can also receive minor modifiers that scale based on how much you are selling relative to internal resource demand.
- The following resources provide such modifiers:
- Missions:
Changes
- The Massed Attack doctrine tree now grants reduced war exhaustion gain from troop losses.
- Downfall Initiative infantry manpower cost reduced from 0.7x → 0.5x.
- Advanced Training ground attack bonus against entrenched and fortified units slightly decreased.
- Blitzkrieg's ground attack modifier against entrenched and fortified units slightly decreased.
- Lightning Offensive entrenchment debuff increased.
- Elastic Defense and Maginot Theory attack bonus against non-entrenched units changed to attack bonus against entrenched units.
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February 11, 2025
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Patch Update 02 / 10 / 2025
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February 10, 2025
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Minor Update 02 / 10 / 2025
New
- New Ground Leader Trait: "Bunker Buster" – Grants additional attack power against entrenched and fortified units.
- New Military Operation: "Deep Battle Theory" – Similarly to the Bunker Buster, it grants additional attack power against entrenched and fortified units. However, it reduces attack power against non-entrenched units.
Changes
- Combined Bombardment (in the Manoeuvre Warfare doctrine) provides a military power discount to the Deep Battle Theory.
- Panzer Commander trait now increases tank attack power against entrenched and fortified units.
- The Blitzkrieg modifier under the Lightning Warfare operation now includes attack bonuses against both fortified and entrenched units, but not as powerful as the Deep Battle Theory.
- Static Lines doctrine now has attack penalties against entrenched units.
- Ground Specialization, Manoeuvre Warfare, and Aerial Close Air Support doctrines now provide various levels of attack bonuses against entrenched and fortified units.
- Elastic Defense and Maginot Theory operations now impose attack penalties against non-entrenched units.
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February 10, 2025
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