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Technology, also known as research, is one of the most pivotal and important components of a nation. It is used to improve every branch of a country, from the military and economy to technological advancements, government, and more. Without the utilization of technology, a nation is bound to decline and eventually fall behind its geopolitical competitors.
Unlocking technology is contingent upon 'Research Power,' a critical resource for advancing research. Every 5 days, a portion of the research power gain will go towards completing technology that is queued up. The consumption of the research power gain to a singular technology is capped at different amounts depending on the technology and it's current level, and can also be modified by the 'Research Efficiency' modifier, which gives more progress gain at no additional increase to the research power gain required. If a nation runs out of research power due to a deficit, the research power gain will instead be distributed to the technology that is highest in the queue. If there is any additional research power gain left over afterwards, it will trickle down the list until it can no longer afford to supply any more technologies with research power.
As of the May 17th update, this has had a major overhaul in how it works.
There are a total of 78 obtainable technologies that are incorporated into 8 research fields categorized into 8 research fields, all accessible through the 'Technology' interface.
Research: Boosts the generation of Research Power, subsequently accelerating the pace of acquiring additional technologies.
Nuclear: Although this is not a category on its own, as it is located 'Research' category, this branch introduces the development of nuclear technology. It is the smallest research tree, but also the most expensive one to research.
Research Modifiers[]
Notes[]
Technology can only be obtained in chronological order, ensuring a systematic progression through various advancements. You may also need to research a certain amount of stages of one technology to advance to the next.
Research percentages per modifier earned can stack. For example, if one researches 'Economic Improvements', 'Electronic Payments', and 'Digital Currency' to their max levels, it will result in a total tax boost of +355%.
Upon researching a technology, you will have to wait a certain amount of time before it is fully researched.
Click the marker to view the research power cost, description, and modifier(s).
All modifier percentages for each technology exhibit an unusual pattern visually. For instance, the total infantry attack and defense percentages for the middle branch should be +207% and +91%, respectively, but it's actually +205.1% attack and +90% defense. To explain this discrepancy, the game's code utilizes a mathematical function called "math.ceil." math.ceil(x) rounds a given number x up to the nearest integer greater than or equal to x. It effectively "ceilings" the number, ensuring it is rounded to the next highest whole number or remains unchanged if it's already an integer. For instance, math.ceil(4.2) returns 5, because 5 is the smallest integer greater than or equal to 4.2, and math.ceil(7) returns 7 since 7 is already an integer. This function is commonly used in situations where values are rounded up to avoid underestimation. A calculator for math.ceil(x) can be found here.
Research is very important in maintaining and advancing the strength of a country, without which a country may fall behind and risk decline.
Research Output: +1%
Computing Research Efficiency: +4%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+75
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Research Output: 0%
Computing Research Efficiency: 0%
1
75
7.5
75
7.5
Research Output: +1%
Computing Research Efficiency: +4%
2
225
300
15
Research Output: +2%
Computing Research Efficiency: +8%
3
375
675
22.5
Research Output: +3%
Computing Research Efficiency: +12%
4
525
1,200
30
Research Output: +4%
Computing Research Efficiency: +16%
5
675
1,875
37.5
Research Output: +5%
Computing Research Efficiency: +20%
(2) Electronic Warfare
Basic Statistics
Description
Modifier Growth per Level
As Sun Tzu once said, "All warfare is based on deception". The integration of signal disruptors, decoys, and stealth technologies will significantly make our military assets harder to track and target.
Air Defense: +10%
Naval Defense: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Research Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Air Defense: 0%
Naval Defense: 0%
1
300
15
300
15
Air Defense: +10%
Naval Defense: +10%
2
375
16
675
31
Air Defense: +20%
Naval Defense: +20%
3
450
17
1,125
48
Air Defense: +30%
Naval Defense: +30%
4
525
18
1,650
66
Air Defense: +40%
Naval Defense: +40%
5
600
19
2,250
85
Air Defense: +50%
Naval Defense: +50%
6
675
20
2,925
105
Air Defense: +60%
Naval Defense: +60%
7
750
21
3,675
126
Air Defense: +70%
Naval Defense: +70%
8
825
22
4,500
148
Air Defense: +80%
Naval Defense: +80%
9
900
23
5,400
171
Air Defense: +90%
Naval Defense: +90%
10
975
24
6,375
195
Air Defense: +100%
Naval Defense: +100%
(2) Artificial Intelligence
Basic Statistics
Description
Modifier Growth per Level
More progress on research projects can be made by using advanced artificial intelligence models to analyze large amounts of data.
Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Research Improvements 1
+125
+2.5
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Research Efficiency: 0%
1
1,000
10
1,000
10
Research Efficiency: +5%
2
1,125
12.5
2,125
22.5
Research Efficiency: +10%
3
1,250
15
3,375
37.5
Research Efficiency: +15%
4
1,375
17.5
4,750
55
Research Efficiency: +20%
5
1,500
20
6,250
75
Research Efficiency: +25%
(2) Advanced Supercomputers
Basic Statistics
Description
Modifier Growth per Level
By investing in even faster and more advanced supercomputers, complex calculations can be processed much more quickly, speeding up research and allowing us to better distribute our efforts.
Research Output: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Research Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Research Output: 0%
1
300
15
300
15
Research Output: +10%
2
375
16
675
31
Research Output: +20%
3
450
17
1,125
48
Research Output: +30%
4
525
18
1,650
66
Research Output: +40%
5
600
19
1,650
85
Research Output: +50%
6
675
20
2,325
105
Research Output: +60%
7
750
21
3,075
126
Research Output: +70%
8
825
22
3,900
148
Research Output: +80%
9
900
23
4,800
171
Research Output: +90%
10
975
24
5,775
195
Research Output: +100%
(2) Theoretical Nuclear Research
Basic Statistics
Description
Modifier Growth per Level
Nuclear Energy is a long, complicated and expensive field to invest in, but it may provide enormous benefits in the future...
None
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Research Improvements 1
+0
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
None
1
2,000
10
2000
10
(3) Uranium Enrichment
Basic Statistics
Description
Modifier Growth per Level
Uranium Ore by itself must be further refined and enriched for it to have any applicable use. Such processes are very expensive and time consuming. This technology must be unlocked in order to enrich Uranium.
Nuclear Weapons are extremely complex devices that require absolute precision in both design and manufacturing for a successful detonation to take place. This technology is required to produce Nuclear Weapons.
Through comprehensive economic reforms, including automating production, cutting unnecessary costs, and increasing market demand, we can unlock the full potential of our economy.
Tax Income: +1%
Economy Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tax Income: 0%
Economy Research Efficiency: 0%
1
45
7.5
45
7.5
Tax Income: +1%
Economy Research Efficiency: +5%
2
195
240
15
Tax Income: +2%
Economy Research Efficiency: +10%
3
345
585
22.5
Tax Income: +3%
Economy Research Efficiency: +15%
4
495
1,080
30
Tax Income: +4%
Economy Research Efficiency: +20%
5
645
1,725
37.5
Tax Income: +5%
Economy Research Efficiency: +25%
(2) Industrial Automation
Basic Statistics
Description
Modifier Growth per Level
Replacing workers with robotic automation will significantly boost our factory efficiency by increasing speed, precision, and consistency. This shift will subsequently reduce human error in the process.
Factory Output: +15%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+150
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Factory Output: 0%
1
300
7.5
300
7.5
Factory Output: +15%
2
450
8.5
750
16
Factory Output: +30%
3
600
9.5
1,350
25.5
Factory Output: +45%
4
750
10.5
2,100
36
Factory Output: +60%
5
900
11.5
3,000
47.5
Factory Output: +75%
6
1,050
12.5
4,050
60
Factory Output: +90%
7
1,200
13.5
5,250
73.5
Factory Output: +105%
8
1,350
14.5
6,600
88
Factory Output: +120%
9
1,500
15.5
8,100
103.5
Factory Output: +135%
10
1,650
16.5
9,750
120
Factory Output: +150%
(2) Electronic Payments
Basic Statistics
Description
Modifier Growth per Level
Transitioning from physical to electronic payments allows us to track transactions and make purchases more convenient.
Tax Income: +20%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+150
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tax Income: 0%
1
300
7.5
300
7.5
Tax Income: +20%
2
450
8.5
750
16
Tax Income: +40%
3
600
9.5
1,350
25.5
Tax Income: +60%
4
750
10.5
2,100
36
Tax Income: +80%
5
900
11.5
3,000
47.5
Tax Income: +100%
6
1,050
12.5
4,050
60
Tax Income: +120%
7
1,200
13.5
5,250
73.5
Tax Income: +140%
8
1,350
14.5
6,600
88
Tax Income: +160%
9
1,500
15.5
8,100
103.5
Tax Income: +180%
10
1,650
16.5
9,750
120
Tax Income: +200%
(2) Robotic Miners
Basic Statistics
Description
Modifier Growth per Level
We will develop advanced robots and machines to automate mining operations. This will enhance productivity, reduce accidents, and enable extraction in more demanding environments.
Resource Output: +15%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+150
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Resource Output: 0%
1
300
7.5
300
7.5
Resource Output: +15%
2
450
8.5
750
16
Resource Output: +30%
3
600
9.5
1,350
25.5
Resource Output: +45%
4
750
10.5
2,100
36
Resource Output: +60%
5
900
11.5
3,000
47.5
Resource Output: +75%
6
1,050
12.5
4,050
60
Resource Output: +90%
7
1,200
13.5
5,250
73.5
Resource Output: +105%
8
1,350
14.5
6,600
88
Resource Output: +120%
9
1,500
15.5
8,100
103.5
Resource Output: +135%
10
1,650
16.5
9,750
120
Resource Output: +150%
(2) Better Fuel Compounds
Basic Statistics
Description
Modifier Growth per Level
We will develop better fuel compounds to increase energy output and efficiency. These advanced fuels will save excess fuel across vehicles, machinery and our military.
Fuel Efficiency: +7.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Fuel Efficiency: 0%
1
150
7.5
150
7.5
Fuel Efficiency: +7.5%
2
180
8.5
330
16
Fuel Efficiency: +15%
3
210
9.5
540
25.5
Fuel Efficiency: +22.5%
4
240
10.5
780
36
Fuel Efficiency: +30%
5
270
11.5
1,050
47.5
Fuel Efficiency: +37.5%
6
300
12.5
1,350
60
Fuel Efficiency: +45%
7
330
13.5
1,680
73.5
Fuel Efficiency: +52.5%
8
360
14.5
2,040
88
Fuel Efficiency: +60%
9
390
15.5
2,430
103.5
Fuel Efficiency: +67.5%
10
420
16.5
2,850
120
Fuel Efficiency: +75%
(2) Financial Analytics
Basic Statistics
Description
Modifier Growth per Level
We must maximize the effects of spending by reducing expenses. AI tools can be used to analyze our spending and help us cut unnecessary costs.
Spending Cost: -5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+100
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Spending Cost: 0%
1
500
7.5
500
7.5
Spending Cost: -5%
2
600
8.5
1,100
16
Spending Cost: -10%
3
700
9.5
1,800
25.5
Spending Cost: -15%
4
800
10.5
2,600
36
Spending Cost: -20%
5
900
11.5
3,500
47.5
Spending Cost: -25%
6
1,000
12.5
4,500
60
Spending Cost: -30%
7
1,100
13.5
5,600
73.5
Spending Cost: -35%
8
1,200
14.5
6,800
88
Spending Cost: -40%
(2) Special Firefighting Equipment
Basic Statistics
Description
Modifier Growth per Level
By investing in more advanced technology for firefighters and disaster response, we will be able to increase reconstruction speed.
Reconstruction Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Reconstruction Speed: 0%
1
150
7.5
150
7.5
Reconstruction Speed: +10%
2
180
8.5
330
16
Reconstruction Speed: +20%
3
210
9.5
540
25.5
Reconstruction Speed: +30%
4
240
10.5
780
36
Reconstruction Speed: +40%
5
270
11.5
1,050
47.5
Reconstruction Speed: +50%
(2) Advanced Medical Treatments
Basic Statistics
Description
Modifier Growth per Level
Through the development of more advanced medical treatments and technology to reduce deaths, our nation will experience unmatched longevity, ensuring a healthier population that can contribute to higher growth.
Base Population Growth: +0.2%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Economic Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Base Population Growth: 0%
1
150
7.5
150
7.5
Base Population Growth: +0.2%
2
180
8.5
330
16
Base Population Growth: +0.4%
3
210
9.5
540
25.5
Base Population Growth: +0.6%
4
240
10.5
780
36
Base Population Growth: +0.8%
5
270
11.5
1,050
47.5
Base Population Growth: +1%
(3) Construction Machinery
Basic Statistics
Description
Modifier Growth per Level
We will create modernized construction machinery that can rapidly construct large buildings on shorter schedules.
Building Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Industrial Automation 3
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Building Speed: 0%
1
200
7.5
200
7.5
Building Speed: +10%
2
250
8.5
450
16
Building Speed: +20%
3
300
9.5
750
25.5
Building Speed: +30%
4
350
10.5
1,100
36
Building Speed: +40%
5
400
11.5
1,500
47.5
Building Speed: +50%
(3) Modularized Construction
Basic Statistics
Description
Modifier Growth per Level
The costs of material and labor can be reduced by building prefabricated modules and assembling them on-site.
Building Cost: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Industrial Automation 3
+125
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Building Cost: 0%
1
300
7.5
300
7.5
Building Cost: -10%
2
425
8.5
725
16
Building Cost: -20%
3
550
9.5
1,275
25.5
Building Cost: -30%
4
675
10.5
1,950
36
Building Cost: -40%
5
800
11.5
2,750
47.5
Building Cost: -50%
(3) Improved Refinement
Basic Statistics
Description
Modifier Growth per Level
Careful manipulation of the manufacturing process will allow us to maintain current levels of production while saving on raw resources.
Factory Input Cost: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Industrial Automation 3
+150
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Factory Input Cost: 0%
1
400
7.5
400
7.5
Factory Input Cost: -10%
2
550
8.5
950
16
Factory Input Cost: -20%
3
700
9.5
1,650
25.5
Factory Input Cost: -30%
4
850
10.5
2,500
36
Factory Input Cost: -40%
5
1,000
11.5
3,500
47.5
Factory Input Cost: -50%
(3) Digital Currency
Basic Statistics
Description
Modifier Growth per Level
We will completely transition to a new government-backed digital currency, allowing every transaction to be tracked and traced, while making purchases as convenient as possible.
Tax Income: +50%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Electronic Payments 10
+0
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tax Income: 0%
1
400
15
400
15
Tax Income: +50%
(3) Streamline Logistics
Basic Statistics
Description
Modifier Growth per Level
By increasing the efficiency at which our military units are resupplied, we are able to bring down the costs of maintaining them.
Military Upkeep: -1%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Financial Analytics 1
+50
+0.5
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Military Upkeep: 0%
1
250
4
250
4
Military Upkeep: -1%
2
300
4.5
550
8.5
Military Upkeep: -2%
3
350
5
900
13.5
Military Upkeep: -3%
4
400
5.5
1,300
19
Military Upkeep: -4%
5
450
6
1,750
25
Military Upkeep: -5%
6
500
6.5
2,250
31.5
Military Upkeep: -6%
7
550
7
2,800
38.5
Military Upkeep: -7%
8
600
7.5
3,400
46
Military Upkeep: -8%
9
650
8
4,050
54
Military Upkeep: -9%
10
700
8.5
4,750
62.5
Military Upkeep: -10%
11
750
9
5,500
71.5
Military Upkeep: -11%
12
800
9.5
6,300
81
Military Upkeep: -12%
13
850
10
7,150
91
Military Upkeep: -13%
14
900
10.5
8,050
101.5
Military Upkeep: -14%
15
950
11
9,000
112.5
Military Upkeep: -15%
16
1,000
11.5
10,000
124
Military Upkeep: -16%
17
1,050
12
11,050
136
Military Upkeep: -17%
18
1,100
12.5
12,150
148.5
Military Upkeep: -18%
19
1,150
13
13,300
161.5
Military Upkeep: -19%
20
1,200
13.5
14,500
175
Military Upkeep: -20%
(4) Streamline Military Procurement
Basic Statistics
Description
Modifier Growth per Level
Either through enforcing contracts to the letter or reducting the barriers towards the military-industrial complex, we will be able to procure military assets more efficiently.
Military Cost: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Industrial Automation 3
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Military Cost: 0%
1
150
7.5
150
7.5
Military Cost: -10%
2
200
8.5
350
16
Military Cost: -20%
3
250
9.5
600
25.5
Military Cost: -30%
4
300
10.5
900
36
Military Cost: -40%
5
350
11.5
1,250
47.5
Military Cost: -50%
(4) Archology Architecture
Basic Statistics
Description
Modifier Growth per Level
It is becoming more difficult to develop large cities further because of space. To build additional development and infrastructure, we will build modular self-sufficient megastructures that provide much more housing.
Develop City Cap: +1
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Construction Machinery 3
Economic Improvements 5
+200
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Develop City Cap: 0
1
300
7.5
300
7.5
Develop City Cap: +1
2
500
8.5
800
16
Develop City Cap: +2
Political Research Arm[]
Political Technology
(1) Political Improvements
Basic Statistics
Description
Modifier Growth per Level
By refining our political institutions, improving decision-making processes, and expanding civil oversight, we can ensure that our government remains both resilient and responsive.
Political Power Gain: +2%
Political Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Political Power Gain: 0%
Political Research Efficiency: 0%
1
45
7.5
45
7.5
Political Power Gain: +2%
Political Research Efficiency: +5%
2
195
240
15
Political Power Gain: +4%
Political Research Efficiency: +10%
3
345
585
22.5
Political Power Gain: +6%
Political Research Efficiency: +15%
4
495
1,080
30
Political Power Gain: +8%
Political Research Efficiency: +20%
5
645
1,725
37.5
Political Power Gain: +10%
Political Research Efficiency: +25%
(2) Refined Resource Management
Basic Statistics
Description
Modifier Growth per Level
Gone are the days when resources go to waste via our government policies; it is only through refining our resource management that we can save essential resources.
Policy Resoure Cost: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Policy Resource Cost: 0%
1
150
7.5
150
7.5
Policy Resoure Cost: -10%
2
180
8.5
330
16
Policy Resoure Cost: -20%
3
210
9.5
540
25.5
Policy Resoure Cost: -30%
4
240
10.5
780
36
Policy Resoure Cost: -40%
5
270
11.5
1,050
47.5
Policy Resoure Cost: -50%
(2) Digital Citizenship Tools
Basic Statistics
Description
Modifier Growth per Level
By enhancing the efficiency of our digital platforms and systems for our newer citizens, we can speed up the integration of new territories and their populace.
Integration Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Integration Speed: 0%
1
250
7.5
250
7.5
Integration Speed: +10%
2
280
8.5
530
16
Integration Speed: +20%
3
310
9.5
840
25.5
Integration Speed: +30%
4
340
10.5
1,180
36
Integration Speed: +40%
5
370
11.5
1,550
47.5
Integration Speed: +50%
6
400
12.5
1,950
60
Integration Speed: +60%
7
430
13.5
2,380
73.5
Integration Speed: +70%
8
460
14.5
2,840
88
Integration Speed: +80%
9
490
15.5
3,300
103.5
Integration Speed: +90%
10
520
16.5
3,850
120
Integration Speed: +100%
(2) Mass Surveillance
Basic Statistics
Description
Modifier Growth per Level
National security takes precedence over privacy. We must build complex data collection systems until no citizen is left unmonitored.
Unrest Reduction: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Unrest Reduction: 0%
1
150
7.5
150
7.5
Unrest Reduction: +10%
2
180
8.5
330
16
Unrest Reduction: +20%
3
210
9.5
540
25.5
Unrest Reduction: +30%
4
240
10.5
780
36
Unrest Reduction: +40%
5
270
11.5
1,050
47.5
Unrest Reduction: +50%
6
300
12.5
1,350
60
Unrest Reduction: +60%
7
330
13.5
1,680
73.5
Unrest Reduction: +70%
8
360
14.5
2,040
88
Unrest Reduction: +80%
9
390
15.5
2,430
103.5
Unrest Reduction: +90%
10
420
16.5
2,850
120
Unrest Reduction: +100%
(2) Political Science
Basic Statistics
Description
Modifier Growth per Level
Our government will be able to get more things done if we understand how to navigate it's bureaucracies.
Political Power Gain: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Political Power Gain: 0%
1
150
7.5
150
7.5
Political Power Gain: +10%
2
180
8.5
330
16
Political Power Gain: +20%
3
210
9.5
540
25.5
Political Power Gain: +30%
4
240
10.5
780
36
Political Power Gain: +40%
5
270
11.5
1,050
47.5
Political Power Gain: +50%
6
300
12.5
1,350
60
Political Power Gain: +60%
7
330
13.5
1,680
73.5
Political Power Gain: +70%
8
360
14.5
2,040
88
Political Power Gain: +80%
9
390
15.5
2,430
103.5
Political Power Gain: +90%
10
420
16.5
2,850
120
Political Power Gain: +100%
(2) Strengthen National Identity
Basic Statistics
Description
Modifier Growth per Level
To stabilize our nation further, it is imperative that we inspire unity through our nationality. As the saying goes: "One people, one nation!"
Base Stability: +1%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+15
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Base Stability: 0%
1
150
7.5
150
7.5
Base Stability: +1%
2
165
8.5
315
16
Base Stability: +2%
3
180
9.5
495
25.5
Base Stability: +3%
4
195
10.5
690
36
Base Stability: +4%
5
210
11.5
900
47.5
Base Stability: +5%
6
225
12.5
1,125
60
Base Stability: +6%
7
240
13.5
1,365
73.5
Base Stability: +7%
8
255
14.5
1,620
88
Base Stability: +8%
9
270
15.5
1,890
103.5
Base Stability: +9%
10
285
16.5
2,175
120
Base Stability: +10%
11
300
17.5
2,475
137.5
Base Stability: +11%
12
315
18.5
2,790
156
Base Stability: +12%
13
330
19.5
3,120
175.5
Base Stability: +13%
14
345
20.5
3,465
196
Base Stability: +14%
15
360
21.5
3,825
217.5
Base Stability: +15%
(2) Anti-Corruption Measures
Basic Statistics
Description
Modifier Growth per Level
To ensure a fair judicial system for all, we must eliminate any undue privileges held by members of the corrupt elite.
Corruption Gain: -0.05%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Corruption Gain: 0%
1
250
7.5
250
7.5
Corruption Gain: -0.05%
2
300
8.5
550
16
Corruption Gain: -0.1%
3
350
9.5
900
25.5
Corruption Gain: -0.15%
4
400
10.5
1,300
36
Corruption Gain: -0.2%
5
450
11.5
1,750
47.5
Corruption Gain: -0.25%
6
500
12.5
2,250
60
Corruption Gain: -0.3%
7
550
13.5
2,800
73.5
Corruption Gain: -0.35%
8
600
14.5
3,400
88
Corruption Gain: -0.4%
(2) Military Scholarship
Basic Statistics
Description
Modifier Growth per Level
The outcome of a battle is not only determined by the strength of our armies, but by the planning and leadership of our military leaders. By studying military science, we can improve leadership within our military.
Military Power Gain: +10%
Military Leader XP Gain: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Military Power Gain: 0%
Military Leader XP Gain: 0%
1
150
7.5
150
7.5
Military Power Gain: +10%
Military Leader XP Gain: +10%
2
180
8.5
330
16
Military Power Gain: +20%
Military Leader XP Gain: +20%
3
210
9.5
540
25.5
Military Power Gain: +30%
Military Leader XP Gain: +30%
4
240
10.5
780
36
Military Power Gain: +40%
Military Leader XP Gain: +40%
5
270
11.5
1,050
47.5
Military Power Gain: +50%
Military Leader XP Gain: +50%
6
300
12.5
1,350
60
Military Power Gain: +60%
Military Leader XP Gain: +60%
7
330
13.5
1,680
73.5
Military Power Gain: +70%
Military Leader XP Gain: +70%
8
360
14.5
2,040
88
Military Power Gain: +80%
Military Leader XP Gain: +80%
9
390
15.5
2,430
103.5
Military Power Gain: +9%
Military Leader XP Gain: +90%
10
420
16.5
2,850
120
Military Power Gain: +100%
Military Leader XP Gain: +100%
(2) Urban Defense Infrastructure
Basic Statistics
Description
Modifier Growth per Level
Strategically installing advanced defense weaponry within our urban areas can significantly increase the difficulty of sieging and occupying these cities.
Resistance: +10%
Tax Income: -5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Improvements 1
+30
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Resistance: 0%
Tax Income: 0%
1
150
7.5
150
7.5
Resistance: +10%
Tax Income: -5%
2
180
8.5
330
16
Resistance: +20%
Tax Income: -10%
3
210
9.5
540
25.5
Resistance: +30%
Tax Income: -15%
4
240
10.5
780
36
Resistance: +40%
Tax Income: -20%
5
270
11.5
1,050
47.5
Resistance: +50%
Tax Income: -25%
6
300
12.5
1,350
60
Resistance: +60%
Tax Income: -30%
7
330
13.5
1,680
73.5
Resistance: +70%
Tax Income: -35%
8
360
14.5
2,040
88
Resistance: +80%
Tax Income: -40%
9
390
15.5
2,430
103.5
Resistance: +90%
Tax Income: -45%
10
420
16.5
2,850
120
Resistance: +100%
Tax Income: -50%
(3) Cybernetic Tracking
Basic Statistics
Description
Modifier Growth per Level
Although morally questionable, we can implant cybernetics into every civilian, allowing us to subtly suppress negative thoughts towards our state.
Unrest Reduction: +50%
Integration Speed: +40%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Mass Surveillance 8
+0
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Unrest Reduction: 0%
Integration Speed: 0%
1
150
7.5
150
7.5
Unrest Reduction: +50%
Integration Speed: +40%
(3) Refined Political Theory
Basic Statistics
Description
Modifier Growth per Level
By thoughtfully amending and refining our existing ideology, we can open the door to the creation of new governance models that are better suited to address contemporary challenges.
Ideology Power: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Science 1
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Ideology Power: 0%
1
300
7.5
300
7.5
Ideology Power: +5%
2
350
8.5
650
16
Ideology Power: +10%
3
400
9.5
1,050
25.5
Ideology Power: +15%
4
450
10.5
1,500
36
Ideology Power: +20%
5
500
11.5
2,000
47.5
Ideology Power: +25%
6
550
12.5
2,550
60
Ideology Power: +30%
(3) Encourage Meritocracy
Basic Statistics
Description
Modifier Growth per Level
By seeking persons by qualifications rather than by nepotism and wealth for higher-level positions, our government can run at a higher level.
Political Leader Cap: +1
Base Political Leader XP Gain: +5
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Political Science 1
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Political Leader Cap: 0%
Base Political Leader XP Gain: 0%
1
150
7.5
150
7.5
Political Leader Cap: +1
Base Political Leader XP Gain: +5
2
180
8.5
330
16
Political Leader Cap: +2
Base Political Leader XP Gain: +10
3
210
9.5
540
25.5
Political Leader Cap: +3
Base Political Leader XP Gain: +15
(3) Mass Patriotization
Basic Statistics
Description
Modifier Growth per Level
For the prosperity of our nation and people, it is important that we instill a sense of patrotism within every man, woman, and child that graces this great land.
Base Stability: +5%
Diplomatic Actions: +1
Justification Time: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Strengthen National Identity 10
+0
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Base Stability: 0%
Diplomatic Actions: 0%
Justification Time: 0%
1
750
10
750
10
Base Stability: +5%
Diplomatic Actions: +1
Justification Time: -10%
(3) Military Field Testing
Basic Statistics
Description
Modifier Growth per Level
By testing equipment and tactics in the field, we can gather invaluable data on our own military. This hands-on appraoch enhances our ability to refine research priorities and increases the efficiency of our military leadership.
Military Power Gain: +10%
Military Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Military Scholarship 3
+50
+0.5
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Political Leader Cap: 0%
Base Political Leader XP Gain: 0%
1
350
4
350
4
Military Power Gain: +10%
Military Research Efficiency: +5%
2
400
4.5
750
8.5
Military Power Gain: +20%
Military Research Efficiency: +10%
3
450
5
1,200
13.5
Military Power Gain: +30%
Military Research Efficiency: +15%
4
500
5.5
1,700
19
Military Power Gain: +40%
Military Research Efficiency: +20%
5
550
6
2,250
25
Military Power Gain: +50%
Military Research Efficiency: +25%
6
600
6.5
2,850
31.5
Military Power Gain: +60%
Military Research Efficiency: +30%
7
650
7
3,500
38.5
Military Power Gain: +70%
Military Research Efficiency: +35%
8
700
7.5
4,200
46
Military Power Gain: +80%
Military Research Efficiency: +40%
9
750
8
4,950
54
Military Power Gain: +90%
Military Research Efficiency: +45%
10
800
8.5
5,750
62.5
Military Power Gain: +100%
Military Research Efficiency: +50%
Infantry Research Arm[]
Infantry Technology
(1) Infantry Improvements
Basic Statistics
Description
Modifier Growth per Level
Every modern army needs infantry in order to function. Versatile and lightweight, these troops can strike at places with armored divisions can't reach.
Infantry Attack: +2%
Ground Attack: +1%
Infantry Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+50
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attack: 0%
Ground Attack: 0%
Infantry Research Efficiency: 0%
1
45
7.5
45
7.5
Infantry Attack: +2%
Ground Attack: +1%
Infantry Research Efficiency: +5%
2
95
140
15
Infantry Attack: +4%
Ground Attack: +2%
Infantry Research Efficiency: +10%
3
145
285
22.5
Infantry Attack: +6%
Ground Attack: +3%
Infantry Research Efficiency: +15%
4
195
480
30
Infantry Attack: +8%
Ground Attack: +4%
Infantry Research Efficiency: +20%
5
245
725
37.5
Infantry Attack: +10%
Ground Attack: +5%
Infantry Research Efficiency: +25%
(2) Adaption
Basic Statistics
Description
Modifier Growth per Level
By training our infantry in efficient resource usage and reinforcing their physiological endurance, we can ensure they are able to sustain themselves while out of supply reach.
Infantry Attrition Losses: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 1
+10
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attrition Losses: 0%
1
150
15
150
15
Infantry Attrition Losses: -10%
2
160
16
310
31
Infantry Attrition Losses: -20%
3
170
17
480
48
Infantry Attrition Losses: -30%
4
180
18
660
66
Infantry Attrition Losses: -40%
5
190
19
850
85
Infantry Attrition Losses: -50%
(2) First Aid
Basic Statistics
Description
Modifier Growth per Level
Not everyone who gets shot dies immediately. We must focus our efforts on treating the wounded so they can rejoin our ranks.
Infantry Reinforcement Manpower Cost: -10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 1
+10
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Reinforcement Manpower Cost: 0%
1
180
15
180
15
Infantry Reinforcement Manpower Cost: -10%
2
190
16
370
31
Infantry Reinforcement Manpower Cost: -20%
3
200
17
570
48
Infantry Reinforcement Manpower Cost: -30%
4
210
18
780
66
Infantry Reinforcement Manpower Cost: -40%
5
220
19
1,000
85
Infantry Reinforcement Manpower Cost: -50%
(2) Mechanized Infantry
Basic Statistics
Description
Modifier Growth per Level
By fully implementing various mobility advancing units such as infantry transports, infantry divisions are made more mobile on this battlefield.
Infantry Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 1
+20
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Speed: 0%
1
150
15
150
15
Infantry Speed: +10%
2
170
16
320
31
Infantry Speed: +20%
3
190
17
510
48
Infantry Speed: +30%
4
210
18
720
66
Infantry Speed: +40%
5
230
19
950
85
Infantry Speed: +50%
(2) Small Arms
Basic Statistics
Description
Modifier Growth per Level
Increasing clip sizes, making weapons more reliable or just simply increasing the firing rate are just a few ways we can improve the small arms that our infantry carry.
Infantry Attack: +10%
Infantry Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 1
+25
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attack: 0%
Infantry Upkeep: 0%
1
120
15
120
15
Infantry Attack: +10%
Infantry Upkeep: +2.5%
2
145
16
265
31
Infantry Attack: +20%
Infantry Upkeep: +5%
3
170
17
435
48
Infantry Attack: +30%
Infantry Upkeep: +7.5%
4
195
18
630
66
Infantry Attack: +40%
Infantry Upkeep: +10%
5
220
19
850
85
Infantry Attack: +50%
Infantry Upkeep: +12.5%
6
245
20
1,095
105
Infantry Attack: +60%
Infantry Upkeep: +15%
7
270
21
1,365
126
Infantry Attack: +70%
Infantry Upkeep: +17.5%
8
295
22
1,660
148
Infantry Attack: +80%
Infantry Upkeep: +20%
9
320
23
1,980
171
Infantry Attack: +90%
Infantry Upkeep: +22.5%
10
340
24
2,320
285
Infantry Attack: +100%
Infantry Upkeep: +25%
(2) Body Armor
Basic Statistics
Description
Modifier Growth per Level
Investing in ceramic-metallic body armor will allow our infantry to absorb more damage from bullets and shrapnel that would otherwise fatally wound.
Infantry Defense: +5%
Infantry Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 1
+10
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Defense: 0%
Infantry Upkeep: 0%
1
60
15
60
15
Infantry Defense: +5%
Infantry Upkeep: +2.5%
2
70
16
130
31
Infantry Defense: +10%
Infantry Upkeep: +5%
3
80
17
210
48
Infantry Defense: +15%
Infantry Upkeep: +7.5%
4
90
18
300
66
Infantry Defense: +20%
Infantry Upkeep: +10%
5
100
19
400
85
Infantry Defense: +25%
Infantry Upkeep: +12.5%
(3) Anti Tank Equipment
Basic Statistics
Description
Modifier Growth per Level
The development of anti-tank weapons will allow our men to effectively engage and destroy armored vehicles on the battlefield, improving sustainability against mechanized foes.
Infantry Attack Against Tank: +50%
Infantry Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Small Arms 3
+25
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attack Against Tank: +50%
Infantry Upkeep: +5%
1
150
15
150
15
Infantry Attack Against Tank: +100%
Infantry Upkeep: +10%
2
175
16
325
31
Infantry Attack Against Tank: +150%
Infantry Upkeep: +15%
3
200
17
525
48
Infantry Attack Against Tank: +200%
Infantry Upkeep: +20%
4
225
18
750
66
Infantry Attack Against Tank: +250%
Infantry Upkeep: +25%
5
250
19
1,000
85
Infantry Attack Against Tank: +300%
Infantry Upkeep: +30%
(3) Advanced IFVs
Basic Statistics
Description
Modifier Growth per Level
Sieging a city can take a long as there are many hole outs to secure. We can make this task easier by providing our infantry divisions with better Infantry Fighting Vehicles to project additional firepower while being protected.
Infantry Occupation Speed: +20%
Infantry Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Small Arms 5
+25
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Occupation Speed: +0%
Infantry Upkeep: +0%
1
150
15
150
15
Infantry Occupation Speed: +20%
Infantry Upkeep: +5%
2
175
16
325
31
Infantry Occupation Speed: +40%
Infantry Upkeep: +10%
3
200
17
525
48
Infantry Occupation Speed: +60%
Infantry Upkeep: +15%
4
225
18
750
66
Infantry Occupation Speed: +80%
Infantry Upkeep: +20%
5
250
19
1,000
85
Infantry Occupation Speed: +100%
Infantry Upkeep: +25%
(3) Exoskeletons
Basic Statistics
Description
Modifier Growth per Level
By distributing powered exoskeletons to infantry, they can reduce the risk of injury, as well as allowing them to carry heavier loads.
Infantry Attack: +25%
Infantry Defense: +25%
Infantry Speed: +2%
Infantry Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Infantry Improvements 3
Body Armor 3
+100
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attack: 0%
Infantry Defense: 0%
Infantry Speed: 0%
Infantry Upkeep: 0%
1
300
15
300
15
Infantry Attack: +25%
Infantry Defense: +25%
Infantry Speed: +2%
Infantry Upkeep: +5%
2
400
16
700
31
Infantry Attack: +50%
Infantry Defense: +50%
Infantry Speed: +4%
Infantry Upkeep: +10%
(4) Cybernetic Infantry
Basic Statistics
Description
Modifier Growth per Level
To create infantry that is faster, stronger, and more resilient than ever, we must combine man and machine. Using exoskeletons and targeting systems controlled by neural implants, an ordinary soldier can become a super soldier.
Infantry Attack: +50%
Infantry Defense: +20%
Infantry Speed: +4%
Infantry Cost: +25%
Infantry Upkeep: +25%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Exoskeletons 2
Infantry Improvements 5
+0
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Attack: 0%
Infantry Defense: 0%
Infantry Speed: 0%
Infantry Cost: 0%
Infantry Upkeep: 0%
1
525
15
525
15
Infantry Attack: +50%
Infantry Defense: +20%
Infantry Speed: +4%
Infantry Cost: +25%
Infantry Upkeep: +25%
(4) Real Time Shell Tracking
Basic Statistics
Description
Modifier Growth per Level
By knowing where enemy shells will be landing, we are able to relocate our formations to avoid fire.
Infantry Defense Against Artillery: +25%
Infantry Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Body Armor 5
+50
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Infantry Defense Against Artillery: +0%
Infantry Upkeep: +0%
1
200
15
200
15
Infantry Defense Against Artillery: +25%
Infantry Upkeep: +2.5%
2
250
16
450
31
Infantry Defense Against Artillery: +50%
Infantry Upkeep: +5%
3
300
17
750
48
Infantry Defense Against Artillery: +100%
Infantry Upkeep: +7.5%
4
350
18
1,100
66
Infantry Defense Against Artillery: +125%
Infantry Upkeep: +10%
Tank Research Arm[]
Tank Technology
(1) Tank Improvements
Basic Statistics
Description
Modifier Growth per Level
Tanks have superior mobility and firepower compared to infantry. We must research ways to build upon these strengths for our military's tanks.
Tank Attack: +2%
Ground Attack: +1%
Tank Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Attack: 0%
Ground Attack: 0%
Tank Research Efficiency: 0%
1
45
7.5
45
7.5
Tank Attack: +2%
Ground Attack: +1%
Tank Research Efficiency: +5%
2
195
240
15
Tank Attack: +4%
Ground Attack: +2%
Tank Research Efficiency: +10%
3
345
585
22.5
Tank Attack: +6%
Ground Attack: +3%
Tank Research Efficiency: +15%
4
495
1,080
30
Tank Attack: +8%
Ground Attack: +4%
Tank Research Efficiency: +20%
5
645
1,725
37.5
Tank Attack: +10%
Ground Attack: +5%
Tank Research Efficiency: +25%
(2) Composite Armor
Basic Statistics
Description
Modifier Growth per Level
Employing materials of different types in our armor scheme will make our tanks more resistant to different types of shells.
Tank Defense: +25%
Tank Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Tank Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Defense: 0%
Tank Upkeep: 0%
1
180
15
180
15
Tank Defense: +25%
Tank Upkeep: +2.5%
2
255
16
435
31
Tank Defense: +50%
Tank Upkeep: +5%
3
330
17
765
48
Tank Defense: +75%
Tank Upkeep: +7.5%
4
405
18
1,170
66
Tank Defense: +100%
Tank Upkeep: +10%
5
480
19
1,650
85
Tank Defense: +125%
Tank Upkeep: +12.5%
(2) Projectile Design
Basic Statistics
Description
Modifier Growth per Level
We can increase the penetrating power of our shells by either increasing their muzzle velocity or by investing in new projectile designs.
Tank Attack: +25%
Tank Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Tank Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Attack: 0%
Tank Upkeep: 0%
1
300
15
300
15
Tank Attack: +25%
Tank Upkeep: +2.5%
2
375
16
675
31
Tank Attack: +50%
Tank Upkeep: +5%
3
450
17
1,125
48
Tank Attack: +75%
Tank Upkeep: +7.5%
4
525
18
1,650
66
Tank Attack: +100%
Tank Upkeep: +10%
5
600
19
2,250
85
Tank Attack: +125%
Tank Upkeep: +12.5%
(2) High-performance Powerplants
Basic Statistics
Description
Modifier Growth per Level
By refining engine designs and optimizing transmissions systems our tanks now possess a substantial in speed and terrain transversal.
Tank Speed: +10%
Tank Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Tank Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Speed: 0%
Tank Upkeep: 0%
1
180
15
180
15
Tank Speed: +10%
Tank Upkeep: +2.5%
2
255
16
435
31
Tank Speed: +20%
Tank Upkeep: +5%
3
330
17
765
48
Tank Speed: +30%
Tank Upkeep: +7.5%
4
405
18
1,170
66
Tank Speed: +40%
Tank Upkeep: +7.5%
5
480
19
1,650
85
Tank Speed: +50%
Tank Upkeep: +12.5%
(2) Advanced Active Protection Systems
Basic Statistics
Description
Modifier Growth per Level
By installing more powerful APS systems, our tanks will be able to intercept incoming projectiles without getting damaged.
Tank Defense Against Infantry: +35%
Tank Defense: +5%
Tank Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Tank Improvements 3
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Defense Against Infantry: 0%
Tank Defense: 0%
Tank Upkeep: 0%
1
180
15
180
15
Tank Defense Against Infantry: +35%
Tank Defense: +5%
Tank Upkeep: +5%
2
255
16
435
31
Tank Defense Against Infantry: +70%
Tank Defense: +10%
Tank Upkeep: +10%
3
330
17
765
48
Tank Defense Against Infantry: +105%
Tank Defense: +15%
Tank Upkeep: +15%
(3) Coordinated Fire Support
Basic Statistics
Description
Modifier Growth per Level
We can decrease the time it take our armored divisions to siege cities by ensuring that adequate and precise fire support is available.
Tank Occupation Speed: +25%
Tank Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Projectile Design 2
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Occupation Speed: 0%
Tank Upkeep: 0%
1
200
15
200
15
Tank Occupation Speed: +25%
Tank Upkeep: +5%
2
275
16
475
31
Tank Occupation Speed: +50%
Tank Upkeep: +5%
3
350
17
825
31
Tank Occupation Speed: +75%
Tank Upkeep: +10%
4
425
18
1,250
48
Tank Occupation Speed: +100%
Tank Upkeep: +15%
(3) High Velocity Active Protection Systems
Basic Statistics
Description
Modifier Growth per Level
Now that we have mastered intercepting low velocity anti tank rounds, we shift our attention to intercept high velocity artillery shells.
Tank Defense Against Artillery: +15%
Tank Defense: +5%
Tank Upkeep: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Advanced Active Protection Systems 3
+100
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Tank Defense Against Artillery: 0%
Tank Defense: 0%
Tank Upkeep: 0%
1
300
15
300
15
Tank Defense Against Artillery: +15%
Tank Defense: +5%
Tank Upkeep: +10%
2
400
16
700
31
Tank Defense Against Artillery: +30%
Tank Defense: +10%
Tank Upkeep: +20%
3
500
17
1,200
31
Tank Defense Against Artillery: +45%
Tank Defense: +15%
Tank Upkeep: +30%
Support Research Arm[]
Support Technology
(1) Support Improvements
Basic Statistics
Description
Modifier Growth per Level
Improved radar systems, stronger launching mechanisms, and enhanced mobility allow our support crews to deliver more accurate and lethal firepower where it's needed most.
Artillery Attack: +2%
Ground Attack: +1%
Anti Aircraft Attack: +2%
Support Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Artillery Attack: 0%
Ground Attack: 0%
Anti Aircraft Attack: 0%
Support Research Efficiency: 0%
1
45
7.5
45
7.5
Artillery Attack: +2%
Ground Attack: +1%
Anti Aircraft Attack: +2%
Support Research Efficiency: +5%
2
195
240
15
Artillery Attack: +4%
Ground Attack: +2%
Anti Aircraft Attack: +4%
Support Research Efficiency: +10%
3
345
585
22.5
Artillery Attack: +6%
Ground Attack: +3%
Anti Aircraft Attack: +6%
Support Research Efficiency: +15%
4
495
1,080
30
Artillery Attack: +8%
Ground Attack: +4%
Anti Aircraft Attack: +8%
Support Research Efficiency: +20%
5
645
1,725
37.5
Artillery Attack: +10%
Ground Attack: +5%
Anti Aircraft Attack: +10%
Support Research Efficiency: +25%
(2) High Caliber Cannons
Basic Statistics
Description
Modifier Growth per Level
By equipping our howitzers with higher caliber weaponry, our artillery will deal more damage, at the expense of higher cost and maintenance.
Artillery Attack: +30%
Artillery Upkeep: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Support Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Artillery Attack: 0%
Artillery Upkeep: 0%
1
150
7.5
150
7.5
Artillery Attack: +30%
Artillery Upkeep: +5%
2
225
8.5
375
16
Artillery Attack: +60%
Artillery Upkeep: +10%
3
300
9.5
675
25.5
Artillery Attack: +90%
Artillery Upkeep: +15%
4
375
10.5
1,050
36
Artillery Attack: +120%
Artillery Upkeep: +20%
5
450
11.5
1,500
47.5
Artillery Attack: +150%
Artillery Upkeep: +25%
6
525
12.5
2,025
60
Artillery Attack: +180%
Artillery Upkeep: +30%
(2) Modern Missile Launchers
Basic Statistics
Description
Modifier Growth per Level
Using autocannons have proven to be obsolete in the modern era, hence, we must develop new ways to combat aerial threats from the ground.
Anti Aircraft Attack: +20%
Anti Aircraft Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Support Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Anti Aircraft Attack: 0%
Anti Aircraft Upkeep: 0%
1
150
7.5
150
7.5
Anti Aircraft Attack: +20%
Anti Aircraft Upkeep: +2.5%
2
225
8.5
375
16
Anti Aircraft Attack: +40%
Anti Aircraft Upkeep: +5%
3
300
9.5
675
25.5
Anti Aircraft Attack: +60%
Anti Aircraft Upkeep: +7.5%
4
375
10.5
1,050
36
Anti Aircraft Attack: +80%
Anti Aircraft Upkeep: +10%
5
450
11.5
1,500
47.5
Anti Aircraft Attack: +100%
Anti Aircraft Upkeep: +12.5%
6
525
12.5
2,025
60
Anti Aircraft Attack: +120%
Anti Aircraft Upkeep: +15%
(3) Support Motorization
Basic Statistics
Description
Modifier Growth per Level
Investing in new self propelled designs will allow our support units to be more mobile on the battlefield.
Artillery Speed: +10%
Anti Aircraft Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Support Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Artillery Speed: 0%
Anti Aircraft Speed: 0%
1
150
7.5
150
7.5
Artillery Speed: +10%
Anti Aircraft Speed: +10%
2
225
8.5
375
16
Artillery Speed: +20%
Anti Aircraft Speed: +20%
3
300
9.5
675
25.5
Artillery Speed: +30%
Anti Aircraft Speed: +30%
4
375
10.5
1,050
36
Artillery Speed: +40%
Anti Aircraft Speed: +40%
5
450
11.5
1,500
47.5
Artillery Speed: +50%
Anti Aircraft Speed: +50%
6
525
12.5
2,025
60
Artillery Speed: +60%
Anti Aircraft Speed: +60%
(3) More Powerful Propellant
Basic Statistics
Description
Modifier Growth per Level
Development of new, denser propellant mixtures allows our artillery pieces to fire further without moving forward.
Artillery Range: +12.5%
Artillery Upkeep: +15%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
High Caliber Cannons 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Artillery Range: 0%
Artillery Upkeep: 0%
1
150
7.5
150
7.5
Artillery Range: +12.5%
Artillery Upkeep: +15%
2
225
8.5
375
16
Artillery Range: +25%
Artillery Upkeep: +30%
3
300
9.5
675
25.5
Artillery Range: +37.5%
Artillery Upkeep: +45%
4
375
10.5
1,050
36
Artillery Range: +50%
Artillery Upkeep: +60%
5
450
11.5
1,500
47.5
Artillery Range: +62.5%
Artillery Upkeep: +75%
6
525
12.5
2,025
60
Artillery Range: +75%
Artillery Upkeep: +90%
(3) Improved Radar Detection
Basic Statistics
Description
Modifier Growth per Level
Radars are a fundamental part of spotting and neutralizing an aircraft; therefore, development of more powerful radars is required.
Anti Aircraft Range: +10%
Anti Aircraft Upkeep: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Modern Missile Launchers 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Anti Aircraft Range: 0%
Anti Aircraft Upkeep: 0%
1
150
7.5
150
7.5
Anti Aircraft Range: +10%
Anti Aircraft Upkeep: +10%
2
225
8.5
375
16
Anti Aircraft Range: +20%
Anti Aircraft Upkeep: +20%
3
300
9.5
675
25.5
Anti Aircraft Range: +30%
Anti Aircraft Upkeep: +30%
4
375
10.5
1,050
36
Anti Aircraft Range: +40%
Anti Aircraft Upkeep: +40%
5
450
11.5
1,500
47.5
Anti Aircraft Range: +50%
Anti Aircraft Upkeep: +50%
6
525
12.5
2,025
60
Anti Aircraft Range: +60%
Anti Aircraft Upkeep: +60%
Naval Research Arm[]
Naval Technology
(1) Naval Improvements
Basic Statistics
Description
Modifier Growth per Level
A modern navy must be more than a collection of ships—it must be a technologically advanced force capable of coordinating and utilizing many different weapons and ship types to secure victory overseas.
Naval Attack: +2%
Naval Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Naval Attack: 0%
Naval Research Efficiency: 0%
1
45
7.5
45
7.5
Naval Attack: +2%
Naval Research Efficiency: +5%
2
195
240
15
Naval Attack: +4%
Naval Research Efficiency: +10%
3
345
585
22.5
Naval Attack: +6%
Naval Research Efficiency: +15%
4
495
1,080
30
Naval Attack: +8%
Naval Research Efficiency: +20%
5
645
1,725
37.5
Naval Attack: +10%
Naval Research Efficiency: +25%
(2) Naval Hull Architecture
Basic Statistics
Description
Modifier Growth per Level
Advancements in hull engineering and the integration of composite materials increases the durability of our fleet's armor, allowing the ships to withstand harsh conditions and enemy fire.
Destroyer Defense: +7.5%
Aircraft Carrier Defense: +12.5%
Frigate Defense: +5%
Battleship Defense: +20%
Naval Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Destroyer Defense: 0%
Aircraft Carrier Defense: 0%
Frigate Defense: 0%
Battleship Defense: 0%
Naval Upkeep: 0%
1
150
7.5
150
7.5
Destroyer Defense: +7.5%
Aircraft Carrier Defense: +12.5%
Frigate Defense: +5%
Battleship Defense: +20%
Naval Upkeep: +2.5%
2
225
8.5
375
16
Destroyer Defense: +15%
Aircraft Carrier Defense: +25%
Frigate Defense: +10%
Battleship Defense: +40%
Naval Upkeep: +5%
3
300
9.5
675
25.5
Destroyer Defense: +22.5%
Aircraft Carrier Defense: +37.5%
Frigate Defense: +15%
Battleship Defense: +60%
Naval Upkeep: +7.5%
4
375
10.5
1,050
36
Destroyer Defense: +30%
Aircraft Carrier Defense: +50%
Frigate Defense: +20%
Battleship Defense: +80%
Naval Upkeep: +10%
5
450
11.5
1,500
47.5
Destroyer Defense: +37.5%
Aircraft Carrier Defense: +62.5%
Frigate Defense: +25%
Battleship Defense: +100%
Naval Upkeep: +12.5%
6
525
12.5
2,025
60
Destroyer Defense: +45%
Aircraft Carrier Defense: +75%
Frigate Defense: +30%
Battleship Defense: +120%
Naval Upkeep: +15%
7
600
13.5
2,625
73.5
Destroyer Defense: +52.5%
Aircraft Carrier Defense: +87.5%
Frigate Defense: +35%
Battleship Defense: +140%
Naval Upkeep: +17.5%
8
675
14.5
3,300
88
Destroyer Defense: +60%
Aircraft Carrier Defense: +100%
Frigate Defense: +40%
Battleship Defense: +160%
Naval Upkeep: +20%
9
750
15.5
4,050
103.5
Destroyer Defense: +67.5%
Aircraft Carrier Defense: +112.5%
Frigate Defense: +45%
Battleship Defense: +180%
Naval Upkeep: +22.5%
10
825
16.5
4,875
120
Destroyer Defense: +75%
Aircraft Carrier Defense: +125%
Frigate Defense: +50%
Battleship Defense: +200%
Naval Upkeep: +25%
(2) Naval Turbines
Basic Statistics
Description
Modifier Growth per Level
Upgrading our naval turbine systems will drastically improve our maneuverability and mobility across all ship classes.
Aircraft Carrier Speed: +5%
Battleship Speed: +6%
Destroyer Speed: +8%
Frigate Speed: +12.5%
Naval Upkeep: +3%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Aircraft Carrier Speed: 0%
Battleship Speed: 0%
Destroyer Speed: 0%
Frigate Speed: 0%
Naval Upkeep: 0%
1
150
7.5
150
7.5
Aircraft Carrier Speed: +5%
Battleship Speed: +6%
Destroyer Speed: +8%
Frigate Speed: +12.5%
Naval Upkeep: +3%
2
225
8.5
375
16
Aircraft Carrier Speed: +10%
Battleship Speed: +12%
Destroyer Speed: +16%
Frigate Speed: +25%
Naval Upkeep: +6%
3
300
9.5
675
25.5
Aircraft Carrier Speed: +15%
Battleship Speed: +18%
Destroyer Speed: +24%
Frigate Speed: +37.5%
Naval Upkeep: +9%
4
375
10.5
1,050
36
Aircraft Carrier Speed: +20%
Battleship Speed: +24%
Destroyer Speed: +32%
Frigate Speed: +50%
Naval Upkeep: +12%
5
450
11.5
1,500
47.5
Aircraft Carrier Speed: +25%
Battleship Speed: +30%
Destroyer Speed: +40%
Frigate Speed: +62.5%
Naval Upkeep: +15%
6
525
12.5
2,025
60
Aircraft Carrier Speed: +30%
Battleship Speed: +36%
Destroyer Speed: +48%
Frigate Speed: +75%
Naval Upkeep: +18%
7
600
13.5
2,625
73.5
Aircraft Carrier Speed: +35%
Battleship Speed: +42%
Destroyer Speed: +56%
Frigate Speed: +87.5%
Naval Upkeep: +21%
8
675
14.5
3,300
88
Aircraft Carrier Speed: +40%
Battleship Speed: +48%
Destroyer Speed: +64%
Frigate Speed: +100%
Naval Upkeep: +24%
(2) Submarine Streamlining
Basic Statistics
Description
Modifier Growth per Level
Designing the most optimal hull for our submarines will allow us to squeeze more performance out of them without using up limited room for additional machinery.
Submarine Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Submarine Speed: 0%
1
150
7.5
150
7.5
Submarine Speed: +10%
2
225
8.5
375
16
Submarine Speed: +20%
3
300
9.5
675
25.5
Submarine Speed: +30%
4
375
10.5
1,050
36
Submarine Speed: +40%
5
450
11.5
1,500
47.5
Submarine Speed: +50%
6
525
12.5
2,025
60
Submarine Speed: +60%
(2) Naval Battery
Basic Statistics
Description
Modifier Growth per Level
The adaptation of high-caliber artillery into our naval vessels will bolster the accuracy and firepower of naval batteries, reinforcing our dominance against not only naval targets, but land based ones as well.
Destroyer Attack: +15%
Battleship Attack: +30%
Frigate Attack: +5%
Battleship Range: +3.5%
Naval Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Destroyer Attack: 0%
Battleship Attack: 0%
Frigate Attack: 0%
Battleship Range: 0%
Naval Upkeep: 0%
1
150
7.5
150
7.5
Destroyer Attack: +15%
Battleship Attack: +30%
Frigate Attack: +5%
Battleship Range: +3.5%
Naval Upkeep: +2.5%
2
225
8.5
375
16
Destroyer Attack: +30%
Battleship Attack: +60%
Frigate Attack: +10%
Battleship Range: +7%
Naval Upkeep: +5%
3
300
9.5
675
25.5
Destroyer Attack: +45%
Battleship Attack: +90%
Frigate Attack: +15%
Battleship Range: +10.5%
Naval Upkeep: +7.5%
4
375
10.5
1,050
36
Destroyer Attack: +60%
Battleship Attack: +120%
Frigate Attack: +20%
Battleship Range: +14%
Naval Upkeep: +10%
5
450
11.5
1,500
47.5
Destroyer Attack: +75%
Battleship Attack: +150%
Frigate Attack: +25%
Battleship Range: +17.5%
Naval Upkeep: +12.5%
6
525
12.5
2,025
60
Destroyer Attack: +90%
Battleship Attack: +180%
Frigate Attack: +30%
Battleship Range: +21%
Naval Upkeep: +15%
7
600
13.5
2,625
73.5
Destroyer Attack: +105%
Battleship Attack: +210%
Frigate Attack: +35%
Battleship Range: +24.5%
Naval Upkeep: +17.5%
8
675
14.5
3,300
88
Destroyer Attack: +120%
Battleship Attack: +240%
Frigate Attack: +40%
Battleship Range: +28%
Naval Upkeep: +20%
9
750
15.5
4,050
103.5
Destroyer Attack: +135%
Battleship Attack: +270%
Frigate Attack: +45%
Battleship Range: +31.5%
Naval Upkeep: +22.5%
10
825
16.5
4,875
120
Destroyer Attack: +150%
Battleship Attack: +300%
Frigate Attack: +50%
Battleship Range: +35%
Naval Upkeep: +25%
(2) Naval Missiles
Basic Statistics
Description
Modifier Growth per Level
With modern missile propulsion systems, our missile systems can now be fired at unfathomable speeds, offering destructive power, particularly in our escort ships.
Destroyer Attack: +20%
Aircraft Carrier Attack: +7.5%
Frigate Attack: +15%
Naval Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Destroyer Attack: 0%
Aircraft Carrier Attack: 0%
Frigate Attack: 0%
Naval Upkeep: 0%
1
150
7.5
150
7.5
Destroyer Attack: +20%
Aircraft Carrier Attack: +7.5%
Frigate Attack: +15%
Naval Upkeep: +2.5%
2
225
8.5
375
16
Destroyer Attack: +40%
Aircraft Carrier Attack: +15%
Frigate Attack: +30%
Naval Upkeep: +5%
3
300
9.5
675
25.5
Destroyer Attack: +60%
Aircraft Carrier Attack: +22.5%
Frigate Attack: +45%
Naval Upkeep: +7.5%
4
375
10.5
1,050
36
Destroyer Attack: +80%
Aircraft Carrier Attack: +30%
Frigate Attack: +60%
Naval Upkeep: +10%
5
450
11.5
1,500
47.5
Destroyer Attack: +100%
Aircraft Carrier Attack: +37.5%
Frigate Attack: +75%
Naval Upkeep: +12.5%
6
525
12.5
2,025
60
Destroyer Attack: +120%
Aircraft Carrier Attack: +45%
Frigate Attack: +90%
Naval Upkeep: +15%
7
600
13.5
2,625
73.5
Destroyer Attack: +140%
Aircraft Carrier Attack: +52.5%
Frigate Attack: +105%
Naval Upkeep: +17.5%
8
675
14.5
3,300
88
Destroyer Attack: +160%
Aircraft Carrier Attack: +60%
Frigate Attack: +120%
Naval Upkeep: +20%
9
750
15.5
4,050
103.5
Destroyer Attack: +180%
Aircraft Carrier Attack: +67.5%
Frigate Attack: +135%
Naval Upkeep: +22.5%
10
825
16.5
4,875
120
Destroyer Attack: +200%
Aircraft Carrier Attack: +75%
Frigate Attack: +150%
Naval Upkeep: +25%
(2) High-Velocity Torpedoes
Basic Statistics
Description
Modifier Growth per Level
High velocity torpedoes, designed for speed and precision, will dramatically improve the offensive capabilities of our submarines and escort ships.
Destroyer Attack: +15%
Submarine Attack: +17.5%
Frigate Attack: +10%
Naval Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Destroyer Attack: 0%
Submarine Attack: 0%
Frigate Attack: 0%
Naval Upkeep: 0%
1
150
7.5
150
7.5
Destroyer Attack: +15%
Submarine Attack: +17.5%
Frigate Attack: +10%
Naval Upkeep: +2.5%
2
225
8.5
375
16
Destroyer Attack: +30%
Submarine Attack: +35%
Frigate Attack: +20%
Naval Upkeep: +5%
3
300
9.5
675
25.5
Destroyer Attack: +45%
Submarine Attack: +52.5%
Frigate Attack: +30%
Naval Upkeep: +7.5%
4
375
10.5
1,050
36
Destroyer Attack: +60%
Submarine Attack: +70%
Frigate Attack: +40%
Naval Upkeep: +10%
5
450
11.5
1,500
47.5
Destroyer Attack: +75%
Submarine Attack: +87.5%
Frigate Attack: +50%
Naval Upkeep: +12.5%
6
525
12.5
2,025
60
Destroyer Attack: +90%
Submarine Attack: +105%
Frigate Attack: +60%
Naval Upkeep: +15%
7
600
13.5
2,625
73.5
Destroyer Attack: +105%
Submarine Attack: +122.5%
Frigate Attack: +70%
Naval Upkeep: +17.5%
8
675
14.5
3,300
88
Destroyer Attack: +120%
Submarine Attack: +140%
Frigate Attack: +80%
Naval Upkeep: +20%
9
750
15.5
4,050
103.5
Destroyer Attack: +135%
Submarine Attack: +157.5%
Frigate Attack: +90%
Naval Upkeep: +22.5%
10
825
16.5
4,875
120
Destroyer Attack: +150%
Submarine Attack: +175%
Frigate Attack: +100%
Naval Upkeep: +25%
(2) Advanced Sonar
Basic Statistics
Description
Modifier Growth per Level
Improving the resolution of our sonars will allow us to enhance our targetting against underwater targets.
Frigate Attack against Submarine: +25%
Destroyer Attack against Submarine: +25%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Frigate Attack against Submarine: 0%
Destroyer Attack against Submarine: 0%
1
150
7.5
150
7.5
Frigate Attack against Submarine: +25%
Destroyer Attack against Submarine: +25%
2
225
8.5
375
16
Frigate Attack against Submarine: +50%
Destroyer Attack against Submarine: +50%
3
300
9.5
675
25.5
Frigate Attack against Submarine: +75%
Destroyer Attack against Submarine: +75%
4
375
10.5
1,050
36
Frigate Attack against Submarine: +100%
Destroyer Attack against Submarine: +100%
(2) Specialized Watercraft
Basic Statistics
Description
Modifier Growth per Level
In providing our military research team the resources to construct faster and more efficient vehicles, they have developed specialized landing vehicles for our military, pushing costal assaults and amphibious combat into the next age.
Embarkment Speed: +10%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Naval Improvements 3
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Embarkment Speed: 0%
1
150
7.5
150
7.5
Embarkment Speed: +10%
2
225
8.5
375
16
Embarkment Speed: +20%
3
300
9.5
675
25.5
Embarkment Speed: +30%
4
375
10.5
1,050
36
Embarkment Speed: +40%
5
450
11.5
1,500
47.5
Embarkment Speed: +50%
(3) Deep Diving Hulls
Basic Statistics
Description
Modifier Growth per Level
By designing submarine hulls that have greater test depths, they would be able to evade counter fire more easily.
Submarine Defense: +50%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Submarine Streamlining 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Submarine Defense: 0%
1
300
7.5
150
7.5
Submarine Defense: +50%
2
375
8.5
375
16
Submarine Defense: +100%
3
450
9.5
675
25.5
Submarine Defense: +150%
4
525
10.5
1,050
36
Submarine Defense: +200%
Aerial Research Arm[]
Aircraft Technology
(1) Aerial Improvements
Basic Statistics
Description
Modifier Growth per Level
Establishing supremacy within the skies is crucial in modern warfare. We must invest into our airforce technologically and innovatively in order to secure domination.
Air Attack: +2%
Aircraft Research Efficiency: +5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
None
+150
+0
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Air Attack: 0%
Aircraft Research Efficiency: 0%
1
45
7.5
45
7.5
Air Attack: +2%
Aircraft Research Efficiency: +5%
2
195
240
15
Air Attack: +4%
Aircraft Research Efficiency: +10%
3
345
585
22.5
Air Attack: +6%
Aircraft Research Efficiency: +15%
4
495
1,080
30
Air Attack: +8%
Aircraft Research Efficiency: +20%
5
645
1,725
37.5
Air Attack: +10%
Aircraft Research Efficiency: +20%
(2) Guided Missile Systems
Basic Statistics
Description
Modifier Growth per Level
We will utilize advanced missile technology, designed to deliver powerful and precise strikes against enemy assets from a distance, ensuring maximum damage with minimum effort.
Attacker Attack: +20%
Fighter Attack: +15%
Bomber Attack: +7.5%
Air Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Aerial Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Attacker Attack: 0%
Fighter Attack: 0%
Bomber Attack: 0%
Air Upkeep: 0%
1
150
7.5
150
7.5
Attacker Attack: +20%
Fighter Attack: +15%
Bomber Attack: +7.5%
Air Upkeep: +2.5%
2
255
8.5
405
16
Attacker Attack: +40%
Fighter Attack: +30%
Bomber Attack: +15%
Air Upkeep: +5%
3
300
9.5
705
25.5
Attacker Attack: +60%
Fighter Attack: +45%
Bomber Attack: +22.5%
Air Upkeep: +7.5%
4
375
10.5
1,080
66
Attacker Attack: +80%
Fighter Attack: +60%
Bomber Attack: +30%
Air Upkeep: +10%
5
450
11.5
1,530
85
Attacker Attack: +100%
Fighter Attack: +75%
Bomber Attack: +37.5%
Air Upkeep: +12.5%
6
525
12.5
2,655
85
Attacker Attack: +120%
Fighter Attack: +90%
Bomber Attack: +45%
Air Upkeep: +15%
7
675
13.5
3,330
85
Attacker Attack: +140%
Fighter Attack: +105%
Bomber Attack: +52.5%
Air Upkeep: +17.5%
8
750
14.5
4,080
85
Attacker Attack: +160%
Fighter Attack: +120%
Bomber Attack: +60%
Air Upkeep: +20%
9
825
15.5
4,905
85
Attacker Attack: +180%
Fighter Attack: +135%
Bomber Attack: +67.5%
Air Upkeep: +22.5%
10
900
16.5
5,805
85
Attacker Attack: +200%
Fighter Attack: +150%
Bomber Attack: +75%
Air Upkeep: +25%
(2) Modern Guided Bombs
Basic Statistics
Description
Modifier Growth per Level
Improving the guidance systems on our bombs will allow us to hit targets of opportunity with greater efficiency.
Attacker Attack: +15%
Bomber Attack: +20%
Attacker Upkeep: +3%
Bomber Upkeep: +3%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Aerial Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Attacker Attack: 0%
Bomber Attack: 0%
Attacker Upkeep: 0%
Bomber Upkeep: 0%
1
150
7.5
150
7.5
Attacker Attack: +15%
Bomber Attack: +20%
Attacker Upkeep: +3%
Bomber Upkeep: +3%
2
255
8.5
405
16
Attacker Attack: +30%
Bomber Attack: +40%
Attacker Upkeep: +6%
Bomber Upkeep: +6%
3
300
9.5
705
25.5
Attacker Attack: +45%
Bomber Attack: +60%
Attacker Upkeep: +9%
Bomber Upkeep: +9%
4
375
10.5
1,080
66
Attacker Attack: +60%
Bomber Attack: +80%
Attacker Upkeep: +12%
Bomber Upkeep: +12%
5
450
11.5
1,530
85
Attacker Attack: +75%
Bomber Attack: +100%
Attacker Upkeep: +15%
Bomber Upkeep: +15%
6
600
13.5
2,655
85
Attacker Attack: +90%
Bomber Attack: +120%
Attacker Upkeep: +18%
Bomber Upkeep: +18%
7
675
13.5
3,330
85
Attacker Attack: +105%
Bomber Attack: +140%
Attacker Upkeep: +21%
Bomber Upkeep: +21%
8
750
14.5
4,080
85
Attacker Attack: +120%
Bomber Attack: +160%
Attacker Upkeep: +24%
Bomber Upkeep: +24%
9
825
15.5
4,905
85
Attacker Attack: +135%
Bomber Attack: +180%
Attacker Upkeep: +27%
Bomber Upkeep: +27%
10
900
16.5
5,805
85
Attacker Attack: +150%
Bomber Attack: +200%
Attacker Upkeep: +30%
Bomber Upkeep: +30%
(2) Fuel Optimization Systems
Basic Statistics
Description
Modifier Growth per Level
By integrating fuel optimization systems into our aircraft, we can expand the fuel capacity without compromising performance, allowing for longer flights and a deeper strike capability.
Attacker Endurance: +7.5%
Transport Aircraft Endurance: +10%
Bomber Endurance: +10%
Fighter Endurance: +7.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Aerial Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Attacker Endurance: 0%
Transport Aircraft Endurance: 0%
Bomber Endurance: 0%
Fighter Endurance: 0%
1
150
7.5
150
7.5
Attacker Endurance: +7.5%
Transport Aircraft Endurance: +10%
Bomber Endurance: +10%
Fighter Endurance: +7.5%
2
225
8.5
375
16
Attacker Endurance: +15%
Transport Aircraft Endurance: +20%
Bomber Endurance: +20%
Fighter Endurance: +15%
3
300
9.5
675
25.5
Attacker Endurance: +22.5%
Transport Aircraft Endurance: +30%
Bomber Endurance: +30%
Fighter Endurance: +22.5%
4
375
10.5
1,050
36
Attacker Endurance: +30%
Transport Aircraft Endurance: +40%
Bomber Endurance: +40%
Fighter Endurance: +30%
5
450
11.5
1,500
47.5
Attacker Endurance: +37.5%
Transport Aircraft Endurance: +50%
Bomber Endurance: +50%
Fighter Endurance: +37.5%
6
525
12.5
2,025
60
Attacker Endurance: +45%
Transport Aircraft Endurance: +60%
Bomber Endurance: +60%
Fighter Endurance: +45%
7
600
13.5
2,625
73.5
Attacker Endurance: +52.5%
Transport Aircraft Endurance: +70%
Bomber Endurance: +70%
Fighter Endurance: +52.5%
8
675
14.5
3,300
88
Attacker Endurance: +60%
Transport Aircraft Endurance: +80%
Bomber Endurance: +80%
Fighter Endurance: +60%
9
750
15.5
4,050
103.5
Attacker Endurance: +67.5%
Transport Aircraft Endurance: +90%
Bomber Endurance: +90%
Fighter Endurance: +67.5%
10
825
16.5
4,875
120
Attacker Endurance: +75%
Transport Aircraft Endurance: +100%
Bomber Endurance: +100%
Fighter Endurance: +75%
(2) Autocannons
Basic Statistics
Description
Modifier Growth per Level
Increasing the fire rate and size of our mounted autocannons will let us throw more shells downrange, increasing our firepower.
Attacker Attack: +15%
Fighter Attack: +11.5%
Attacker Upkeep: +2.5%
Fighter Upkeep: +2.5%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Aerial Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Attacker Attack: 0%
Fighter Attack: 0%
Attacker Upkeep: 0%
Fighter Upkeep: 0%
1
150
7.5
150
7.5
Attacker Attack: +15%
Fighter Attack: +11.5%
Attacker Upkeep: +2.5%
Fighter Upkeep: +2.5%
2
225
8.5
375
16
Attacker Attack: +30%
Fighter Attack: +23%
Attacker Upkeep: +5%
Fighter Upkeep: +5%
3
300
9.5
675
25.5
Attacker Attack: +45%
Fighter Attack: +34.5%
Attacker Upkeep: +7.5%
Fighter Upkeep: +7.5%
4
375
10.5
1,050
36
Attacker Attack: +60%
Fighter Attack: +46%
Attacker Upkeep: +10%
Fighter Upkeep: +10%
5
450
11.5
1,500
47.5
Attacker Attack: +75%
Fighter Attack: +57.5%
Attacker Upkeep: +12.5%
Fighter Upkeep: +12.5%
6
525
12.5
2,025
60
Attacker Attack: +90%
Fighter Attack: +69%
Attacker Upkeep: +15%
Fighter Upkeep: +15%
7
600
13.5
2,625
73.5
Attacker Attack: +105%
Fighter Attack: +80.5%
Attacker Upkeep: +17.5%
Fighter Upkeep: +17.5%
8
675
14.5
3,300
88
Attacker Attack: +120%
Fighter Attack: +92%
Attacker Upkeep: +20%
Fighter Upkeep: +20%
9
750
15.5
4,050
103.5
Attacker Attack: +135%
Fighter Attack: +103.5%
Attacker Upkeep: +22.5%
Fighter Upkeep: +22.5%
10
825
16.5
4,875
120
Attacker Attack: +150%
Fighter Attack: +115%
Attacker Upkeep: +25%
Fighter Upkeep: +25%
(2) Advanced Turbines
Basic Statistics
Description
Modifier Growth per Level
By utilizing more exotic materials in our turbines, they can withstand higher temperatures hence increasing maximum thrust output.
Bomber Speed: +6%
Fighter Speed: +12.5%
Attacker Speed: +6.5%
Transport Aircraft Speed: +6%
Air Upkeep: +2%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Aerial Improvements 1
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Bomber Speed: 0%
Fighter Speed: 0%
Attacker Speed: 0%
Transport Aircraft Speed: 0%
Air Upkeep: 0%
1
150
7.5
150
7.5
Bomber Speed: +6%
Fighter Speed: +12.5%
Attacker Speed: +6.5%
Transport Aircraft Speed: +6%
Air Upkeep: +2%
2
225
8.5
375
16
Bomber Speed: +12%
Fighter Speed: +25%
Attacker Speed: +13%
Transport Aircraft Speed: +12%
Air Upkeep: +4%
3
300
9.5
675
25.5
Bomber Speed: +18%
Fighter Speed: +37.5%
Attacker Speed: +19.5%
Transport Aircraft Speed: +18%
Air Upkeep: +6%
4
375
10.5
1,050
36
Bomber Speed: +24%
Fighter Speed: +50%
Attacker Speed: +26%
Transport Aircraft Speed: +24%
Air Upkeep: +8%
5
450
11.5
1,500
47.5
Bomber Speed: +30%
Fighter Speed: +62.5%
Attacker Speed: +32.5%
Transport Aircraft Speed: +30%
Air Upkeep: +10%
6
525
12.5
2,025
60
Bomber Speed: +36%
Fighter Speed: +75%
Attacker Speed: +39%
Transport Aircraft Speed: +36%
Air Upkeep: +12%
7
600
13.5
2,625
73.5
Bomber Speed: +42%
Fighter Speed: +87.5%
Attacker Speed: +45.5%
Transport Aircraft Speed: +42%
Air Upkeep: +14%
8
675
14.5
3,300
88
Bomber Speed: +48%
Fighter Speed: +100%
Attacker Speed: +52%
Transport Aircraft Speed: +48%
Air Upkeep: +16%
9
750
15.5
4,050
103.5
Bomber Speed: +54%
Fighter Speed: +112.5%
Attacker Speed: +58.5%
Transport Aircraft Speed: +54%
Air Upkeep: +18%
10
825
16.5
4,875
120
Bomber Speed: +60%
Fighter Speed: +125%
Attacker Speed: +65%
Transport Aircraft Speed: +60%
Air Upkeep: +20%
(3) Advanced Anti Ship Missiles
Basic Statistics
Description
Modifier Growth per Level
We will employ sea skimming missiles that go faster, pack more firepower and sustain more damage in order to sink any ships in our way.
Attacker Attack: +20%
Attacker Upkeep: +10%
Attacker Attack Against Destroyer: +25%
Attacker Attack Against Frigate: +20%
Attacker Attack Against Aircraft Carrier: +50%
Attacker Attack Against Battleship: +50%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Guided Missile Systems 4
+150
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Attacker Attack: 0%
Attacker Upkeep: 0%
Attacker Attack Against Destroyer: 0%
Attacker Attack Against Frigate: 0%
Attacker Attack Against Aircraft Carrier: 0%
Attacker Attack Against Battleship: 0%
1
400
7.5
400
7.5
Attacker Attack: +20%
Attacker Upkeep: +10%
Attacker Attack Against Destroyer: +25%
Attacker Attack Against Frigate: +20%
Attacker Attack Against Aircraft Carrier: +50%
Attacker Attack Against Battleship: +50%
2
550
8.5
950
16
Attacker Attack: +40%
Attacker Upkeep: +20%
Attacker Attack Against Destroyer: +50%
Attacker Attack Against Frigate: +40%
Attacker Attack Against Aircraft Carrier: +100%
Attacker Attack Against Battleship: +100%
(3) Specialized Airlift Systems
Basic Statistics
Description
Modifier Growth per Level
Investing in cutting-edge airlift technologies, such as automated loading systems and specialized aircraft designs, ensures that we can conduct mass deployments with minimal delay, enhancing our ability to strike behind enemy lines at a moment's notice.
Aerial Embarkment Speed: +20%
Transport Aircraft Cost: -15%
Research Costs Growth per Level
Required Technologies
Total
Max Progress
Fuel Optimization Systems 3
+75
+1
Advanced Statistics
Level
Research Costs
Accumulated Modifiers
Total
Max Progress
Combined
0
0
Aerial Embarkment Speed: 0%
Transport Aircraft Cost: 0%
1
150
7.5
150
7.5
Aerial Embarkment Speed: +20%
Transport Aircraft Cost: -15%
2
225
8.5
375
16
Aerial Embarkment Speed: +40%
Transport Aircraft Cost: -30%
3
300
9.5
675
25.5
Aerial Embarkment Speed: +60%
Transport Aircraft Cost: -45%
4
375
10.5
1,050
36
Aerial Embarkment Speed: +80%
Transport Aircraft Cost: -60%
5
450
11.5
1,500
47.5
Aerial Embarkment Speed: +100%
Transport Aircraft Cost: -75%
History[]
December 24th 2019 Technology Update[]
Visit main article: Technology Update
The Technology Update was a revolutionary update for technology. Hyperant added 150 new technologies (from 19 to 162) in 8 categories: Economic, Political, Support, Research, Infantry, Tanks, Aerial and Naval. Upgrading technology at a progressive level tends to be time-consuming, but can be accelerated by researching the 'Research' tree and increasing research spending, as well as implementing the 'Advance the Research Bureau' policy.
May 17th 2025 Technology Update[]
This update was arguably even more revolutionary. It lowered the amount of independent researchable technologies from 162 to 78. It also increased the base research power from 2.8 to 15. With this, however, the way researching works is now much different. Each technology now has stages to it, and each stage provides a small buff. Some technology now requires you to research a certain number of stages of previous technology to research. Research power buffs have now been massively nerfed, however. A new modifier called 'Research Efficiency' was also introduced, providing buffs to your research progress at no cost to your research output.
Strategies[]
Meta #1 (Standard Pathway)[]
Aiming for 'Quantum Computing', the last level of the Research branch that boosts research power gain by a massive +175%, is the most important meta in the game. In most cases, it is highly preferable to attempt to achieve 'Quantum Computing' as soon as possible.
Meta #2 (Quick Game | 2019 - 2023)[]
This strategy is primarily designed for countries that are likely to engage in player wars at the start of the game, particularly in regions with little-to-no terrain or biomes, such as Europe . Additionally, 'Factory Output 1' and 'Factory Output 2' are also beneficial for long-term games.
Instead of going straight to the Research tree, you can go for 'Factory Output 1' and 'Factory Output 2', located in the 'Economic' category, to boost the production of Consumer Goods. Consequently, more consumers allow more trades, which means a larger economy, and additional economic laws can be spent and a more larger and powerful military can be maintained thanks to the financial burden alleviation. However, going this path could hinder the time of you getting 'Quantum Computing', which slows down your overall technological process. Additionally, it is not optimal to use this strategy if most of the consumer trades are also occupied or if you start with the Communism or Socialism ideologies, as those two ideologies boost factory output by default.
After going 'Factory Output 1' and 'Factory Output 2', you can research up to 'More Advanced Supercomputers' or 'Advanced Machine Learning' in the research path, then transition to 'Tank Armor' and 'Tank Firepower' to upgrade tanks to obtain the edge during a war.
Meta #3 (Post-Quantum Acquisition)[]
After you get 'Quantum Computing', you can then invest in other aspects of technology. In most scenarios, researching infantry technology, especially the Anti-Tank Branch, is important for obtaining a more powerful army, or if you use tanks mainly, then go for tank technology. You can also concentrate on other economic or political categories, mostly Tax Collection, Political Power Boost, and Economic Laws Cost Reduction, as those three technologies are extremely critical for the economy and government.
Meta #4 (Economic Powerhouses)[]
Economic powerhouses that are a superpower or a regional power at the beginning of the game and starts with the Democracy ideology, specifically the United States, India, Brazil, and in some cases, Japan, can begin by researching 'Tax Collection 1' and 'Tax Collection 2' than rushing the Research tree. A moderate boost to the economy can help increase the level of economic laws and strengthen the military. Additionally, more monetary generation can also accelerate industrialization, as factories and developedcities are more affordable.
Military Trees[]
There are 5 technology trees related to Military units: Infantry, Tanks, Naval, Aerial and Support, but only the first two (Infantry and Tanks) are researched often by most players, whereas the rest are generally researched less often. Most of the technologies increase attack, mobility and defense. Technology can give you a great advantage over other nations if researched effectively. Although researching technology might make a nation superior and almost unconquerable, do not rely on research alone, but also use your own tactics and strategies to make good use of these technologies. Failure to do so will only lead to your nation being overwhelmed by the enemy's tactics.
Four policies can boost research power: 'Advance the Research Bureau', 'Computer Advancement Act', 'Isotope Research Act', and 'Underground Labs.'
The Education Spending economic law increase research output.
Accepting research-related events, which includes: 'A new researcher', 'Research Investment Required', 'Research Intervention', and 'Military Research'.
The 'Brilliant Research' national modifier significantly boosts research output by +50%.
The Research Spending economic law increases research efficiency.
The 'Brilliant Research' national modifier boosts research efficiency by +15%.
Selling Uranium to the Internal Market gives a research efficiency boost of up to +33% to all technology apart of the "Atomic" branch.
Entering into a Technology Sharing agreement with another country gives you a +25% research efficiency bonus on technology they have but you don't, and vice versa.
Trivia[]
One can right click on a technology to auto-research it, meaning that the game will automatically research the technology up until the max level for you.
One cannot "un-research" a technology, as once it is researched, there is no way of reverting it.
In a private server, the server owner can block players from researching certain technologies using the console.