This article got a medal for being a good article!
Check out a list of Good Articles too!
The United States is a Tier VII transcontinental nation primarily located in North America , with lands in Oceania
due to
Hawaii.
The United States is an easy-to-play country due to its vast territory, substantial population, strong economy, weak neighbors compared to it, and despite its lack of access to many natural resources, all of the other factors taken into consideration mark the United States as the most powerful country at the beginning of the game.
Since the United States starts as a superpower, it requires 176,777 experience to play.
Background[]
The United States of America originally began as a set of separate colonies ruled by the Kingdom of England, and later by its successor state, the Kingdom of Great Britain. The first successful colony started in 1607 at Jamestown, Virginia and then in New England where settlements like Boston would grow to become thriving cities. By 1732, thirteen of these British colonies were established.
External articles: American Revolution, American Revolutionary War
Following the French and Indian War, Britain began excessively to tax the colonists, who grew angered about their lack of representation by the government. After the Continental Congress attempted to reason with the British government and failed, tensions continued to escalate until war broke out on April 19, 1775. Shortly after, the Continental Army was formed to combat the British and the United States eventually declared independence on July 4, 1776. The war dragged on until the Continentals began securing victories against the British with the aid of France,
Spain and
Netherlands. By 1783, a peace treaty was signed, and American independence was secured.
External article: 19th Century America
After adopting a constitution in the year 1787, the United States pursued a period known as Manifest Destiny, where the US sought to expand across North America . The Louisiana Purchase practically doubled the size of the country, allowing it to expand into the Great Plains and up to the Rocky Mountains.
In 1846, the Mexican-American War started after the U.S. annexed Texas, angering
Mexico due to their overlapping territorial claims. The war resulted in a decisive American victory, mostly finishing Manifest Destiny. By the middle of the 19th century, the United States was a wealthy and fairly strong country, although there were tensions growing about the controversial issue of slavery.
When the anti-slavery Republican Abraham Lincoln was elected in the year 1860, the Southern states seceded and formed the Confederate States of America, starting the American Civil War. The war lasted from 1861 to 1865 and ultimately resulted in the Confederacy being retaken by the United States with the emancipation of the Southern slaves.
After the American Civil War, the United States entered Reconstruction, becoming one of the major world powers due to the industrialization, large population, many resources and representative democracy of the US. By 1890, the US held the world's largest economy.
When World War I began, the United States tried to maintain an isolationist policy at first, but joined on the side of the Entente after a series of events such as the sinking of their ships, most notably the R.M.S. Lusitania, killing 123 Americans, via unrestricted submarine warfare put in place by the German Empire.
Shortly after, the Zimmerman Telegram, asking for Mexico to attack the southern border of the US in exchange for previously lost states, was sent. However, this telegram was intercepted by the United Kingdom, who informed the US and finally led to the president Woodrow Wilson declaring war.
External articles: American Military involvement in World War II, America in World War I
After the Entente's victory in the war, the US entered an economic boom, called the Roaring 20's; however, only a few years later, the country would enter a period named the Great Depression, in which the economy crashed and unemployment skyrocketed.
After World War II began, the United States remained neutral until the Empire of Japan bombed Pearl Harbor, one of the most important American naval bases. This prompted the United States to enter the war on the side of the Allies. Due to the massive number of jobs created by the war industry, the United States was able to pull itself out of the Great Depression.
After aiding in the liberation of Europe 's lands, which had been occupied by Germany, the US began the development of the nuclear bomb, which after being tested in New Mexico, was ready to be used on the Pacific Theater. This culminated in the US Airforce dropping two atomic bombs on Hiroshima and Nagasaki, prompting the Japanese surrender.
External articles: Cold War, Cold War (Britannica)
After World War II, the United States and the Soviet Union started a period of tension between each other, known as the Cold War, due to opposing ideologies and overlapping spheres of influence. The US government adopted a policy on the containment of communism which often led it to interfere in global conflicts such as the Korean War and the Vietnam War, although the US had to leave the latter due to its lack of public support. The Cold War saw an era of heightened military and scientific innovation, culminating in 1969 when the United States was the first nation to land a man on the moon.
The Cold War ended when the Soviet Union collapsed in 1991, leaving the United States as one of the uncontested superpowers of the modern era. The demise of communism brought discussion in American politics on whether the country should revert back to its neutral stance before the World Wars or if it should continue to expand its presence on the international stage.
External article: War on Terror
The era of relative peace that occurred after the end of the Cold War was shattered with the September 11 attacks in 2001, prompting the US to once again become engrossed in containment, though this time, it was concerned with terrorism instead of communism. This increasing involvement in international affairs led to the invasions of Iraq and
Afghanistan in 2003 and 2001 respectively.
Base Statistics[]
Economy[]
The United States has an income of $22,960,305 dollars every 5 days, placing it as the richest country in the game during the start of the game, with $22,379,660 dollars (97%) coming from tax collection, and the remaining $580,645 dollars (3%) being generated from resource income. However, due to its starting home guard, it increases its military upkeep by $3,128,000, deducting its starting balance to $19,832,305.
Resources[]
The United States is notably rich in Iron,
Copper,
Gold,
Oil, and
Titanium; however, it lacks access to many other natural resources that can supply a variety of factories, including rare and important minerals such as
Phosphate,
Tungsten, and more. Therefore, it heavily relies on international trading or invading foreign territories to obtain its necessary materials.
![]() |
+18.16 |
---|---|
![]() |
+8.77 |
![]() |
+26.55 |
![]() |
+17.24 |
![]() |
+4.52 |
![]() |
+1 |
Military[]
The United States begins in the Volunteer conscription law, with its base manpower capacity starting at 5,209,266, and a moderate gain of 13,415 per 5 days; however, it is capable of enlarging its manpower bank through the use of developed cities, recruitment centers, population growth, and more.
The nation starts with a home guard of 1,360,000 infantry, being distributed into 8 divisions, with each division comprising 170,000 infantry. The eight cities where each division is dispersed includes: Washington, New York, Philadelphia, Chicago, Miami, Houston, Dallas, and Los Angeles.
Disarmed [1% RP] |
|
---|---|
Volunteer [2% RP] |
|
Limited [5% RP] |
|
Extensive [10% RP] |
|
Required [25% RP] |
Geography[]
Terrain[]
The United States is very geographically diverse. In the east, Semi-Mountainous representing the Appalachians separates the eastern states from the American Midwest and South. As well as in the west, Semi-mountainous terrain representing the Rocky Mountains also covers the entire Western coast, forming a mountain barrier from the Midwest and South. Meanwhile, the East Coast, Midwest, and the South are made up of flatlands.
Biomes[]
Borders[]
The United States borders two countries: Canada in the north and
Mexico in the the south. To its east lies the Atlantic Ocean, the west the Pacific Ocean, and he Caribbean Sea to the south. It also borders the Arctic Ocean in Northern
Alaska.
Cities[]
The United States has 711 cities, with its most important ones being:
- New York (19,169,070 residents, $1,610,119 tax income, 959 manpower gain)
- Washington DC (capital)
- Los Angeles (12,743,941 residents, $1,070,417 tax income, 638 manpower gain)
- Chicago (8,653,159 residents, $726,815 tax income, 433 manpower gain)
- Miami (6,257,458 residents, $525,590 tax income, 313 manpower gain)
- Dallas (5,647,689 residents, $474,373 tax income, 283 manpower gain)
The United States has a starting in-game population of 260,463,298, with a growth of 17,485 per 5 days, with New York being the city with the most habitants.
Politics[]

Territory of the North American Union.

The United States with all releasables released.
Ideology[]
The United States is one of the few nations that begin with the Democracy ideology, offering the nation a strong economy.
Releasables[]
The United States has nine releasables, making it the country with the fourth-most releasables in the game. If the United States reaches low stability, it will become much weaker due to them. The releasables are:
Alaska
Aztlan
California
Cascadia
Confederate States of America
Hawaii
New England
Puerto Rico
Texas
Formables[]
The United States currently has one formable and one mission, which is the North American Union and the
Empire of Liberty, respectively.
Threats[]
- The biggest threat to the United States is
China, which is a superpower by occupying rank 2 in the global leaderboard. China also has a large manpower reserve, making it a difficult opponent.
India can be a threat to the United States due to its strong economy, uranium-rich area for nuke production, and the fact it occupies the third rank in the global leaderboard.
Brazil can be dangerous to the United States, as it is notable for beginning as a democracy, which makes it notoriously powerful due to a healthy economy and and the 4th place position on the leaderboard. Brazil is also located in South America, which is relatively close to the United States and can quickly grow in power as most of its neighbors are likely to not be occupied by players.
Canada or
Mexico are also threats, as they require the US to form the
North American Union, although it is rare to witness those two countries forming it.
- Any country forming
Patria Grande requires the island of
Puerto Rico, if needed you may sell it to them.
Strategy[]
Forging Alliances and International Bases[]
International Affairs[]
If you wish to have any involvement in foreign wars (which you shouldn't get too dragged into anyway, meaning not too many alliances), you're going to have to subjugate or conquer territories away from your mainland. In any conflict except in North America and maybe South America, your troops will not arrive in time or at least they will be of no use if the enemy has already conquered a lot. For this reason, look for territories to annex.
Cyprus is a good territory. It gives you access to the Mediterranean and Southern Europe
, along with being close to the Middle East and parts of North Africa
. It can easily be conquered as well. Recommend strategies are to simply land your troops on a coastal city and wait for the home guard to come to you; your entrenched troops will wipe them out easily. Always place a large number of troops at your capital; these will serve as your last line of defense should an invasion occur, don't move them.
Asia - Pacific Bases[]
In Asia, you have a few options. The Philippines is a good territory if you wish to have a strong foothold in Asia. Although the invasion could take long due to the Jungle, it is worth it should you choose to go through with it, as it has many cities and a big capital, along with being close to
China.
If you want something a bit smaller, Singapore will do, as they are also close to China. The invasion won't take long, and they serve as a good base of operations. Smaller pacific islands such as
Guam have the potential to be a key base to repair your navy in if the Philippines is taken.
Defensive[]
Protecting the Coastlines[]
If China declares war on you, they will most likely call in their allies, and many countries will try to join in as they will see the war as an opportunity to get a piece of North America
. Because of this, you must immediately call in your allies; try to get Western European countries, such as
France, the
United Kingdom, and
Germany, to join in. If anyone is playing as
Brazil or
Argentina, they also would be valuable allies.
Be prepared for a long, drawn-out war. Due to the sizes of both the United States and China and their distance between themselves, a victory will be not assured, and it will come at a price. Stock up on troops as soon as the war declaration is made and fortify major cities as well.
If you have captured the Philippines or some other Asian/Pacific territory, the invasion will be much easier, as you can attack China in a shorter time. Do not move your entrenched troops from the Philippine's capital. China will immediately take it if they play smart.
Immediately station at least 500,000 infantry or 2,000 - 3,000 tanks to major western cities, such as Los Angeles, San Francisco, and Seattle, as well as a naval fleet protecting the coastlines. China will immediately land their troops on the West Coast and easily take major cities if you do not have a garrison. Artillery and anti aircraft, are also good options.
While an invasion on the East Coast would be less likely due to the long path it would take for China to reach you that way, again, it is heavily recommended fortify your East Coast cities and keep submarines there to protect it. New York City, Boston, Philadelphia, Washington, and Miami should again have at least 500,000 troops or 2,000 - 3,000 tanks, preferably more. You want to send troops to as many big cities as possible, as it will not only allow you to defend the East Coast at a safer scale, but grants an opportunity to fend off China's troops should they make its way across the United States.
Military Technology / Logistics / Production[]
As the initial combat may center around naval warfare, it is immediately advised to heavily invest in naval technology. Start by researching Naval Protection 3 and Naval Guns 3, then transition to Naval Missiles. Those three technologies, with the latter being the least prioritized between the two formerly mentioned, will significantly bolster your naval capabilities, as the technologies will upgrade the protection/armor for all surface ships and raise the attack percentages for aircraft carriers, battleships, destroyers, and to a lesser extent, frigates. In addition, research the technology of your tanks' attack, defense, and mobility, as tanks are proficient in entrenchment and defending should China successfully gain a foothold on the mainland.
After focusing on technology, switch your naval doctrine to "Grand Fleet", recruit a naval leader and the Admiral of the Fleet political leader, then begin training a huge quantity of frigates, preferably over 50 of them (frigates are the cheapest ship to train), by spamming it across the western coast. You can exploit the releasable of California in order to mass produce ships, as there is a surplus of naval ports across the state. Using the ports will allow the construction of over 30 ships simultaneously. In order to avoid an
Oil Shortage, bulk buy oil from foreign nations, ideally over 3,000 oil. You can also research the resource extraction branch, build mines on cities that produce oil, and obtain fuel efficiency technology.
Alaska and Hawaii[]
Alaska and
Hawaii are two territories that are too precious to lose. Both of them have vast tactical, strategical, and military capabilities, especially their seaports.
Immediately recruit 500,000 troops or 2,000 - 3,000 tanks in Hawaii, as China, if they're smart, will attack it first to serve as a base of operations in the Pacific Ocean. If they capture it, it will be extremely hard or even impossible to take it back if they have large numbers of entrenched troops or a tedious navy. The same goes with Alaska, especially due to the cold climate, although they may not aim for Alaska as the continental mainland is more of a primacy.
Offensive[]
Preparation for Shipment[]
Pertain great attention on Hawaii and Alaska. Much of the fighting will be here if you are combating an experience player. You have the advantage of owning both territories, so don't lose them. If you do, and China sends massive amounts of entrenched troops, don't bother trying to take them back. You will almost always fail, so treat them as a lost cause. Try not to let this happen.
Both your troops and China's will have to travel throughout the Pacific Ocean to get to one another. Because of this, it is advisable to build a navy, preferably place battleships, destroyers, and submarines on major west coastal cities, for preparation for naval warfare, and to escort troops across the Pacific.
Optimal Fronts to Launch[]
A good strategy is to launch a three-pronged offensive into China. One invasion group should land in the North near the Korean Peninsula (also known as Manchuria), a city near Shanghai from the east, and a city near Guangzhou from the south. It is advised to not go full offensive on the major cities listed, as there may be entrenched units, which is hard to defeat.
No Limit Allowed[]
Don't be conservative with your troop deployments. If you only send a couple of troops, they will almost always get wiped out, and there is no time to send more across the ocean. In case if a situation occurs like this, scorch the captured cities once the division has been wiped out.
To also prevent this, use large divisions of tanks (3,000 - 7,000) with fully upgraded technology, as it is an easier to capture square cities and lower the chances of high war exhaustion due to tanks suffering less losses than those using infantry. To increase the division statistics at a greater scale, train the tanks to winter ( Manchuria if it is winter), jungle (
Fujian and
Guangxi, and arid (
Tibet,
Qinghai,
Qinghai, and
Sinkiang) specialization, as China is composed of many biomes and training can mitigate the losses during combat on the battlefield.
Losing significant amount of ground battles without achieving significant objectives adds up to every minute wasted, which is one step closer to China invading you.
A Secured Beachhead[]
Once you have established a secured beachhead, get reinforcements to take surrounding cities. Do not attack entrenched troops, no matter the size of your army. Entrenched and well-trained troops can easily defeat an army three times the size of it. China will almost certainly put troops in major cities, including what you want to take, the capital, Beijing, and for good reason.
Air Support[]
Fighters, Bombers, and Attackers are useful during invasions, especially when attempting to land on the coastlines, attacking enemy ground divisions, destroying enemy aircraft, and bombing industrial, developed, and populated areas. The Aircraft Carrier is also critical as it provides a maritime airbase for units to land and refuel, unless if you have colonies with airports near China, and it heavily strikes ground units within the carrier radius.
Using bombers are the most important aircraft during this type of invasion, as it also skyrockets China's war exhaustion, destabilizes the economy, lowers stability, and raises unrest in the long run. The bombers scorch cities, obliterate economic and financial centers, destroy factories, and bombards enemy troops. It will have a significant consequence to the adversary, as negative balances that were described earlier in the paragraph, will force them to negotiate peace or succumb from releasables declaring independence.
Using attackers are also crucial aircraft as it bombard enemy ground units, which will increase their difficulty to secure defense and offense.
Fighters are very significant during air battles, as achieving air superiority over the skies will crush China's opportunity to reign air dominance, which allow your units to penetrate through the Chinese mainland without facing setbacks.
Chinese States[]
One advantage you have when invading China is the many sub-divisions of the nation. China is comprised of many states within in, and low stability will be devastating to them, as their releasables will start declaring independence. If you are desperate for the war to end and do not seek to take all of China, aim for their capital, as it will blow their stability and raise war exhaustion, which lead to a breakup of their states and the war can be ended quickly.
Another option is to capture big cities. The bigger the city, the less stability and economy they will have. Again, do not attack entrenched troops though, most of their megacities are located in the coast, where entrenched troops can be succumbed by your navy. If you are confident that China is guaranteed to recapture the cities, scorch it all.
Another way is to take big cities that don't have entrenched troops. China will get envious and will hopefully move their entrenched troops to recapture big cities. If you are doing this correctly, you should have your entrenched troops already there to wipe them out. Again, once you conquer a major cities, leave the invading force there, and use reinforcements to capture more.
If the states become independent, after 3 or 4, China will most likely surrender and white peace, or either leave the game. Especially for the coastal regions, it would be devastating to China's economy and manpower ability.
If you have done everything right, you should now have a piece of China in your hands. Congratulations.
Helping Others with European Bases[]
It is useful to have bases in Europe, and no, not in the traditional sense. Allying nations such as United Kingdom and
France and helping them fight their enemies (ex:
Germany) will pay off in the long run as they will be a valuable ally and you will be able to station troops in French territory to gain ‘influence’ over Europe and the Mediterranean. Allying
Japan and taking taking the
Philippines will also be useful to protect you western flank.
Do Not Overstretch[]
Make sure you don't overstretch yourself though, and do not take territory you cannot defend. Taking Saudi Arabia might sound like a smart idea, but there is little to nothing stopping
India or
China from sending a couple of million troops there and ridding you of the only source of
Oil you have.
Do not declare wars constantly, as a democracy, it will extract 3 stability from your country, per war.
Resources[]
The US is rich in many resources, such as




Strategy for U.S. Invasion[]
The United States is the strongest and wealthiest nation at the beginning of the game. Due to this fact, a player usually takes control of it initially. The first thing you should do is not fight a player controlled United States, unless you know for a fact that they are weak. It wouldn't matter if the USA releases its releasables or if they declare independence, as it just means less cities to capture. However, this does mean more justifying and declaring wars, and players could choose the newly independent states. Also, prepare many troops (4 divisions of 1 million troops are recommended).
NPC[]
The first thing to deal with with an AI US military, is by luring them into walking to your navy, it would be the best option. If you are going to fight them directly, make sure you have entrench, or at least that they don't have entrenchment. Using air and naval bombardment is usually a good idea to deal with them. With some luck, you should be able to beat the United States military.
Player Controlled[]
If there was a player playing as the US, there would be air or naval units. Fight those with the units that counter them (destroyers for submarines, etc.). Next, get 4 units of 1 million infantry. Send one unit to New York City, another to Los Angeles, another to Chicago, and one lastly to Washington DC.
Then, divide them into 16 units of 250,000 soldiers, and have them auto-capture the USA. Beware of Alaska, as it is in the Arctic biome. Don't move troops through
Canada for it (to avoid attrition), rather just send them by sea.
Hawaii is also not connected to the contiguous United States.
Eventually, the US releasbles will soon declare independence, then conquer them whilst or after you conquer the United States.
- Note that this is annexation, this same strategy can also be applied for enforcing ideologies.
See Strategy: Strategies/How To Kill The Server by 2022
American Isolationism[]
The United States is the most powerful country at the start of the game, and you can take advantage of this. This strategy utilizes developing the economy, military, technology, and internal stability quietly to dominate the world later, unlike the Freedom Method, which strives to kill servers as quick as possible.
Starting Moves[]
Right when you join the game, build one steel, motor, electronic, and fertilizer factory and immediately begin justifying a conquest war on Mexico and
Canada to later form the
North American Union.
Whilst the justifications are underway, start mobilizing troops on the Canadian border in the west and central US. Train all desired troops for the Canadian invasion to Winter Specialization and Arid or Mountain Specialized troops on the Mexican border for the
Mexican invasion. When doing this, try to find a military leader specialized for the opposite of the specialization to balance things out. Use infantry to invade Mexico's heartland and not tanks. Spend your free land doctrine on Static Lines in the event of a player playing Mexico. Train your home guard in Miami to Jungle Specialization accompanied by a destroyer or two to invade the
Yucatan Peninsula to make the invasion quicker.
In the middle of doing this, you should also build around 3+ civilian factories depending on how much initial factories you built. Selling consumer goods isn't useful while going isolationist, as your economy's expenditure will catch up to your early-game military.
You should have around 250-750K troops in the Canadian invasion, and around 750K-1M troops accompanied by other units such as aircraft, and naval units for the Mexican invasion. Also note that it's best to wait a bit before declaring war on Mexico if there's no Mexico player since invading the two countries immediately will cause internal unrest, and possibly country breakaways, dangerous for the nation internally. Civilian factories as mentioned above can also help regain stability.
Invading Canada and Mexico[]
By now, your justifications should be complete. Declare war on Canada and activate the Lightning Offensive military operation to make the invasion of the country quicker. Make sure it isn't winter just yet and you know you have time until winter to invade. By the time you've invaded Canada, force peace then declare war on
Mexico and take over the country utilizing offensive strategies.
Once you've conquered both countries, immediately form the North American Union.
Age of Isolationism[]
Once you've formed the North American Union, it is now time to start the age of isolationism in the country. Unally everyone, stay away from major world conflicts, etc. This is also the time to take advantage of the country's strong economy and mass-develop cities with it. Into the early stages, start off by developing
Canada, then
Mexico, then the United States respectively, and continue this until the whole country has reached Tier VIII.
By now, you should have researched the technology Quantum Computing and researched far into the Economy section in technology. At this point, you can start even going for nuclear technology, gaining you a large advantage over the rest of the server, given nobody has researched nuclear technology yet.
You should also start developing and researching your military if you wish to expand worldwide later, and undergoing mass-industrialization, including the building of all factories and recruitment centers across the country. With these secondary industry resources, spam forts in the whole nation and research resistance in the political tech tree to secure the homeland front. You should do this after you've acquired Quantum Computing and have established a foothold in the Economic tech tree.
Overpowering and Invading the World[]
From here on out, you should be the most powerful nation in the world, and you now can easily invade Europe , the Pacific, Africa
, and the rest of Asia
etc., given you developed your economy and military to the maximum. If you really wanted to, you could even pursue a world conquest.
Trivia[]
- It is the only country in game that has all types of biomes: Arctic in
Alaska, Jungle in
Puerto Rico, Arid in the west, and Severe Winter in the north, during the season of winter. It also seems to have none in small towns or areas away from cities and towns.
- Long Island received tiles in the 10/25/2023 Update.
- You can move your capital to Chicago from Washington D.C., and build a naval fleet in the Great Lakes. The transition asserts full control of the capital, as it has high population, which means more time to capture the city for the enemy, and a protective naval fleet is stationed nearby. Because enemies cannot get enter the Great Lakes (except for
Canada), it grants a major advantage for aircraft carriers to bombard any hostile units within its range, without having to face consequences.
- Before the 02/24/2024 Minor Update (February 24, 2024), the United States initially had 922 cities, before it was reduced to 711. Additionally, it also formerly generated $24,918,342 as its income and incorporated 284,800,671 population.
- During 2018 and early 2019, the United States once had thousands of cities spewed across its homeland.
- Despite other highly autonomous regions being independent ingame,
Puerto Rico starts as a releasable of the United States