This user blog will contain the complete dictionary of the Rise of Nations lingo, mostly acronyms, abbreviations, and other slang the community uses. this should hopefully help u when u r in a convo with some ron nerd who likes to use the most out of pocket words in the rise of nations language and u cant understand a single word of what theyre babbling about
comment down any abbreviation, acronym, or term that i missed.
List of the Entire Rise of Nations Lingo[]
This list only includes words that are used exclusively in Rise of Nations. Words commonly used in other games, such as "strats" for "strategies," "meta" for "best performance," "op" for "overpowered," "gg" for "good game," and more are not present in this list. This also applies to country acronyms like "USA" for the United States of America.
Primary[]
- RoN: Rise of Nations
- RRoN: Roblox Rise of Nations
- Hyper/Supreme Overlord: Hyperant
Units[]
- Trooper/Soldier: Infantry
- AC/Carrier: Aircraft Carrier
- AA: Anti Aircraft
- Arty: Artillery
- BB: Battleship
- AI: AI Troops, AI Nations (home guard)
- Sub: Submarine
- Frigs: Frigates
Economic Laws[]
- Eco Laws/Spending: Economic Laws
- AC Spending: Anti Corruption Spending
- Edu Spending: Education Spending
- Gov Spending: Government Spending
- Health Spending: Healthcare Spending
- Sec Spending: Security Spending
- Mili Spending: Military Spending
Policies[]
- Agri Act: Agriculture Act
- Fort Act: Fortifications Act
- Pros Act: Prosperity Act
- Sinaloa: Sinaloa Protocol
- Prospect: Grant Illegal Prospecting Licenses
- Pub Service: Public Service Act
- Ignore Safety Reg: Ignore Safety Regulations
- Forced Labor: Forced Labor for Dissidents
- Neutrality: Neutrality Act
- Welfare: Welfare Act
- Improve Infras: Improve Infrastructure
- Political Elite: Favorite the Political Elite
- Martial: Martial Law
Technology[]
- Tech: Technology
- Res: Research, City Resistance, or Resources
- Res Tech: Resistance Technology
- City Res/Res: City Resistance
- Cybers: Cybernetics
- Exos: Exoskeleton
- HVAP: Second technology in the Anti Tank branch
- AT: Anti Tank
Ideologies[]
- Ideo: Ideology
- Lib: Liberalism
- Demo: Democracy
- Comm: Communism
- Fasc: Fascism
Political Leaders[]
- Leader/Pol Leader/Minister: Political Leaders
- HoG/Head of Gov: Head of Government
- Pol Reformer: Political Reformer
- Interior: Interior Minister
- Corp Rep: Corporate Representative
- Prop/Propaganda: Propaganda Minister
- HoR/Research Leader: Head of Research
- Judge: Chief Judge
- CoS: Chief of Staff
- Gen of Army/GOA: General of the Army
- Fort Expert/Fort Guy: Fortifications Expert
- AotF: Admiral of the Fleet
- MotA/MotAf: Marshal of the Airforce
- HoC/Head of Con: Head of Conscription
- Procure Minister/Procurement Leader: Procurement Minister
Military Leaders[]
- Mili Leader: Military Leader
- General/Field Marshal: Ground Leader
- Admiral: Naval Leader
- Marshal: Air Force Leader
Military Experience[]
- EXP: Military Experience, Player Experience
- Clover (Sometimes Conscripts): First rank in military EXP; weakest rank.
- Bronze: Regular (second) rank in military EXP; second weakest rank.
- Silver: Trained (third) rank in military EXP; third strongest rank.
- Gold: Seasoned (fourth) rank in military EXP; second strongest rank.
- Skull/Vet: Veteran (fifth) rank in Military EXP; strongest rank.
Operations[]
- Military Ops: Military Operations
- Massed Arty: Massed Artillery
- Guerilla: Guerilla Warfare
- Maginot: Maginot Theory
- Elastic: Elastic Defense
- Blitzkrieg/Lightning: Lightning Offensive
Doctrines[]
- Doct: Doctrine
- Static: Static Lines
- Massed: Massed Attack
- Spec: Specialization Doctrine, Advanced Training
- Manoeuvre/Manuever: Manoeuvre Warfare
- Stalwart: Stalwart Defense
- Steel: Steel Division
- Armored: Armored Fist
- Downfall: Downfall Initiative
Resources/Buildings[]
- Res: Resources, Resistance, or Research
- Res Income: Resource Income
- Fact: Factories/Faction
- Ferts: Fertilizer
- Elecs: Electronics
- Consumer: Consumer Goods
- Motor: Motor Parts
- Infra: Infrastructure
- Fort: Fortifications
- Dev: Development/Develop City
- Devving: Developing Cities
Military, Combat Mechanics/Strategies[]
- Mil/Mili: Military
- Spamming/Blobbing (Usually Interchangeable): Sending massive hordes of troops to the frontlines that it overwhelms your enemy.
- Damage: How much attack bonuses a unit is delivering
- Health: How much units are in a division
- Cap Snipe: Capital Snipe
- Res: Resistance, Research, or Resources
- Attri: Attrition
- AI: AI Nations, AI Troops (home guard)
- Con/Con Laws: Conscription Laws
- Conscripts: Spawning mass amounts of usually clover troops because of conscription laws
- MP: Manpower (Usually) or Military Power
- Split: Splitting a division into smaller divisions.
- Farm: Mass spawn weak units using detrimental modifiers, then train the troops significantly.
- WE: War Exhaustion
- Stacks: Unit Divisions
Diplomacy[]
- Diplo: Diplomacy
- Justif: War Justification
- Fact: Faction/Factories
- WP: White Peace
- Peace Out: To end or withdraw from a war
Government/Economy[]
- Eco: Economy
- Gov: Government
- PP: Political Power
- Stab: Stability
- WE: War Exhaustion
- Pop: Population
Events/National Modifiers[]
- IMF: IMF Intervention
- Strikers: Workers Strike
- Eco Boom: Economic Boom
- Insurgency: Widespread Insurgency
- Loyalist: Loyalist Military Academies
Player Base[]
- AI: AI Nations or AI Troops (home guard)
- Pub: Public Server
- Priv/VIP: VIP Server and Events
- RoN YTer/RoN CC: Rise of Nations Content Creator
- Mod/Moderator/Ronmod/Admin: Rise of Nations Staff
- HoS: Head of Staff
- RoN Discord/Roncord/Roncordia: The Official Rise of Nations Discord
Miscellaneous[]
- Base: Standalone, nothing affects it
- Stats: Modifiers
- Ticks: Something that updates automatically at a fixed or varied rate
- Upkeep: The cost of maintenance
- Upd: Update
- Tier: Level of something
- Max: Maximum of something
- Frontline: The main fighting occurs; first line of offense or defense.
- Backline: Second line of offense or defense; limited fighting, support.