Saint Kitts and Nevis is a Tier I nation located in the Caribbean. It is very rare to see anyone playing as this nation due to it only having 2 cities and being an island nation.
Background[]
Christopher Columbus discovered the islands in 1493. He landed on Saint Kitts and named it after St. Christopher, which was later shortened to St. Kitts. He also named the other island Nevis because it looked like a snow-capped mountain and the Spanish word for snow is nieves. When Columbus arrived the islands were inhabited by the warrior Native American tribe the Caribs. The English began to settle the islands in 1623 and St. Kitts was the first English colony in the Caribbean. Over the next several years the English and the French would fight over the island. Eventually the English took full control. The island became an independent country in 1983. |
Base Statistics[]
Economy[]
Saint Kitts and Nevis has an income of $101,903.
Resources[]
Saint Kitts and Nevis produces no resources, just like any other island nation.
Military[]
It's manpower capacity is 60,000, and has a manpower gain of 293.
Base Manpower Capacity of Saint Kitts and Nevis per Conscription Law | |
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The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population". | |
Disarmed [1% RP] |
|
Volunteer [2% RP] |
|
Limited [5% RP] |
|
Extensive [10% RP] |
|
Required [25% RP] |
Geography[]
Saint Kitts and Nevis has no terrain nor biome because it is an island.
Strategy[]
First, check if Cuba isn't a player. If they aren't, start by making one Electronic Factory and start by justifying on the
Dominican Republic and
Haiti with 80k troops. Then, A.I lure the countries troops by taking one city and entrench your men to demolish their troops. Then, take both of their capitals and split your troops into 4 divisions to collapse them. After that, build another Electronic Factory while justifying on
Cuba and try to justify on
Sierra Leone and/or
Cabo Verde before a nation takes their valuable resources and expand your army into at least 150k troops. After that, invade
Liberia to get its
Iron to get a Steel Manufactory and quickly buy
Tungsten to get a motor factory and buy
Oil and try to dominate as much of Africa as possible before any of Europe is able to get a majority of it. You should have most of Africa now, and if
Mexico doesn't invade you, you don't have to follow along too much anymore and you can try to invade Europe.
If Mexico is a player
If Mexico tries to invade you, build Tanks, Infantry, get Submarines, Destroyers, Battleships, and if your economy can hold up, top it off with an Aircraft Carrier. Then, combine them into a group and get a navy leader to boost stats. If Mexico launches out troops, use your navy to take them down. They will exhaust their Manpower and you can take out their capital with at least 2k tanks and 350k troops. Then, split up your tanks and troops. After that, Mexico should be falling apart into pieces, and you just have to wait for Mexico to collapse and negotiate peace terms. Boom! You have invaded Mexico as Saint Kitts and Nevis.
Threats[]
- A nearby nation going on an island hopping streak.
Mexico expanding.