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— Description of forming Transcaucasia |
Transcaucasia is a formable in Eurasia that can be created by Azerbaijan,
Armenia, and
Georgia. It unites the three nations of the Caucasian geographic region into a single country.
Because the countries that can form it are small and usually AI, a united Transcaucasia is a rare sight on any server. Most of the time, the Caucasus will be conquered by Russia before they can even attempt to unite. A powerful Transcaucasia is a sign of an experienced player with good diplomatic skills and strategy.
Background[]
The following is taken from Wikipedia which is licensed under CC-BY-SA 4.0. You can view the article it was taken from here.
Transcaucasia, based off of the real world Transcaucasian Democratic Federative Republic, was a short-lived Caucasian state that existed from April to May 1918. It broke away from Russia after the Communist Revolution. The leaders of Transcaucasia wanted to create a united, democratic country, but this was impossible because of differences between
Azerbaijan,
Armenia, and
Georgia. Less than a month after it was created, the Transcaucasian Republic collapsed, and was eventually invaded and annexed by the
Soviet Union.
The Treaty of Brest-Litovsk, which ended Russia's involvement in the war, conceded parts of the Transcaucasus to the Ottoman Empire, which pursued its invasion to take control of the territory. Faced with this imminent threat, on 22 April 1918 the Commissariat dissolved itself and established the TDFR as an independent state. A legislature, the Seim, was formed to direct negotiations with the Ottoman Empire, which had immediately recognized the state. Diverging goals of the three major groups (Armenians, Azerbaijanis, and Georgians) quickly jeopardized the TDFR's existence. Peace talks again broke down and, facing a renewed Ottoman offensive in May 1918, Georgian delegates in the Seim announced that the TDFR was unable to continue, and declared the Democratic Republic of Georgia independent on 26 May. With the Georgians no longer part of the TDFR, the Republic of Armenia and Azerbaijan Democratic Republic each declared themselves independent on 28 May, ending the federation. Owing to its short existence, the TDFR has been largely ignored in the national historiographies of the region and has been given consideration only as the first stage towards independent states. |
Economy and Manpower[]
The country has a decent economy and decent manpower. It gains $530,203 every turn from taxes and resources, and its manpower capacity is 128,615 (2%).
Geography[]
Terrain[]
The terrain of Transcaucasia is diverse, consisting of hills, mountains, and small mountains. The area surrounding Baku is Hilly, while almost all of Georgia is Mountainous. Armenia and West Azerbaijan are Semi-Mountainous. This harsh terrain makes Transcaucasia a very hard country to invade, and a smart player can prevent defeat from Russia, Turkey, or Iran by using mountain Artillery.
Cities[]
Transcaucasia has 31 cities with 6,430,715 people. Its largest city is Baku (2.1 million), followed by Tbilisi and Yerevan. Those three large cities are the only ones in Transcaucasia that start out as II-tier.
Out of its 31 cities, 5 are ports. Three are on the Black Sea and two are on the Caspian Sea. Its Black Sea ports give the countryaccess to the wide ocean.
Borders[]
Transcaucasia is bordered by Russia to the North, Turkey to the Southwest, and Iran to the Southeast. To the West, it's bordered by the Black Sea, while to East is the Caspian Sea. Transcaucasia's stronger neighbours make it a hard country to play, as all of them want to control the Caucasus' valuable resources.
Resources[]
Transcaucasia produces 6 units of Oil every turn. It also produces the following metals every turn: 2 units of Gold, 2 units of iron, and 2 units of Copper. Transcaucasia's natural resources, when traded, allow it to gain quite a lot of money for a small nation. The country also has enough gold and copper to produce resources in Electronic Factories.
Strategy[]
Because of its small population, weak economy, and powerful neighbours, Transcaucasia is a very hard Formable to create. However, it can be a fun challenge to experienced players. Below are strategies to unite Transcaucasia and turn it into a powerful country. The upside is that your main treat: Russia, their first move will most likely not be to try and take you, so you have some time to unite the great mountains!
How to Unite[]
- Start off as Azerbaijan. It's the strongest country of the Caucasus and uniting with it is easier. The country's oil can also be traded to secure some important allies against dangerous neighbours.
- Immediately justify war against Armenia and Georgia. You need to unite the Caucasus quickly while your neighbours are focused on other tasks. Russia will be in Europe or
Kazakhstan during this time. Turkey will try to gain land in Europe, and Iran will usually try to take out
Syria. This gives you valuable time to unite.
- Do not waste money and time on purchasing resources for factories. This can be done later, right now your focus is to gain land.
- Invade Armenia and then Georgia. Use Artillery to soften up their Infantry, then send in everything you have to achieve victory as soon as possible. Annex them and unite the Caucasus!
How to Survive[]
- After the formation of Transcaucasia, use its natural resources to build an Electronics factory.
- You will need at least two of your neighbours to be your ally. When allying, go for the strongest one first, unless you have other plans. You can trade your electronics and oil to secure alliances with neighbours.
- After the treaties are signed and the borders are secure, you can relax. Import resources, build factories, sell consumer goods, and create a strong economy. Invest money in new technologies, develop your cities for more taxes and manpower.
- When you have a well-trained army of at least 100 thousand men, you will need to expand. Choose a small, weak AI country that hasn't been invaded yet. Usually, they are in Africa. Send your troops through allied territory and invade the country you want. From that point, use your new colony as a base to expand your empire!