
Justification
Justifying wars are essential to declaring war. To justify a war goal:
- Press W or click your country's flag in the bottom left
- Select Diplomacy
- Click "view own country"
- Click the search bar and type in the name of the country you want to declare war on and hit enter
- Click "Justify war goal"
- Select a war goal.
- Click "justify war"
- Done!
IMPORTANT NOTE: You can only justify on 2 nations at a time. You can increase this by having your ideology set to fascist, OR with a Chief Ambassador.
War Goals[]
There are 3 different war goals to justify.
Taken from Beginner's Tutorial. Resized to fit.
Conquest[]
Conquest takes around 75 Days scaling with distance from your capital for non-aligned countries to justify. When the enemy collapses, you can annex all of their land, claim 5-25% of their income as war reparations, seize 5-75% of the country's resources, and seize 5-75% of the enemy's treasury. In almost all cases, you want to select all of these terms.
Subjugate[]
Subjugate takes around 90 Days scaling with distance from your capital for non-aligned countries to justify. When the enemy collapses, you can make them a puppet state, claim 5-25% of their income as war reparations, and/or seizing 75% of the enemy's treasury.
Liberation[]
Liberation takes around 120 Days without scaling with distance from your capital (needs to be confirmed) for non-aligned countries and around 21 days for Democracies and 16 days for Liberalists.. When the enemy collapses, you can select what to free from the nation, (all nations they invaded as well as releasables), as well as claiming 5%-20% of their income as war reparations and/or seizing 5%-75% of the enemy treasury, enforcing your ideology, and seizing 5%-75% of their resource stockpile.
Other Notes[]
You don't need any justification process to declare an independence war as it's available to subjects by default but you need to be a puppet. The truce with your master must be over. When that happens, you can declare war on your master. You can use all of the terms listed above.
Justification Time Table[]
This table shows the justification time needed for all instances that the justification time for any war goals is modified— excluding distance of target.
(A nation is considered small if it only has 1 city)
Ideology/Policy | Conquest | Subjugate | Liberation | Independence | Conquest (on small nations) ≈⅓ |
Subjugate (on small nations) ≈⅓ |
Liberation (on small nations) ≈⅓ |
Non-Aligned — | 75 | 90 | 120 | None | 25 | 30 | 40 |
Neutrality Act +300% | 300 | 360 | 480 | None | 100 | 120 | 160 |
Socialism -15% | 64 | 77 | 102 | None | 22 | 26 | 34 |
Communism -25% | 57 | 68 | 90 | None | 19 | 23 | 30 |
Liberalism +30% | 98 | 117 | 16 | None | 33 | 39 | 6 |
Democracy +75% | 132 | 158 | 21 | None | 44 | 53 | 7 |
Nationalism -25% | 57 | 68 | 90 | None | 19 | 23 | 30 |
Fascism -50% | 38 | 45 | 60 | None | 13 | 15 | 20 |
Trivia[]
The longest justification time is approximately 1794 days, with liberation, neutrality act, disarmament, difference in amount of cities, and on the opposite side of the world, (E.g. Liechtenstein to Australia) which is a little under 5 years!
![]() |
---|
Units | ||
---|---|---|
Army | Primary | Infantry • Tanks • Home Guard |
Support | Artillery • Anti Aircraft | |
Navy | Escort | Destroyer • Frigate • Transport Boat |
Capital | Battleship • Aircraft Carrier | |
Underwater | Submarine | |
Air Force | Fighter • Attacker • Bomber • Transport Aircraft | |
Nuclear | Nuke | |
April Fools | Nuke (April Fools) • Space Units |
Mechanics | ||
---|---|---|
Strategic | Doctrines • Operations • Attrition • Entrenchment • Flanking • Auto Capture | |
Leadership | Military Leaders • Traits • Political Leaders | |
Logistics | Manpower • Experience • Military Power • Conscription Laws • Readiness • Military Spending • Recruitment Centers • Reinforcements | |
Other | Technology • War Exhaustion • War • War Justification • Skins |