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Research Icon

The icon shown in-game that symbolizes technology/research, located on the left next to the research power number.

Technology, also known as research, is one of the most pivotal and important components of a nation. It is used to improve every branch of a country, from the military and economy to technological advancements, government, and more. Without the utilization of technology, a nation is bound to decline and eventually fall behind its geopolitical competitors.

Unlocking technology is contingent upon 'Research Power', a critical resource for advancing research. Research Power serves as the fundamental currency for achieving technological milestones. The more advanced a branch becomes, the higher the Research Power required. Research Power income can be amplified through many factors (see "Ways to Increase Research Power" below).

Research Arms[]

There is a total of 165 obtainable technologies that are incorporated into 10 research arms (e.g., Tank Research Arm), categorized into 8 research groups, all accessible through the 'Technology' interface.

Political and Economy (2)[]

  1. Economic: Enhances the yield of taxes, factories, and natural resources, while concurrently decreasing the cost of buildings and military units. It is also vital in curbing corruption, reducing economic law expenses, accelerating the construction of buildings, and improving fuel efficiency.
  2. Political: Improves political power income, mitigates corruption gain, aids in unrest reduction, augments in ideological modifiers, boosts integration speed, strengthens city resistance during enemy sieges, and expands the base stability.

Military (5)[]

  1. Infantry: Upgrades infantry units' attack, defense, mobility, and anti-tank stats.
  2. Tanks: Upgrades tank units' attack, defense, mobility.
  3. Aerial: Upgrades the attack, mobility, and endurance of aircraft, specifically attackers, bombers, fighters, and transport aircrafts.
  4. Support: Upgrades the attack, range, and mobility of ground support units, specifically the artillery and anti aircraft.
  5. Naval: Upgrades the attack, defense, and mobility of naval units, specifically destroyers, battleships, frigates, aircraft carriers, and submarines.

Research Advancements (1)[]

  1. Research: Boosts the generation of Research Power, subsequently accelerating the pace of acquiring additional technologies.
  2. Nuclear: Although this is not a category on its own, as it is located 'Research' category (on top of the 'Research' path), this branch introduces the development of nuclear technology. It is the smallest research tree, but also the most expensive one to research.

Research Modifiers[]

Notes[]

  • Technology can only be obtained in chronological order, ensuring a systematic progression through various advancements.
  • Research percentages per modifier earned can stack. For example, if one researches 'Tax Collection 1', 'Tax Collection 2', and 'Tax Collection 3', it will result in a total tax boost of +55%.
  • Upon researching a technology, the modifiers will automatically apply without any sort of delay (excluding lag).
  • Click the marker to view the research power cost, description, and modifier(s).
  • All modifier percentages for each technology exhibit an unusual pattern visually. For instance, the total infantry attack and defense percentages for the middle branch should be +207% and +91%, respectively, but it's actually +205.1% attack and +90% defense. To explain this discrepancy, the game's code utilizes a mathematical function called "math.ceil." math.ceil(x) rounds a given number x up to the nearest integer greater than or equal to x. It effectively "ceilings" the number, ensuring it is rounded to the next highest whole number or remains unchanged if it's already an integer. For instance, math.ceil(4.2) returns 5, because 5 is the smallest integer greater than or equal to 4.2, and math.ceil(7) returns 7 since 7 is already an integer. This function is commonly used in situations where values are rounded up to avoid underestimation. A calculator for math.ceil(x) can be found here.

"Research" Research Arm[]

Economic Research Arm[]

Political Research Arm[]

Infantry Research Arm[]

Tank Research Arm[]

Support Research Arm[]

Naval Research Arm[]

Aerial Research Arm[]

Technology Update[]

Visit main article: Technology Update
The Technology Update was a revolutionary update for technology. Hyperant added 150 new technologies (from 19 to 162) in 8 categories: Economic, Political, Support, Research, Infantry, Tanks, Aerial and Naval. Upgrading technology at a progressive level tends to be time-consuming, but can be accelerated by researching the 'Research' tree and increasing research spending, as well as implementing the 'Advance the Research Bureau' policy.

Strategies[]

Meta #1 (Standard Pathway)[]

Aiming for 'Quantum Computing', the last level of the Research branch that boosts research power gain by a massive +175%, is the most important meta in the game. In most cases, it is highly preferable to attempt to achieve 'Quantum Computing' as soon as possible.

Meta #2 (Quick Game | 2019 - 2023)[]

This strategy is primarily designed for countries that are likely to engage in player wars at the start of the game, particularly in regions with little-to-no terrain or biomes, such as Europe . Additionally, 'Factory Output 1' and 'Factory Output 2' are also beneficial for long-term games.

Instead of going straight to the Research tree, you can go for 'Factory Output 1' and 'Factory Output 2', located in the 'Economic' category, to boost the production of Consumer Goods. Consequently, more consumers allow more trades, which means a larger economy, and additional economic laws can be spent and a more larger and powerful military can be maintained thanks to the financial burden alleviation. However, going this path could hinder the time of you getting 'Quantum Computing', which slows down your overall technological process. Additionally, it is not optimal to use this strategy if most of the consumer trades are also occupied or if you start with the Communism or Socialism ideologies, as those two ideologies boost factory output by default.

After going 'Factory Output 1' and 'Factory Output 2', you can research up to 'More Advanced Supercomputers' or 'Advanced Machine Learning' in the research path, then transition to 'Tank Armor' and 'Tank Firepower' to upgrade tanks to obtain the edge during a war.

Meta #3 (Post-Quantum Acquisition)[]

After you get 'Quantum Computing', you can then invest in other aspects of technology. In most scenarios, researching infantry technology, especially the Anti-Tank Branch, is important for obtaining a more powerful army, or if you use tanks mainly, then go for tank technology. You can also concentrate on other economic or political categories, mostly Tax Collection, Political Power Boost, and Economic Laws Cost Reduction, as those three technologies are extremely critical for the economy and government.

Meta #4 (Economic Powerhouses)[]

Economic powerhouses that are a superpower or a regional power at the beginning of the game and starts with the Democracy ideology, specifically the United States, India, Brazil, and in some cases, Japan, can begin by researching 'Tax Collection 1' and 'Tax Collection 2' than rushing the Research tree. A moderate boost to the economy can help increase the level of economic laws and strengthen the military. Additionally, more monetary generation can also accelerate industrialization, as factories and developed cities are more affordable.

Military Trees[]

There are 5 technology trees related to Military units: Infantry, Tanks, Naval, Aerial and Support, but only the first two (Infantry and Tanks) are researched often by most players, whereas the rest are generally researched less often. Most of the technologies increase attack, mobility and defense. Technology can give you a great advantage over other nations if researched effectively. Although researching technology might make a nation superior and almost unconquerable, do not rely on research alone, but also use your own tactics and strategies to make good use of these technologies. Failure to do so will only lead to your nation being overwhelmed by the enemy's tactics.

Ways to Increase Research Power[]

Trivia[]

  • Right clicking on a research turns it into a red bar, which toggles auto-research, where it will automatically research the chosen research when you have enough research power.
  • One cannot "un-research" a technology, as once it is researched, there is no way of reverting it.
  • In a private server, the server owner can block players from researching certain technologies using the console.
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