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Sint Eustatius is a Tier I island nation in the southern part of the Caribbean.

Background[]

Sint Eustatius (Dutch: Sint Eustatius, pronounced [sɪnt øːˈstaːtsijʏs], also known locally as Statia (/ˈsteɪʃə/), is an island in the Caribbean. It is a special municipality (officially "public body") of the Netherlands.


Base Statistics[]

Economy[]

Sint Eustatius has a base income of $100,209.

Resources[]

Sint Eustatius produces no resources.

Military[]

Base Manpower Capacity of Sint Eustatius per Conscription Law
The following columns below present the manpower capacity from lowest (Disarmed) to highest (Required). RP stands for "Recruitable Population".
Disarmed
[1% RP]
60,000
Volunteer
[2% RP]
60,000
Limited
[5% RP]
60,000
Extensive
[10% RP]
60,000
Required
[25% RP]
60,000

Since Sint Eustatius has a very low population, there is no manpower increase from the base without other cities.

Strategy[]

Forging a Maritime Empire[]

  1. Start by justifying against Saba and Sint Maarten. Move your troops close enough so you can attack Saba's infantry while staying at your capital city. Begin training your troops and wait for them to be fully entrenched. After waiting long enough, declare on Saba. You should be able to win the battle with some extra infantry to spare.
  2. Since you can't form as Sint Eustatius, expand where it is safe. Repeat step 1 against other nations possible to implement it on (Good examples of those include Sint Maarten, Saint Kitts and Nevis, Saint Martin, Saint Barthelemy, and eventually Anguilla.).
  3. After conquering enough, start justifying against nations with more than one city. Start off with the ones like Antigua and Barbuda and British Virgin Islands. If United States is a player and is attempting to complete the Empire of Liberty, you should most likely leave the United States Virgin Islands or try to work out a situation diplomatically. The United States can easily overpower you unless they're really bad. If the United States is AI, you can take the United States Virgin Islands.
  4. Once you're done with Step 3, you can try going for the Dominican Republic, Haiti, Jamaica, and later Cuba and Bahamas. They have lots of cities and are rarely led by players, so you may use AI Luring to your advantage. Once you defeat their troops, capture cities that eventually lead to square cities. After taking enough big cities, turn reinforcements off and auto capture the smaller cities. Wait until you have more manpower and money before you turn reinforcements back on (you can speed up the money by making Electronic Factories and selling the new resources). If you don't want to lose a lot of troops, continue taking the smaller cities and not the square ones so you can force peace the nation you're attacking to not have to deal with square cities.
  5. Now that you have square cities and higher income, start making Steel Manufactories and Motor Factories so you can build Tanks. Then it could be best to start colonizing Africa for Resources. You could start with the countries with Gold and Copper, such as Ghana and Cote d'Ivoire to make Electronics if you haven't already. When you're done, you should have a lot of power over the Atlantic and could relatively expand freely. You could even invade a powerful country with the help of several possible mechanics.

Trivia[]

  • When Sint Eustatius was added into the game, its position was directly above Aruba because of the identical capital names, however this was wrong and had to be corrected.
  • Sint Eustatius has more manpower then its population.
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