Roblox Rise of Nations Wiki
Advertisement
It has been conquered!
This article got a medal for being a good article!
Check out a list of Good Articles too!

Stability is one of the most crucial elements in a nation, serving as vital role in stabilizing various aspects such as the government, economy, military, and more. The percentage and growth of stability depend on a substantial amount of factors within a country, including ideologies, policies, economic laws, modifiers, and more.

If stability management is neglected, rampant instability could potentially arise and persist, which could create a significant possibility of a nation crumbling and collapsing. This could lead to further destructive events and modifiers that damage various sectors of the nation or result in a systematic dissolution into distinct and independent releasables that were once part of its core territories.positive If stability management is neglected, rampant instability could potentially arise and persist, which could create a significant possibility of a nation crumbling and collapsing. This could lead to further destructive events and modifiers that damage various sectors of the nation or result in a systematic dissolution into distinct and independent releasables that were once part of its core territories.

Mechanics[]

Basic Mechanics[]

Mechanics Affected[]

There are numerous national elements that are positively or negatively influenced by the amount of stability a nation possesses.

  • Stability Goal
  • Tax Income
  • Manpower Gain
  • Political Power Gain
  • Unrest Reduction
  • Political Leader XP Gain
    • Stability below 50% does not include Leader XP modifier.
  • Introducing positive/negative events and modifiers
    • High stability, primarily +65%, gives a higher chance of receiving positive and beneficial events and modifiers, such as 'Economic Growth', while low stability, particularly <49%, gives a higher chance of receiving harmful events and modifiers, such as 'Strikers Make Demands'.
  • Population Growth
    • The stability level can influence population growth, with higher stability leading to increased population, while lower stability can result in a decrease in population.

Mechanics that Determine[]

There is a considerable amount of national elements that can fluctuate the growth of stability.

  • Stability Goal: The stability's goal is a modified percent added to base stability, in which the percent is influenced by many mechanics. The goal determines the trajectory of stability growth, as passive growth will either increase or decrease to reach the goal's number. However, despite the goal being able to surpass 100% stability, stability will maximize at 100% and cannot extend further. In order to expand stability growth, there are many techniques that can be used below.
  • Consumer Goods: Accumulating and producing enough Consumer Goods that surpass the consumer shortage automatically provides a substantial boost of +25% to base stability.
  • Economic Laws: Security, Government, and Healthcare Spending boost the gain of stability, depending on the level chosen, with Security Spending having the highest growth in stability. Additionally, Taxation Laws can also determine the amount of base stability gain, as Taxation Laws chosen under 'Normal' will boost (i.e., 'Low' and 'Minimum'), while levels higher than 'Normal' will increase (i.e., 'High' and 'Maximum').
  • Political Leaders: The Head of Government, Chief Judge, and the Interior Minister are capable of boosting the gain of stability. Additionally, the leaders' stability modifier can further extend by boosting stability, as more stability results in higher XP income for leaders.
  • City Conditions: Having well-developed cities can support the growth of both stability and the economy. Conversely, negative effects, such as scorching, unrest, and enemy occupation during war, especially in the capital or large cities with high population and economic growth, can significantly decrease stability.
  • Ideologies: Ideologies play a significant role in determining the amount of stability, and switching ideologies inherently results in a reduction of stability. Within the Fascist branch (i.e., 'Nationalism' and 'Fascism') and Communist branch (i.e., 'Socialism' and 'Communism'), all ideologies provide positive larger base stability, and there are automatic stability boosts upon declaring offensive wars. However, in the Democratic branch (i.e., 'Liberalism' and 'Democracy'), there is no automatic base stability gain, and declaring offensive wars, particularly 'Conquest' and 'Subjugation', automatically reduces stability.
  • Corruption: Increasing the amount of corruption also decreases the growth of stability. Corruption can spontaneously appear and amplify through many methods, such as accepting bribes, having stability less than 50%, maintaining corrupt political leaders, and more.
  • War Exhaustion: Increasing the amount of war exhaustion simultaneously decreases the growth of stability. War exhaustion can manifest in many ways, such as engaging in prolonged wars, suffering from high military losses, receiving negative events, and more.
  • Events/National Modifiers: Numerous events can automatically increase or decrease stability growth upon accepting a certain deal. Some events or other factors are also capable of triggering beneficial or harmful national modifiers designed to expand or damage stability growth.
  • Technologies: There are only three technologies that can expand base stability: 'Pursue National Unity,' 'Advanced National Policing,' and 'National Identity.' All three technologies are located in the 'Political' category in the Technology UI.
  • Formables/Missions/Formable Modifiers: Forming formables and completing missions automatically grant a fixed number of stability, with the number depending on the general difficulty level per formable and mission. Additionally, some formables have unique modifiers, known as formable modifiers, which are introduced and permanently implemented (until another formable with a separate modifier is formed, which can override the current formable modifier) upon achieving the formable.
  • Military Doctrines: The only military doctrine that can increase stability is 'Stalwart Defense', located under the 'Static Lines' tree. The doctrine can boost stability by +5%.
  • Policies: Certain policies can expand the rate of stability upon enacted. However, some of policies that are helpful for stability growth can also lead to negative drawbacks in other branches, such as the economy.
  • Conscription Laws: The only conscription law that can boost stability is 'Disarmed'; however, 'Disarmed' conscription law is not necessarily recommended as it significantly reduces manpower reserves in exchange for minor tax and stability benefits, expanding by +5%. Additionally, preserving either the 'Extensive' or 'Required' conscription law during peace-time inherently reduces base stability by -10%.
  • Debt: Being in debt reduces base stability by -15%.
  • Private Server: While not a mechanic that traditionally expands stability compared to majority of the modifiers listed above, the 'Country Editor' panel in the VIP console allows the server manager to edit stability amount for a nation.

Economic Laws[]

There are four economic laws that can influence the growth of stability, those being Security, Government, and Healthcare Spending, alongside with Taxation Settings.

Security Spending[]

Security Spending Chart
Level Base Stability
Level 1 +0.9%
Level 2 +1.8%
Level 3 +2.7%
Level 4 +3.6%
Level 5 +4.5%
Level 6 +5.4%
Level 7 +6.3%
Level 8 +7.2%

Government Spending[]

Government Spending Chart
Level Base Stability
Level 1 +0.4%
Level 2 +0.8%
Level 3 +1.20001%
Level 4 +1.6%
Level 5 +2%
Level 6 +2.40001%
Level 7 +2.8%
Level 8 +3.2%

Healthcare Spending[]

Healthcare Spending Chart
Level Base Stability
Level 1 +0.5%
Level 2 +1%
Level 3 +1.5%
Level 4 +2%
Level 5 +2.5%
Level 6 +3%
Level 7 +3.5%
Level 8 +4%

Taxation Laws[]

Taxation Laws Chart
Level Base Stability Gain
Minimum +10%
Low +5%
Normal +0%
High -10%
Maximum -25%

Technologies[]

The political technologies of 'Pursue National Unity', 'Advanced National Policing', and 'National Identity' can increase the gain of stability.

Base Stability Gain Technologies Chart
Technology Base Stability Gain Research Required
Pursue National Unity +2 200
Advanced National Policing +4 400
National Identity +7 750

Events/Dilemmas[]

There is a variety of events that can determine the flow of stability.

Economy[]

Events/Dilemmas that involve in the sector of economy.

Economic Events
Event Description Stability Gain Decision
Hyperinflation
"Due to our recent monetary decisions, we have caused our currency's value to plummet."
  • -10
"Perhaps that was a bad idea.."

Strikers[]

Events/Dilemmas that involve Strikers Make Demands or may lead to three negative national modifiers: Workers Strike, Disjointed Government, or Mass Demonstrations.

Striker Events
Event Description Stability Gain Decision
Strikers Make Demands
"A large group of workers across the economic board, dissatisfied with their working conditions and treatment, threaten to hold a nationwide strike unless we give in to their list of demands!"
  • -3
"Repress the workers"
Mass Demonstrations
"Due to recent actions done by the government, most of the general population is now threatening to hold mass demonstrations unless we concede to their demands."
  • -2
"Accept Demands"
Violent Confrontations
"It is unclear who started it, but violent clashes have broken out between the population and military on the streets. We must tread carefully as this can escalate even further.."
  • -8
"Crackdown on the protestors"

Positive Investments[]

Events/Dilemmas that involve in investing or purchasing deals (without boosting corruption rates) for a random amount of money.

Positive Investment Events
Event Description Stability Gain Decision
National Monument
"The monument is constructed and for a moment, the people feel more united."
  • +5
"Construct monument"
Military Parade
"It is time to hold a national parade that will shown off our great military. How shall we prepare for this event?"
  • +10
  • +5
  • +2
  • -1
Varies

War[]

Events/Dilemmas that appear during an engagement of war; however, some deals below may manifest during a country's current conditions, such as national instability.

War Events
Event Description Stability Gain Decision
War Bonds
"Many in the high command are pushing a request towards our government to issue war bonds in order to procurement more military hardware. On one hand, the funds could prove required in our struggle, but this may be damaging to our country in the long run."
  • -5
"Issue War Bonds"
The Last Stand
"This war has taken a drastic toll on both our population and our country, but all is not lost yet, as our population manage to rally together in one final act of defiance against our enemies!"
  • +5
"We shall never surrender!"
Anti War Protests
"The population is tired of the wars and have begun holding anti war protests in order to pressure us to put an end to these wars."
  • -5
  • -2
  • Increase Instability
Varies
Chronic Desertions
"The population is tired of the wars and have begun holding anti war protests in order to pressure us to put an end to these wars."
  • -5
"Set an example."

Widespread Insurgency[]

Events/Dilemmas that involve national modifier: Widespread Insurgency.

Insurgency Events
Event Description Stability Gain Decision
Researcher Killed
"A key researcher has been killed while on his way to the research agency, ambushed by insurgents. Research progress has been set back!"
  • -2
"Not our greatest minds too!"
Power Lines Sabotaged
"An insurgency group has managed to disable key power lines, causing widespread disruption. It will take some time to restore power transmission.""
  • -1
"Terrorist scum!"
Power Stationed Sabotaged
"An insurgency group has managed to blow up a key power generation station, crippling our electricity supply. It will take months to repair the damage.""
  • -3
"We will have to conserve our electricity"
Capital Bombing
"Insurgency groups have collaborated in orchestrating a bombing in our capital, killing several dozen civilians."
  • -2
"Despicable Move"
Capital Attack
"Several members of a radical sect of an insurgency group have stormed the capital, gunning down civilians indiscriminately before being shot dead by police. The country awaits your response!"
  • -3
  • -1.5
Varies
Army Unit Ambushed!
"Several members of a radical sect of an insurgency group have stormed the capital, gunning down civilians indiscriminately before being shot dead by police. The country awaits your response!"
  • -2
"Rebel scum!"
Harsh Reprisals
"We have descended on multiple towns suspected of assisting the insurgencies. While we made quick work of any captured insurgents, we also make an example to those residing within the towns."
  • -2
"There will be no terrorist sympathizers"
Counter Insurgency Operation
"We have been presented an opportunity to make a targeted strike against the insurgents. However, it will take a lot of resources in order to conduct this operation, but the trade offs are worth it in reducing their attacks."
  • -5
"Do not conduct Operation"
Key Insurgent Leader Killed
"We have managed to kill a key leader of an insurgency group. Support for the government rises rapidly as this may signal a turning point in the insurgency."
  • +15
"Let's finish them off!"
End of Insurgency
"It has been a long and hard fight, but military officials are pleased to announce that the nationwide insurgency against the regime has been crushed, with the remaining insurgents scattering into irrelevancy."
  • +15
"Order has been restored!"

Corruption[]

Events/Dilemmas that increase or decrease the corruption of a nation.

Corruption Events
Event Description Stability Gain Decision
Public Scandal
"A politician has been accused of committing a grievous crime and if convicted, can mean a threat to the stability of the government. There are ways to make this little problem....disappear."
  • -2.5
"Do nothing"
Blackmail Threat
"One of the persons we had met in private recently is now threatening to expose to the public the secretive deals that were made between unless we pay them a hefty sum of money as well as political support in order to keep quiet. If this gets out to the public, it will greatly harm your reputation. What shall you do?"
  • -5
"Reject Demands"
Assassination Revealed
"It will appear that our attempt to make someone disappear has not gone unnoticed, and with the trails leading back to us, there is no denying that we have been responsible."
  • -8
"Accept Blame"
Conduct Raid On Top Business Owner
"One of the top businesses in the country has benefit from the rampant corruption for too long. We can order a raid on his premises and uncover his vast trail of corruption. However, as he owns a top business, there will be a brief economic hit to the country after considering the costs of the raid."
  • -2
"Launch raid"
Unpopular Resignation
"A popular opposition figure has publicly announced their resignation, placing blame on the leader's inability to rule effectively as well as disagreements over policy choices."
  • -2
  • "Accept Blame"
  • "Condemn official"

National/Formable Modifiers[]

There are some national and formable modifiers that can affect the growth of stability.

National Modifiers[]

National modifiers are gained through particularly events, or other occurring factors within a nation.

Note: Disarmament modifier automatically reduces stability by -10 upon declaring an offensive war.

National Modifiers
Name Description Base Stability Positive/Negative
Inefficient Bureaucracy
"Our government has a convoluted, complex and ineffective administration system, resulting in lower effectiveness of government spending, offset by higher costs."
  • -5
Negative
Widespread Insurgency
"Although not as devastating as an all out civil war, there are many insurgency groups within our country which is currently costly to fight."
  • -10
Negative
Economic Growth
"Our economy has been growing well recently, due to a combination of factors both internal and external."
  • +5
Positive
Rolling Blackouts
"We are lacking the capabilities to power our entire country at once forcing us to institute rolling blackouts."
  • -5
Negative
Economic Depression
"Our economy is unable to perform at its peak due to a combination of factors both internal and external."
  • -3
Negative
National Monument
"A great monument stands tall within our country, inspiring our citizens to work harder to serve their country."
  • +5
Positive
Disjointed Government
"Our government has been split into various hardline factions. This is currently hampering our ability to rule our country effectively."
  • -5
Negative
Forced Regime Change
"Our government has been split into various hardline factions. This is currently hampering our ability to rule our country effectively."
  • -25
Negative

Formable Modifiers[]

Formable modifiers are gained upon forming a certain formable; however, not all formables have unique modifiers, as some may share with other formables or simply possess none.

Note: European Union modifier automatically reduces stability by -2 upon declaring an offensive war.

Formable Modifiers
Formable Title Description Stability Gain
African Union
Triumph of Pan-Africanism
"Our government has a convoluted, complex and ineffective administration system, resulting in lower effectiveness of government spending, offset by higher costs."
  • +5%
Czechoslovakia
The Czechoslovak Legion
"With the home of the Czechs of the Slovaks united, never again will lightning thunder over the Tatras."
  • +3%
East African Federation
Integration of East Africa
"With the coming of the East African Federation into fruition after so long, time can only tell what the future looks like for this union."
  • +3%
Frankish Empire
The Crown of Charlemagne
"The legacy of the Father of Europe, Charlemagne, has not been forgotten; rather, it has been immortalized, as the keystone of Western society rises as a phoenix from the ashes of war."
  • +5%
Holy Roman Empire
Holy, Roman, and an Empire?
"Standing on the shoulders of Rome, the Holy Roman Empire brought a millennium of order and stability to Central Europe: now, the world shall see its true strength as one unified state."
  • -3%
Mughal Empire
The True Heirs to Timur
"Genghis Khan and Timur may have been able to forge their empires on horseback, but it is through stable governance and an efficient economy that we will govern ours."
  • +3%
Polish-Lithuanian Commonwealth
The Republic of Nobles
"With the Golden Liberty of the Commonwealth restored, a renewed stability has come to Eastern Europe, the practice of Polonization ushering in an uneasy Polish golden age."
  • +5%
The Dreams of Liberation
"The Americas were forged through revolution against tyrants and kings: it is no wonder that the revival of these old nations would bring a renewed spirit to our people."
  • +5%

Ideologies[]

All ideologies, besides 'Non-Aligned', have some unique modifiers designed to affect stability growth, whether from passive acquisition or declaring offensive wars.

Note: Stability H.O.W. stands for "Stability Hit-on-Offensive-Wars". When a nation declares an offensive war against another nation, Stability H.O.W. will be triggered, resulting in either a gain or loss of a certain amount of stability. Defensive wars, such as being declared by another nation or accepting an ally's invitation to enter an allied war, will not trigger stability hit-on-offensive-war.

Communist Wing[]

Communist Wing Chart
Level Base Stability Gain Stability H.O.W.
Socialism +3% 0%
Communism +8% +1%

Democratic Wing[]

Both ideologies in the Democratic wing, 'Liberalism' and 'Democracy', do not provide passive stability gain and also deliver negative stability effects upon declaring an offensive war. However, the Stability H.O.W. should not be a major issue if stability is high before declaring, particularly at +65%.

Democratic Wing Chart
Level Base Stability Gain Stability H.O.W.
Liberalism 0% -1%
Democracy 0% -3%

Fascist Wing[]

Fascist Wing Chart
Level Stability Gain Stability H.O.W.
Nationalism +5% +1%
Fascism +12% +2%

Policies[]

There are some policies that give stability bonus upon implementation; however, some policies may introduce other negative modifiers, though the table does not include extra modifiers other than stability gain. As usual, all policies require a certain amount of political power to activate and upkeep, while some also have other requirements.

Policy Description Political Power (PP) Cost Base Stability
The Welfare Act
"We will assist in providing the needs to those who are unable to provide for themselves."
  • 40 Political Power to Activate
  • 0.61 Political Power Upkeep per 5 days
  • +5
Emergency War Fund
"We must raise additional funds in order to maintain and expand our military in these dire times!"
  • 100 Political Power to Activate
  • 4 Political Power Upkeep per 5 days
  • Must be at War
  • -10
Martial Law
"We must raise additional funds in order to maintain and expand our military in these dire times!"
  • 100 Political Power to Activate
  • 2 Political Power Upkeep per 5 days
  • Requires Stability Amount: 0% - 55%
  • +60
The Neutrality Act
"We will make neutrality our greatest strength."
  • 100 Political Power to Activate
  • 1.5 Political Power Upkeep per 5 days
  • Requires Ideology: Non-Aligned
  • +25
Press Censorship
"The media is too alarmist and gets many critical details either wrong or heavily distorted. With a little pressure we can convince them to paint our regime in a better light."
  • 25 Political Power to Activate
  • 0.35 Political Power Upkeep per 5 days
  • Excludes Ideology: Democracy
  • +10

Trivia[]

  • The stability symbol is derived from Europa Universalis IV, an external grand strategy game outside of Roblox.
  • When a player descends below 40% stability, a couple of unique and sorrowful soundtracks will automatically play until stability is recovered.
Advertisement