Roblox Rise of Nations Wiki
Ticks are measured by days; every five days, a tick occurs.

Ticks are measured by days; every five days, a tick occurs.

Ticks are a unit of measurement for time that determines when certain game events occur. In the game, every 1 tick, which is equivalent to 5 in game days in RoN. However, if your connection is perfect, then it is 1 second in real-time. Many mechanics update, including resource production, stability income, manpower gain, tax revenue, player experience gain, trade with foreign nations, etc. Essentially, one tick equals five days in-game and five seconds in real-life.

Ticks Table[]

Notes[]

  • The following table corresponds to approximate numbers of Rise of Nations years, compared to real-life time.
  • Certain hindrances such as lag can affect the time, so the table below is not completely accurate.
  • Contrary to popular belief, the game starts on December 31, 2018, but the table rounds up to the next day, January 1, 2019.

Conversion[]

Real Life Time to Rise of Nations Time
Real Life Time RoN Time Time Passed
1 second 1 day January 2, 2019
30 seconds 1 month February 1, 2019
6 min 1 year January 1, 2020
10 min ~1.636 years July 1st, 2020
15 min 2½ years June 1, 2021
20 min 3⅓ years April 1, 2022
30 min 5 years January 1, 2024
45 min 7½ years June 1, 2026
60 min 10 years January 1, 2029
90 min 15 years January 1, 2034
2 hours 20 years January 1, 2039
5 hours 50 years January 1, 2069
10 hours 100 years January 1, 2119
24 hours 240 years January 1, 2259
7 days 1680 years January 1, 3699
30 days 7200 years January 1, 9219